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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Rocket Red: Design Phase
Yep we can cite many examples of that.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#26
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Re: The Book of Rocket Red: Design Phase
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#27
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Re: The Book of Rocket Red: Design Phase
Pics look fine. His mini seems to have a better paint job than mine.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#28
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Re: The Book of Rocket Red: Design Phase
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Rocket Red - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. ? Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. ? Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. ? Pass, soldier lets them bond with Bucky - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. ? Pass, they do some fun things synergy-wise with Uncle Sam - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. ? Pass, they're fast and have high attacks but are fragile, especially against special attacks - FUN TEST/ Consider whether or not the design was fun to play. ? Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. ? Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. ? Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. ? Pass, Mecha Empathy never got used however - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. ? Pass Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 150 - Give a brief overview. Tough is a nice incentive for the the opponent to use special attacks. Also, with a high move and attack, and some range, he's pretty nasty. Luckily, he goes down pretty quickly. Map: Ruins of Pine Tree Marsh
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 160 - Give a brief overview. Having Explosive Blast made them spread out but they weren't able get many hits in. Map: Ruins of Pine Tree Marsh Units: Blood Demons (160) Who won and how many wounds did they have? Rocket Red with 3W _____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 160 - Give a brief overview. Tough made it so the Agents had to get 2 skulls just to be able to have a chance to hit him. Map: Ruins of Pine Tree Marsh Units: 2x Hydra Agents Who won and how many wounds did they have? Rocket Red with 2W _____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 160 - Give a brief overview. The Rocket Red were patriotic so had a disadvantage here and never got to use Explosion (although it did force the opponent to spread out) or Mecha Empathy but still did well with fast flying and a high attack with range. Map: Sacred Shrine Units: 4x Rocket Red (4x160), 3x Civilians (3x45), Gorilla Grodd (225) = 1000 vs. Baron Zemo (170), Punisher (180), Typhoid Mary (120), Swordsman (160), Tigra (170), Grey Gargoyle (200) = 1000
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 160 - Give a brief overview. I played Sage incorrectly as she didn't move OM until after an OM was revealed. Map: Sacred Shrine Units: 2x Rocket Red (2x160), Uncle Sam (240), Captain America (240), Falcon (140), Bucky (60) = 1000 vs. Cable (275), Sage (190), Emma Frost (170), Batroc (130), Titanium Man (240) = 1005
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 160 - Give a brief overview. I tried to get Mecha Empathy in play but the doombots never attacked. Explosion did come into a play a couple of times though. Map: Jagged Causeway Units: Rocket Red (160), Bucky (60), Batman (250) (with 1st Aid, Police Scanner and Bat Shuriken), Robin (120), Gordon (90), Alfred (60), 4x Beat Cops (260)=1000 vs. 15x Moloids (150), 5x Doombots (475), Dr. Doom (375) = 1000
Spoiler Alert!
Last edited by quozl; July 8th, 2013 at 11:47 PM. |
#29
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Re: The Book of Rocket Red: Design Phase
So far so good on 150!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#30
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Re: The Book of Rocket Red: Design Phase
Initial is done. I never did get to use Mecha Empathy for these guys but 160 is looking good. Collecting Pre-Yeas for 24 hours.
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#31
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Re: The Book of Rocket Red: Design Phase
pre-yea
Last edited by SirGalahad; July 9th, 2013 at 12:41 AM. |
#32
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Re: The Book of Rocket Red: Design Phase
Pre-yea. Having more explosive-style area attacks out there is always nice for pod busting.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#33
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Re: The Book of Rocket Red: Design Phase
I forgot to propose this last night so I'm proposing now we move to Puclic Playtesing at 160.
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#35
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Re: The Book of Rocket Red: VOTE for playtesting
Yea
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#36
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Re: The Book of Rocket Red: VOTE for playtesting
Yea
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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