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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #13  
Old July 10th, 2011, 01:46 AM
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Re: The Book of War Machine - Designing

Yea to the "stay up TV night Ice Cream party"
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  #14  
Old July 10th, 2011, 02:22 AM
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Re: The Book of War Machine - Designing

Yea
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  #15  
Old July 10th, 2011, 03:04 AM
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Re: The Book of War Machine - Designing

yea

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #16  
Old July 10th, 2011, 03:25 AM
Griffin Griffin is offline
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Re: The Book of War Machine - Designing

Good Pig, Bats, and Spidey needed.

Last edited by Griffin; July 10th, 2011 at 02:03 PM.
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  #17  
Old July 10th, 2011, 07:02 AM
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Re: The Book of War Machine - VOTE for playtesting

Yea
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  #18  
Old July 10th, 2011, 11:14 AM
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Re: The Book of War Machine - VOTE for playtesting

yea - if it's at 280 (OP says 260).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #19  
Old July 11th, 2011, 02:36 PM
Griffin Griffin is offline
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Re: The Book of War Machine - VOTE for playtesting

From Deathwalker:

Quote:
For your ERB viewing and commenting pleasure, I am proud to announce and introduce you to WAR MACHINE! Thanks for your help.



WAR MACHINE
JAMES RHODES

HUMAN
UNIQUE HERO
SOLDIER
DISCIPLINED
MEDIUM 5

LIFE = 4
MOVE = 6
RANGE = 4
ATTACK = 4
DEFENSE = 6
POINTS = 260

AUTO CHAIN GUN
When a figure that was not within 4 clear sight spaces of War Machine prior to moving ends its movement within 4 clear sight spaces of War Machine, you may immediately, (before the figure attacks or uses any power), roll the 20-sided die. If you roll 11 or higher, the figure receives 1 wound. Continue rolling for the figure until it is destroyed or you no longer roll 11 or higher. (If the figure is not destroyed it may proceed to attack, and or use any powers...)

ARMOR PIERCING ROCKET LAUNCHER
SPECIAL ATTACK
Range 6. Attack 2.
Only non-adjacent figures can be attacked with this special attack. For each skull rolled, the defending figure subtracts 1 from its defense. After attacking with this special attack, War Machine may attack two additional times.

TARGETING COMPUTER
Add 1 automatic skull to whatever is rolled when War Machine attacks a non-adjacent figure with his normal attack. Reduce War Machine's Range number by 1 for each wound marker on this Army Card.

FLYING

SUPER STRENGTH

Hi Griff!

Due to the PC/Heroscapers code incompetibility issues I´ve mentioned, I can´t use the internal message system, so I hope you´re OK with this regular mail...

War machine seems right on the money, as a "shooty Ironman", just two things to mention...
Turn interruption is always tricky, especially when there´s multiple attacks involved... Might it not be prudent to clarify the CHAIN GUN SA a bit? Crude suggestions added above in parenthesies...

When he takes 2 wounds, he´s down to a range of 2, which seems a bit on the low side, and for decent range, you´re left with your ROCKETS, which, although nice, seem only usefull against people with low to medium defense. Upping his range to 6, would give him SOME range, even when he starts taking damage...

Cheers
Jesper
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  #20  
Old July 11th, 2011, 07:17 PM
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Re: The Book of War Machine - VOTE for playtesting

Yea to playtesting.

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(and first Official Member of the C3G Target Audience!)

The correct way to add C3G playtests to posts.
My favorite day EVER on heroscapers.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #21  
Old July 11th, 2011, 11:51 PM
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Re: The Book of War Machine - VOTE for playtesting

This Passes to Playtesting.
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  #22  
Old July 15th, 2011, 02:56 PM
Griffin Griffin is offline
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Re: The Book of War Machine - Playtesting

Thank you sir.
Quote:
Originally Posted by marv_art
Ran two H2H for point value on War Machine: Deadpool beats him decisively. Wolverine beats him too, but has 4W in the end. I think points should remain 280 though. He has so much to offer.


Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (War Machine)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
YES AND ABSOLUTE AWESOMENESS, hit the nail on the head!

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
AUTO CHAIN GUNS INITIATE!!!

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
None noticed

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
None noticed, although new Cap will help! AVENGERS ASSEMBLE!

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Everything is awesome!

- FUN TEST/ Consider whether or not the design was fun to play.
ABSOLUTELY!

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
ABSOLUTELY!, pondering if to run adj against those Chain Guns is a great gameplay factor.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
YES! YES! I'd say one of the best...SO FAR...Until HULKBUSTER IRON MAN! haha

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable
ABSOLUTELY

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
YES, to attack adj or not, that is the question, how many 11+ will WAR roll?
_____________________________________________________________



Army Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? .I think 280 is perfect, see H2H report
- Give a brief overview. .One of the BEST playtests ever!
Map: .Mole Hills
Units: .War Machine Captain America Iron Man VS Dr Doom (C3G) Doombots x 2 Punisher
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? .280 is perfect
- Give a brief overview. .War is lost here, but, helps...
Map: .Mole Hills
Units: .War Machine Spiderman Giant Man VS Hulk Namor
Spoiler Alert!
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  #23  
Old July 15th, 2011, 03:53 PM
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Re: The Book of War Machine - Playtesting

Looks like his teams kicked some butt, but I wouldn't price him over Wolverine either. 280's looking good.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24  
Old July 19th, 2011, 04:55 PM
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Re: The Book of War Machine - Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (War Machine)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Iffy PASS – I feel that he’d be more draftable at 270. One on one against heavy hitters with range, he’s not offering much.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Maybe

- What should be the unit's point value? 250-260?
- Give a brief overview. War Machine, despite his huge arsenal, doesn’t pack a lot of punch against heavy hitters with range of 5 or more.
Map: Custom - Platforms 5 and 6 without pillars
Units: Venom (Hasbro 150), Red Skull (Hasbro 190), MODOK (360) (600) vs. War Machine (280), Iron Man Mark II (150), Black Widow (170) (600)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 280 feels fine here.
- Give a brief overview. War Machine doesn’t do much against heavy hitters, but he’s fairly effective against squads and mid-levels and his powers help him maintain solid map control.
Map: Custom - Platforms 5 and 6 without pillars
Units: War Machine (280), Captain America (240), Thor (430), Wasp (50) (1,000) vs. Red Skull (220), Baron von Strucker (210), Madame HYDRA (140), HYDRA Agents x3 (210), Hired Guns (130), Body Guards x4 (60) (1,000)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by IAmBatman; July 20th, 2011 at 12:35 AM.
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