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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Flash (Jay Garrick)
The Book of Flash (Jay Garrick) C3G DC WAVE 25 THE JUSTICE SOCIETY Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from The Flash set. Its model number and name are #001a / The Flash. The figure used for this unit is a Heroclix figure from The Flash Gravity Feed set. Its model number and name are #201 / The Flash. _________________________________________________________________ Character Bio - Turned into a speedster by an experiment gone wrong, Jason Peter “Jay” Garrick was the first superhero to use the name the Flash, becoming the lightning fast protector of Keystone City. During World War II, Jay, along with six other heroes, banded together to form the Justice Society of America. Years later, after a multiversal crisis that merged the multiple versions of Earth, Jay met Barry Allen, the Flash from Earth One. Jay came out of retirement much later to reform the Justice Society of America along with fellow members Ted Grant and Alan Scott, with the goal of training a new generation of superheroes who could carry on fighting for truth and justice. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips--Heroscapers Community Contributions- C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! Last edited by Arch-vile; July 24th, 2022 at 11:57 PM. |
#2
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Re: The Book of Flash (Jay Garrick) - Design Phase
NAME = FLASH
SECRET IDENTITY = JAY GARRICK SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = MYSTERY MAN PERSONALITY = INSPIRING SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 10 RANGE = 1 ATTACK = 4 DEFENSE = 7 POINTS = 220 SUPERSPEED Flash may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. After taking a turn with Flash, if he did not use his Disorienting Whirlwind special power this turn, he may move up to an additional 4 spaces. DISORIENTING WHIRLWIND After moving and before attacking with Flash, you may choose 2 small or medium figures he moved through this turn and either: - switch the chosen figures; or - if the chosen figures are in the same army, move up to 1 unrevealed Order Marker from each chosen figure's Army Card to the other chosen figure's Army Card. Figures moved by Disorienting Whirlwind never take any leaving engagement attacks. INSPIRING SPEEDSTER All Mystery Men, Protégés, and figures with the Superspeed or Speed Force special power you control that are within 6 clear sight spaces of Flash add 1 to their Defense numbers. ORIGINAL DESIGN:
Spoiler Alert!
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! Last edited by Viegon; April 6th, 2016 at 08:34 AM. |
#3
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Re: The Book of Flash (Jay Garrick) - Design Phase
This is the version I posted in the faction discussion thread. Superspeed is a must, and I definitely want to keep Inspiring Speedster, as that part of Jay’s character is the most important in my opinion (though I’m not married to the power name; any better suggestions?). I know when I posted this before not many people liked Disarming Whirlwind, and after thinking on it more, I’m not that big on it myself (I like the theme but the mechanics are mostly just annoying). Spidey had been pushing for a hat throw power, which I would be okay with; probably something along the lines of:
HELMET THROW When attacking with Flash’s normal attack, you may subtract 1 from his attack number to add 2 to his range number. I had contemplated just dropping Disarming Whirlwind and going with a 2-power card, but that leaves Superspeed without a limitation power. I guess we could switch Superspeed to Speed Force to get around that. Thoughts? ADDITIONAL COMIC ART:
Spoiler Alert!
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#4
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Re: The Book of Flash (Jay Garrick) - Design Phase
I actually like Disarming Whirlwind. It has nice theme that we haven't previously expressed on a speedster and that I've seen Jay actually do in the comics a lot more than I've seen him throw his hat. The hat throw is cool and all, but I like Disarming Whirlwind better.
My only concern with Disarming Whirlwind is it's the type of power that gets competitively abusive, especially when you get in a situation with Jay where you're taking multiple turns per Order Marker, thanks to some hub figure. So I'd want to see the D20 upped to 15+ or so if we kept it. Alternately, the same theme and a D20 power could be use to subtract from that figure's defense until the end of this player's turn, which would be fun and help him on team ups, but wouldn't be as abusive. I like the name for Inspiring Speedster just fine, but I'm a tad iffy on the mechanics. What's the theme behind him inspiring folks to defend themselves harder? Wouldn't he inspire them to run faster? (Thus a +1 to Move?). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#5
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Re: The Book of Flash (Jay Garrick) - Design Phase
I'll echo Bats - concerned with Disarming Whirlwind being abused but like the concept, a bit iffy on the execution of Inspiring Speedster, which feels a bit cookie-cutter. I can't think of any good alternatives, though, so I'll ruminate on it.
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#6
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Re: The Book of Flash (Jay Garrick) - Design Phase
The disarming whirlwind is an interesting power, it's just way too powerful as currently written. With 3 rolls on 3 different figures, he could end an opponents entire turn on OM1. If you scaled it back I think it could be a pretty nifty power.
DISARMING WHIRLWIND After moving and before attacking with Flash, you may choose one figure Flash moved through this turn and roll the 20-sided die for the chosen figure. If you roll a 14 or higher, remove 1 Order Marker at random from that figure’s card. I thought it was pretty cool when Jay taught Barry how to throw lightening in the TV show. I don't know if that is something ever done in the comics or not but I think it would be cool if he had a Thrown Lightening SA. THROWN LIGHTENING SPECIAL ATTACK Range 5. Attack 4. Figures on a water space attacked by this special attack roll 2 fewer defense die when defending. When a figure with the Electrically Charged Special Power is attacked with this special attack, they receive no damage and may instead remove one wound marker for each shield rolled while defending. |
#7
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Re: The Book of Flash (Jay Garrick) - Design Phase
Maybe rearrange OMs on figures he moves through instead of removing OMs? Then you can keep the roll low.
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#8
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Re: The Book of Flash (Jay Garrick) - Design Phase
That's a cool idea... spinning people around and confusing the battle is a different theme, but still an appropriate one, I think.
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#9
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Re: The Book of Flash (Jay Garrick) - Design Phase
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As to the theme of boosting defense, for me, I see it as these figures being mostly heroes he's helped train or raise, and Jay (being a non-aggressive fighter) would naturally train people to focus on defending themselves and finding peaceful solutions. Quote:
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I like the idea, but I don't think it'd be all that useful. Also seems to loose the theme a little. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#10
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Re: The Book of Flash (Jay Garrick) - Design Phase
I disagree, jumbling up the opponent's OM would feel just like a
"Disorienting Whirlwind". Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#11
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Re: The Book of Flash (Jay Garrick) - Design Phase
How about something like this?
Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#12
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Re: The Book of Flash (Jay Garrick) - Design Phase
I guess my thinking is that that's not the theme we've use to represent OM rearrangement before (it's always been used with mind game or tactical type powers). That aside, I'll take a shot at writing up so we can see what it'd look like:
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EDIT: I like that too TB, it really gets the theme I was going for. I'm a little worried of keeping track of that power, but maybe it's not too bad. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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