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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#97
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Re: Porting AotP Into Scape
Lord-IVD,
No, you're just the only one trying to do it on this thread! You should start your own for combining all three games, which is a fine idea, but beyond my scope as a non-MTG person. Everyone is now anchoring their own version of "Blending" with their own thread. Notice that there is now a different thread in this Arena site subforum for each type of combining among the three games. This is based on different ideas and plans, none of which is "wrong." |
#98
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Re: Porting AotP Into Scape
Ok thanks man ...
ALL ARE ONE |
#99
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Re: Porting AotP Into Scape
I think you are the only one trying to put MtG in the mix. It seems like that deserves it's own thread: it is not really on-topic in this thread. It is a cool idea though.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#101
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Re: Porting AotP Into Scape
Quote:
On Topic: AotP Army Cards conveniently tell us points per wound, which would go well with converting AotP squads down to classic-style 1-Life squads. |
#102
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Re: Porting AotP Into Scape
Hello Everyone; Been A While,
Now that I've got Innistrad, I've put my summary lists for all three AOTP sets as Post Innistrad Player Aids in the AOTP General Discussion section (see the new thread with that name). I'll be playing some games of it alone--without Scape-- first of course, to get the feel of the new stuff, and hopefully some actual Army and Spell Deck building. I only have one copy of each AOTP set. My first thoughts are now to blend Scape and AOTP in a more holistic way in the future. Since here in Brooklyn, NY we use giant 30 x 20 hex boards for long four player games, I've warned my three pals from The New York City Gang of Four (see our thread in General Discussion for all of our Scape, Custom Scape, and Super Scale group gaming adventures) that when my GM rotation comes up, they may see AOTP Blended with Scape once more! The feedback from our earlier blended games some time ago was that the Planeswalkers and their armies are made for very fast games, and the PWs themselves tend to be too much the center of the games. Once they go you lose so much stuff with them that its Game Over for your remaining Scape forces, even if you're not playing with tjhe AOTP PW Elimination Victory Condition. So I'm thinking of "The General and the Mage," where victory instead of just defeating the PW will require taking out a player's PW and a Unique Scape Hero their player designates as his "General/Warlord" to take that player out of the game! This should make the games more balanced between the two systems. After I get to play the new Innistrad Enhanced AOTP, I'll see if I want to change any of my Blender rules. I feel like AOTP is only now coming into its own! So if they stop making it now, we'll have enough of a game to carry on with. But fears that that will happen seem to have died down, and folks are expecting another release after the next MTG expansion in the Fall. Considering that Innistrad was originally scheduled for then, later Aug 1, and now I've got it from Amazon in early July, I'm pretty happy. Now, if I can just get some more card sleeves... |
#103
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Re: Porting AotP Into Scape
This last expansion has pushed the boundaries a bit for directly porting.
I'm talking about points. You get some OP figures for 100 Points. AotP runs on a different scale, because it is a different mode. HS is kill 'em dead. AotP is kill the king. Charos is a beast in HS, but he wouldn't be nearly as valuable in AotP and would thus be lower points. Figures would walk around him, ignoring him and his high points, and focus on the Planeswalker. The same example is true for the other AotP cards. |
#104
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Re: Porting AotP Into Scape
For Order Markers, you place them like normal Heroscape?
That takes away the flexibility of AotP. You mix AotP and Heroscape in the same army? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#105
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Re: Porting AotP Into Scape
Confred,
Which is what my new idea is meant to address. Tornado, If you're talking to me, my Blender Rules are in the OP of this thread; that's what its all about. |
#106
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Re: Porting AotP Into Scape
I use order markers. If they're on the Planeswalker, instead of taking that turn, you may take a turn with a summon.
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#107
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Re: Porting AotP Into Scape
For cards of Magic:Arena ported into HS, see
@aquamaniac27
's WIP - AotP Customs. Or you could do a better way and you play Heroscape but with
@TREX
's rules below to allow Plainswalker, creatures, and Magic decks:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#108
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Re: Porting AotP Into Scape
Quote:
However saying that 80 points of Raelin is better than any 80 points in squad or hero figures in AotP is almost always also true of Heroscape if you take commons or very specific synergy figures out of the equasion (bonding hero?). Raelin and Deathreavers are just an amazing value, especially in unique only games where you don't have the option of taking another squad of something in your army. They just synergize with so many other units on an amazing level. If there was a figure that was 80 points, black and boosted Zombies with a +1 attack and +1 defense, you might take that over Raelin. But I digress, First the Ruiner and the Aeronaut Captian, and now a few of the Heroes (looking at you Avacyn) in the latest set and It looks like AotP armies could reliably beat a heroscape army. The points seem unbalanced to my first glance. |
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