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  #1  
Old January 21st, 2008, 03:01 AM
NFCfan NFCfan is offline
 
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Hydra Custom




I would like any feedback. Hydra should do well against squads but could go down in one attack with a bad roll. I would make a card but lack the ability so far to



Stats

Life-3
Movement-6
Range-1
Attack-6
Defense-6

Cost-200

Hydra
Unique Hero
Mythological Creature
Wild
Huge 10

Special Abilities

HEAD REGROWTH:

Hydra can only be destroyed by taking 3 wounds in one attack. Any other damage has no effect

MULTI HEAD ATTACK:

Special Attack 4- Hydra can attack all adjacent figures. Roll separately for each figure

POISON BLOOD:

Any time an adjcaent figure using a normal attack rolls atleast one skull when attacking Hydra roll the D20, on a 17 or higher that figure takes a wound




[/img]
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  #2  
Old January 21st, 2008, 09:30 AM
Carefree Games Carefree Games is offline
 
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Carefree Games Woo who?
Now I want one of those. It'd be great for plowing through squads.
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  #3  
Old January 21st, 2008, 01:35 PM
Hades Hades is offline
 
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Quote:
HEAD REGROWTH:

Hydra can only be destroyed by taking 3 wounds in one attack. Any other damage has no effect
If I read this right only way to kill him is 3 wounds in one attack, anything less doesn't hurt him. If that is the case then should drop life down to 3 instead of 6.

I think might be better if drop the 3 wounds to kill and keep the 6 life and just let 1 head grow back per turn or order markers on the card.

Do you have a figure for this? Would love to have one for myself.
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  #4  
Old January 21st, 2008, 02:21 PM
Sev_ Sev_ is offline
 
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Rough Sample.

Head Regrowth Special Power:
At the beginning of the game, Hydra starts with 6 Head Tokens on the card. For every wound the Hydra takes, remove 1 Head Token. For every order maker placed on the Hydra, add 1 Head Token to the card.

Just a thought, I can't wait to see the finished product.
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  #5  
Old January 21st, 2008, 05:16 PM
NFCfan NFCfan is offline
 
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The reason I went with the head regrowth as I did was to attempt to simulate the idea of basically having to kill the hydra all at once otherwise it just regrows itself. Plus this way I think it really could help to balance the power of squads since it would be hard for most squads to deal that much damage in 1 attack although it is not impossible.

I'm still debating which faction I would want to put it in
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  #6  
Old January 22nd, 2008, 09:49 AM
eScape Artist eScape Artist is offline
 
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I think you should drop it 10-15 points and change the Head Regrowth to something along the lines of:

At the end of each round, remove all wounds from Hydra.

This makes it a little easier to kill, but it's still basically the same.
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  #7  
Old January 22nd, 2008, 10:15 AM
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Love the concept... nice job.

For wording purposes you could just give the Hydra 2 wounds but on his card say that only attacks of 3+ skulls will inflict a wound (at least 3 unblocked that is).

Though then you do run into what happend is someone rolls 6 skulls and you block none of them? Is he dead?
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  #8  
Old January 30th, 2008, 10:34 PM
NFCfan NFCfan is offline
 
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thanx i will have to playtest to see how accurate my initial price is
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  #9  
Old January 31st, 2008, 01:19 AM
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robbdaman robbdaman is offline
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Yeah, test it out. 3 life might be weak if you roll no shields for defense particularly for 200 points. I'm betting it'll be as bad as a Deathwalker on some occasions and go down like a wuss.

R~

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  #10  
Old January 31st, 2008, 01:31 AM
NFCfan NFCfan is offline
 
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maybe... then again with 6 defense it might prove quite tough to get those 3 wounds
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  #11  
Old January 31st, 2008, 12:52 PM
Hades Hades is offline
 
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Quote:
Originally Posted by eScape Artist
I think you should drop it 10-15 points and change the Head Regrowth to something along the lines of:

At the end of each round, remove all wounds from Hydra.

This makes it a little easier to kill, but it's still basically the same.
I like this idea! I agree it keeps to the theme you was going for but makes it hard for a aingle squad member to kill him.
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  #12  
Old January 31st, 2008, 03:32 PM
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I have always been a fan of Hydra customs. There are so many ways to illustrate it's regrowth. I made this card a long time ago and I know there are things that can be fixed up on.


Feedback: We could all use a little more
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