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ScapeCon Map Contest: Finished
ScapeCon (July 29th to August 1st) is just around the corner. What better reason is there for a map contest!
The twist for this contest is all maps have to use split starting zones. Maps with split start zones require tough decisions from the word go and frequently have interesting aesthetics. They have a long history in scape, and many iconic maps make use of them. Despite this, split start zone maps are severely underrepresented. The ScapeCon organizers are calling on the community to help rectify this deficiency. Map building parameters:
Spoiler Alert!
SUBMISSIONS: Submissions should include a display image (ideally a 3D VirtualScape rendering) and build instructions A maximum of 2 entries per person. DEADLINE: Submissions will be accepted starting now, and ending Sunday, May 9th. To submit a map, just post it in this thread by the end of the 9th. If you submit your map early and end up tweaking/revising it later, don't worry. Just post the revised version in the thread, and I'll happily update things. I'd much rather have people submitting early, knowing they can revise if they like than have people hold off until the last minute. Deadline May 9th at 11:59 central VOTING: Voting will be done by the community. Submissions will randomly be placed into one of several heats. The maps that receive the most votes will advance to the final round of voting. PRIZES: It wouldn’t be a contest without prizes.
Clarification: The winning map isn't guaranteed to be selected to ScapeCon's map pool. The winning map will be playtest by event organizers to determine its viability. Good luck everyone. I’m looking forward to seeing everyone's creations! Tags:
Spoiler Alert!
Maps: Last edited by infectedsloth; April 21st, 2022 at 04:37 PM. |
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Re: ScapeCon Map Contest: Deadline May 8th
Hey this is way cool! Thanks for doing this! Were you going to limit it to maps that have previously not been posted? To be more specific, I have a map or two in development that I haven't posted that are split start zone - would those be fair game to submit?
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#3
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Re: ScapeCon Map Contest: Deadline May 8th
Are we allowed to use a master set as an expansion?
Something like Swarm/Dungeon/Road or Dungeon/Dungeon/Lava? Also, uncapped pillars, yes or no? Last edited by superfrog; April 18th, 2021 at 12:59 AM. |
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Re: ScapeCon Map Contest: Deadline May 8th
Uncapped pillars is a great way to make bigger ruins. ARV has allowed them in our contests.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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Re: ScapeCon Map Contest: Deadline May 8th
This is Nathan's project, but yes, uncapped pillars are allowed. It's his call on the other things.
Personally, I'd like to see 2 MS + 1 Exp maps allowed, because those are honestly easier to build with the GenCon terrain pool than 1 MS + 2 Exp maps. We have so many RotVs and SotMs. My advice would to just be conscious about size, and know that you don't have to use all the terrain (nor do you have to use 3 sets). Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; April 18th, 2021 at 04:33 PM. |
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Re: ScapeCon Map Contest: Deadline May 8th
Quote:
As long as they haven't been posted, then your good to submit them. |
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Just Gonna Say
I don't think you want me designing maps since I said I'd probably do something like put a bunch of Proftkas scattered across the high ground. ~_^
Still appreciate the tag. ~Dysole, admitting that map assessment and building is one of her weak points in this game My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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Re: ScapeCon Map Contest: Deadline May 8th
Thanks for the tag. Explain why the Capuan Arana map wouldn't be acceptable due to double blind army rules.
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Re: ScapeCon Map Contest: Deadline May 8th
It’s technically acceptable, but my understanding (as someone who admittedly hasn’t played it) is that it’s a Turret Rocks/Hot Heights scenario where it just isn’t that good for traditional tournament games.
Casters of Valhalla: THE Competitive HeroScape Podcast!
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Re: ScapeCon Map Contest: Deadline May 8th
Quote:
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#11
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Re: ScapeCon Map Contest: Deadline May 8th
Quote:
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
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Re: ScapeCon Map Contest: Deadline May 8th
I certainly agree with what's previously been said regarding the rationale behind avoiding maps like Capuan Arana in a double-blind tournament setting, but I wanted to add one more thought about a generalization (in the way I think about it, at least) to the root issue:
If the map ends up making a significant number of figures move up or down the power rankings more than a half a grade, then it's not ideal for this type of format. For example with Capuan Arena, Ulginesh & Kurrok would drop down in power rankings considerably (as Vegie mentioned), and flying figures would jump up considerably (i.e. Einar Imperium are actually decent, as they can jump from one SZ pod directly into the next, kill most of the figures, and avoid being engaged by any kind of mele); comparably, mele squads drop considerably and have almost no chance against good flying squads or ranged squads. If one A/A- army has almost no chance against another A/A- army on the given map, then that's an issue. In general, I feel the best split-SZ maps enhance & decreases just a few key heroes (Cyprien & Kursus for example) but don't affect the overall power-rankings level of most of the 'whole' competitive armies (i.e. Knights v. 4th/10th). |
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