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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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Re: The New York City Gang Of Four
Do take a closer look. I made sure my Vrono has to drop everyone on land tiles specifically to prevent cheap molten-lava-dunking. (Feel free to drop them on lava field near the end of the round, though.)
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#2
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Re: The New York City Gang Of Four
Yes, I saw the discussion on your customs thread. I never thought of molten lava not being a "land tile" as such. But I guess technically it is not. Also, when I speak of lava in general discussions, I'm including both molten lava and lava field types unless I differentiate between them. However, for the game above I did mean only molten lava for "lava dunking."
Although there were a few lava field hexes on TWs map; no one landed on any during our games. They would have played out very differently if no character had a power that moved other figures like Dr. Doom had; especially since there was one molten lava hex inside the tower. Last edited by chas; January 9th, 2023 at 08:31 AM. |
#3
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Re: The New York City Gang Of Four
January/February/March NYCG4 Summary: AOA Progression, Etc.
Although this thread is basically the doings of our local Scape group, I'm always interested in what others think about what we are doing, and if they are doing anything similar with their own groups. So anyone should feel free to comment or ask questions here if you like. Since we sometimes do private individual or group local posts to each other for details of preparing and attending sessions, this is another case of me trying to summarize what we're up to "offstage" for those of you who want to follow our progress. For the rest of this month of January we now have two dates I'll be running to do games with the eight AOA armies I've posted upthread. After that I'll open up the door to doing combo armies using AOA and other previous Classic and Custom cards. I am going to try and stick to only using one of each AOA card per game, because it was hard enough to get 51 new cards and proxies together. So players using AOA armies/cards should reserve them early for their games! First come; first served--I'll usually pick last. Two players out of the two who have already reserved have in fact reserved the same AOA army; luckily for different dates. I'm now keeping lists of who requests which AOA armies (and later, units). In February, Sherman Davies will be taking his Game Master rotation turn. We don't know what kind of scenario he will offer, or if it will allow AOA cards. We should hear more on this later in the month. For March, Kolakoski will run a game going back to one of his favorite themes of Pirates. You can see this scenario here on his blog: heroscapers.com/community/blog.php?b=3165 K. is allowing AOA cards as well as mixed armies of AOA plus older Classic and Customs cards, as is our normal practice to give the players a choice of everthing available in our general games where the GM does not offer canned armies or a limited card selection--usually in Supers games. I will continue to offer extra Scape dates in these months as possible for people who want to play more, or who can't fit certain days of the week into their schedules. Players who can't make our scheduled "regular" monthly dates, which almost always include our GM Rotation System, for more opportunities to try AOA play, as there is so much new stuff to try out! |
#4
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Re: The New York City Gang Of Four
Well met! Extensively rewrote Ant rules. Let me know what you think . . . |
#5
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Re: The New York City Gang Of Four
Sure will. I was always a partner with K. on his blog and other scenarios, as a Second Opinion, which he was generous enough to listen to! He's probably glad to take input from anyone else as well. People are busy, and we never get enough feedback. Luckily, for this scenario, we've got until March.
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#6
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Re: The New York City Gang Of Four
Draft Rule For Illusory Walls (Optional AOA Scenario Rule)
1. Wall sections using Castle Walls placed on the board as Illusory Walls will have no Caps, Battlements, or Wall Walks attached to them, but may have Doors. They must be free standing, that is not connected to normal Castle structures that do have these features on either end. They may connect to a board edge or edges. Illusory Walls may be combined on a map with normal Castle Walls, which may be marked as such with a white marker at the start of the game, if they don't have any of the additional banned features noted above for Illusory Walls. Note that an "Illusory Wall" is in fact a potential Illusory Wall; it may turn out to be real! 2. When a figure first comes adjacent to such an Illusory Wall section, its player rolls the D20: Odd: The Wall is Illusory It continues to block line of sight, but not movement. Mark with a Red marker. Figures may now pass through it during movement, but not attack through it. Even: The Wall Is Real Treat it as a normal Castle Wall for all purposes. Mark with a Blue marker. 3. After the D20 roll, that figure's turn ends with no further action, whether Hero or Squad. Other figures from its Squad, if any, may then take their turn if they have not already done so. *** Here's the final touch for my AOA Game. What do you think? I don't want the GM, who is also a player, to have previous knowledge of the (possibly) Illusory Wall's final characteristics! It will be fun to have multiple Illusory Wall sections on the map, possibly combined with real Walls as noted above! Note that this is the formalization of the description noted on Avalon Hill's description of them during the offering period. Last edited by chas; January 11th, 2023 at 10:21 AM. |
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