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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #25  
Old November 26th, 2006, 08:30 PM
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I agree that in theory DW8K can do more damage, but it certainly seems that in reality the odds of him doing more damage are less than Q9's chances.
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  #26  
Old November 26th, 2006, 08:56 PM
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Not sure of the odds. Just drove 6 hours from MN back home, so I'm pretty tired right now. I'd think that the odds are pretty even, but I really don't know for sure.

Anyone want to take a crack at that one?
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  #27  
Old December 12th, 2006, 11:23 PM
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This seems like an appropriate thread to ask this question...it came up while we were playing today...

Obviously nothing modifies a special attack, but what about defending against one? Can a defending unit have height advantage over a special attack? (For example, can I add an extra die if I am higher than Johnny Shotgun when he does his special?) What about a special ability?

Just when I think we're clear on the rules..something new pops up. I'm surprised this hasn't come up for us before...

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  #28  
Old December 12th, 2006, 11:24 PM
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Originally Posted by Jaz1597
This seems like an appropriate thread to ask this question...it came up while we were playing today...

Obviously nothing modifies a special attack, but what about defending against one? Can a defending unit have height advantage over a special attack? (For example, can I add an extra die if I am higher than Johnny Shotgun when he does his special?) What about a special ability?

Just when I think we're clear on the rules..something new pops up. I'm surprised this hasn't come up for us before...
Defenders get to modify their defense rolls versus Special Attacks if any bonuses apply. Attackers using Special Attacks use the printed stats on the cards always (i.e. Special Attacks are never modified.) The example of the AE in the Rulebook shows defenders getting height bonus when saving versus the Grenade Special Attack (Page 16 in 2nd Ed. Rulebook).

Newb.
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  #29  
Old December 12th, 2006, 11:37 PM
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Thanks for the speedy reply, LilNewbie. We were finally using the 2nd Edition for our questions today. Usually I check the official FAQ or try to find the answer here, but we just couldn't find it.

And I was so sure Nether was going to be the first to reply...

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  #30  
Old December 12th, 2006, 11:42 PM
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Oh, Newb. has come in with some nether-whooping speed now and then. <grin>
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  #31  
Old December 30th, 2006, 06:13 PM
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I hate to critique such a beautiful list, but Laglor's on there twice.

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  #32  
Old December 30th, 2006, 06:27 PM
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Absoutely right, Jaz1597...thanks for the heads-up; it's corrected.
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  #33  
Old August 28th, 2007, 01:57 PM
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Since all the Cards from Swarm of the Marro are known, this list will need an update. (For wave 8 and the large expansion set, we can still wait a little more...)

From Swarm of the Marro:

Shiori - Shuriken Special Attack
Major Q10 - Machine Pistol Special Attack
Major Q10 - Wrist Rocket Special Attack
Sgt. Drake Alexander (2nd ed.) - Pistol Fire Special Attack


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

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  #34  
Old August 28th, 2007, 05:44 PM
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Once more, thank you, Aranas.
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  #35  
Old August 29th, 2007, 09:07 AM
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Glad I could help!


Aranas

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI
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  #36  
Old August 29th, 2007, 03:02 PM
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The list is fantastic; thanks for putting it together and keeping it current. Su-Bak-Na noted on page 1 how relatively few special attacks there are. I'd be curious to note how many abilities apply only to normal attacks (i.e. - Drake's Thorian Speed or the WoA's Defensive Agility). Is there a list of this or should I take it on as a personal task? (feel free to flame me if there is a list and I'm to lazy to have checked for it)
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