The Book of Zettian Deathwings
C3V Wave 6 - Crevcor's Commission - Hunters and Drones
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Basic Side Card:
The figures used for this unit are Star Wars figures from the Starship Battles release. The figures' names are 50/Geonosian Starfighter and 51/Geonosian Starfighter Ace, although some online retailers misspell Geonosian as "Genosian".
Character Bio: Utgar turns to Alpha Prime once again and find hyper fast flying probes to take care of dangerous targets. Look out Valhalla, there are now bombs in the Sky!
Quote:
DETONATION SPECIAL ATTACK
Range 1. Attack 5.
A Zettian Deathwing that moved but did not attack normally may use Detonation Special Attack. Any figures adjacent to the attacking Zettian Deathwing are affected by Detonation Special Attack. Roll 5 attack dice for all affected figures. Destroy the attacking Zettian Deathwing before each figure rolls defense dice separately.
EVASIVE 2
When a Zettian Deathwing rolls defense dice against an attacking figure who is not adjacent, add 2 defense to the defending Zettian Deathwing.
FLYING
When counting spaces for a Zettian Deathwing's movement, ignore elevations. A Zettian Deathwing may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Zettian Deathwing starts to fly, if it is engaged it will take any leaving engagement attacks.
HYPER SPEED BURST 3
After moving and attacking with Zettian Deathwings, each Zettian Deathwing you activate this turn may move up to 3 spaces.
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-Rulings and Clarifications-- Q: If I do not move and/or do not attack with a second Deathwing, can I still move it using Hyper Speed Burst 3?
A: Yes. "After moving and attacking" refers to when in the turn the power takes place. Moving and/or attacking are not requirements to use the power. If you have activated only one Deathwing in the turn, you may choose an additional Deathwing to activate and use Hyper Speed Burst 3.
Q: If a Zettian Deathwing uses Detonation Special Attack while adjacent to Isamu, is the Deathwing removed before or after the roll for Vanish?
A: The players roll off using the 20-sided die to decide which happens first. The destruction of the Deathwing happens at the same time as the roll for Vanish so the rule for simultaneous powers applies. This applies to all "at least 1 skull is rolled" powers that work against special attacks: Flutter, Spider-Sense/Spidey-Sense, and Vanish.
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-Combinations and Synergies-
Synergy Benefits Offered
N/A
Synergy Benefits Received
- ARKTOS : HUNTER ATTACK ENHANCEMENT As Hunters, Zettian Deathwings may benefit from Arktos's HUNTER ATTACK ENHANCEMENT
- DEATHCOMMANDER MARK 3 : MARKED FOR DESTRUCTION
As Soulborgs who follows Utgar, Zettian Deathwings may benefit from Deathcommander Mark 3's MARKED FOR DESTRUCTION special ability.
- MORGOLOTH : SWARMING VERMIN
As Small figures who follow Utgar, Zettian Deathwings may benefit from Morgoloth's SWARMING VERMIN ability.
- TORIN: EVIL EYE PROTECTION : As Small Utgar figures, the Zettian Deathwings may benefit from Torin's EVIL EYE PROTECTION Defensive Ability.
- EXECUTIONER 616: Remote Detonation
Zettian Deathwings can be exploded by Executioner 616.
Synergy Imposed
- WARDEN 816 : EVISCERAXE SPECIAL ATTACK
As small figures, Zettian Deathwings are immune to Warden 816's EVISCERAXE SPECIAL ATTACK.
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-Strategy, Tactics and Tips-- TBA
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-Heroscapers Community Contributions-
Power Ranking & Master Index
Their ability to dart in and out and ping opponents is nice, but in order to hit hard they have to destroy themselves. B-
Unit Strategy Review- TBA