
June 2nd, 2010, 09:01 AM
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Scenariographer
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Join Date: September 6, 2006
Location: Kernersville, NC
Posts: 2,575
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Official Scenario:The Return of the Exiled Defenders
The Return of the Exiled Defenders
Deep in the swamp of Malodorr lies an outpost that is all but forgotten. The exiled warriors who have been sent to Malodorr know it is the last place they will be stationed. The swamp is a wretched and stench-filled deadwater that assaults the senses with every waking moment and threatens to render this outpost uninhabitable. Outside the gates is the only source of water within a weeklong journey. In the swamp of Malodorr, water is as precious as weapons and armor. 
After abandoning the Outpost to avoid annihilation by the larger attacking Armies, the exiled defenders of the Outpost return. As expected, one of the attacking Armies is victorious but has been decimated to a fragment of its original size. All who remain in this Army are battle-weary, with little desire to participate in another onslaught to defend their new spoils of war. The exiled defenders know that their chances to retake the Outpost of Malodorr are in their favor.
Summary:Required Sets: Swarm of the Marro Master Set & Fortress of the Archkyrie Set.
- 2, 3, or 4 Players
- Goal:Control the outpost.
- Setup: At the start of the game, the Door starts in the closed postion with 5 wounds on its Army Card and is controlled by Player 1.
- 2 Players: Player 1 drafts or brings a pre-made 500-point Army. Player 2 drafts or brings a pre-made 800-point Army. Player 1 starts on any space within the Outpost walls, including any Wall Walk spaces, but cannot start on any Swamp Water spaces. Player 2 may start in any one or more of the Red, Blue, or Orange Starting Zones.
- 3 Players: Player 1 drafts or brings a pre-made 800-point Army. Players 2 and 3 each draft or bring a pre-made 500-point Army and play as a team. Player 1 starts on any space within the Outpost walls, including any Wall Walk spaces, but cannot start on any Swamp Water spaces. Players 2 & 3 are considered friendly to each other, and may start in any one or more of the Red, Blue, or Orange Starting Zones.
- 4 Players: Players 1 & 4 each draft or bring a pre-made 500pt army and play as a team. Players 2 & 3 each draft or bring a pre-made 800-point Army and play as a team. Players 1 & 4 are considered friendly to each other and may start on any space within the Outpost walls, including any Wall Walk spaces, but cannot start on any Swamp Water spaces. Players 2 & 3 are considered friendly to each other and may start in any one or more of the Red, Blue, or Orange Starting Zones.
- Special Rules: Turn the Glyphs of Crevcor, Proftaka and Brandar symbol-side up and shuffle them. Then randomly place them symbol-side up as shown by the “?” Glyphs. If a figure lands on the Glyph of Brandar, roll the 20-sided die. If a 1-10 is rolled, that figure receives 1 wound. The Glyph of Brandar is a temporary Glyph.
- Victory: Players 1 and/or 4 achieve victory by being the only player/team with at least one figure inside the Outpost of Malodorr at the end of Round 5 or any round thereafter. Players 2 and/or 3 achieve victory if, at the end of any round, they have twice as many figures within the Outpost walls as Players 1 and/or 4. A player/team may also win by destroying all of his opponent’s figures.
If no player/team has achieved victory by the end of the 10th round, the player/team with the most points wins the game.
 Guess I'm getting back into Scape
Last edited by xraine69; June 29th, 2010 at 01:18 AM.
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