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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
View Poll Results: Do these cards look and feel right | |||
Right on | 14 | 70.00% | |
ehh, maybe | 6 | 30.00% | |
Don't quit your day job | 0 | 0% | |
Voters: 20. You may not vote on this poll |
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#277
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
Ratchet and Clank is one of my favorite series, so it's awesome to see someone tackling their universe. They're hard to judge without any of their equipment (which is very much in line with each of the games), so I look forward to seeing what gadgets and tools you come up with.
One minor quibble that I do have, though, is the use of partial scoring. I'm not sure what kind of scoring you intend to be used, but my games generally don't round the points evenly, which could get really messy to add up and subtract all of the time. Perhaps specifying to round to the nearest 5 points (or even that he can only get points after clearing out an entire squad) could keep things neater. Alternatively, you could use Bolt markers for every 25 points or so, with each gadget requiring the player to remove a certain number of markers to purchase. That's a bit of a different direction, though it would probably require less math from the players each round. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#278
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#279
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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I'll probably chime in on any gadgets, too, although my memory is fuzzier on the ones from the original trilogy than with the Future trilogy. Some of the older weapons have blurred together at this point for me, sadly. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#280
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#281
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#282
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
As a fellow Ratchet and Clank fanatic (and fanatic is truly appropriate here... I own every single game minus Secret Agent Clank and Going Mobile), I love to see another attempt at bringing them to Valhalla.
My main concern is that Ratchet will have to get a number of kills quickly to Up his Arsenal, especially with 4 life and 3 defense. If there are nanotech upgrades, I don't want to have to keep buying those and end up getting bogged down. Perhaps he should start with a ranged attack, since you do start pretty much every game with some sort of blaster and some sort of grenade. Maybe he could even start with those two weapons? Regarding Clank, it looks like he's pretty much pointless until you have bought one of the upgrades for him, and since you have to buy upgrades to make Ratchet any good I can see Clank becoming a waste of points (20 is probably few enough points that that won't matter too much). He could start the game with his helipack, though. I'm assuming that they didn't get summoned to Valhalla until at least the end of the first game, anyway, so Clank should definitely be modded up a little. I'm very curious to see what the vendor has to offer. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#283
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#284
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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If Ratchet is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to flip out. If you roll 1–14, roll defense dice normally. Add 1 to your roll for each space between Ratchet and the attacking figure. If you roll a 15 or higher, Ratchet takes no damage and instead may move 1 space, ignoring elevation up to 3 levels above his height. Ratchet never receives leaving engagement attacks when using Flip Out. That adds a lot of text to the card, admittedly. Quote:
Partial scoring could round up to the nearest 5, and each Bolt Marker could be worth 5 points, which would lead to him having lots of Bolt Markers on his card (a good thing for thematics, but probably a bit annoying in practice... Maybe make it 10 points per marker?). Quote:
Out of curiosity, do you have a picture of your 3d printing of Ratchet and/or a link to the model itself? I have enough friends with 3d printers (well, two to be exact) that I have thought of getting one of them to print a Ratchet before, but have rarely seen a 3d printed mini so wasn't sure how great it would turn out. Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#285
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
Good points on the bolt pricing. We will definitely have to play around with it to get it perfect. I do have one printed right now. He has the ryno 5 though. My one brother is going to slice one holding a wrench or something though. The file for what we have so far is on thingiverse. Ill have to revisit the details on the ratchet card later once im off work. I like the way of avoiding getting shot as well. Everyone that plays ratchet knows hes always flipping to the sides to avoid getting shot.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#286
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
revised
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; August 2nd, 2021 at 05:06 AM. |
#287
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
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I really like the changes overall, but 6 range feels like a bit much if it's supposed to be his normal wrench throw. I'd suggest cutting it down to 4, which also leaves you more room for designing weapons at longer ranges. He also has quite a bit of more survivability now, thanks to Going Commando and the extra life, so I think that he'd still be fine without the extra 2 spaces for his normal range. I'm not a big fan of adding a Mohican-esque minimum-space-count to Going Commando. Personally, I think that it works just fine as being a normal "Vanish"-esque power that only moves 1 space, and I'm not sure that I buy reaction time being enough of an influencer to add the extra mechanic here. Finally, this is less of a critique and more of a minor suggestion on how to word Up Your Arsenal: Quote:
Quote:
Also, it feels a little weird for him to only be able to move 4 spaces with this power despite having 5 move. I think that these should both be the same number for consistency's sake. Overall, I still like the direction that you're going in! I look forward to seeing what you come up with for the attachment cards. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#288
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Re: Trex's customs:Ratchet and Clank & Squatches 11/25/18
I like it
@Astroking112
. I was thinking that the regular normal attack range was for a blaster but cutting it down a little and making it just the wrench throw is better I think overall which allows there to be some blaster action in the attachment cards. I like your wording much more for the bolt spending. I think it can fit on the card since I reduced the text size and spacing. Also makes it more clear for the clank powers. I'm going to fix those and get set to start making attachment cards.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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