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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Zero-G
The Book of Zero-G C3G MARVEL WAVE 14 FANTASTIC ADVENTURES The figure used for this unit is a Heroclix figure from the Secret Invasion set. _________________________________________________________________Its model number and name are #012 / Gee. Character Bio - Alex Power was born to Dr. James Power and Margaret Power. He was a founding member of the superhero team Power Pack. The oldest of the four Power siblings, he was 12 years old when he was given his powers by Aelfyre Whitemane, a dying Kymellian noble. Alex has the power of control over gravity. He quickly learned he could use it to cancel his own gravity and that of other objects and also increase the force of gravity on himself and other objects. (Wikipedia) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by Splash; August 6th, 2022 at 01:04 AM. Reason: png |
#2
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Re: The Book of Zero-G - Design
NAME = ZERO-G
SECRET IDENTITY = ALEX POWER SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = ADVENTURER PERSONALITY = ENTHUSIASTIC SIZE/HEIGHT = SMALL 3 LIFE = 3 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 4 POINTS = 80 PACK ATTACK After revealing an Order Marker on this card and instead of taking a turn with Zero-G, you may take a turn with one other small Enthusiastic Hero you control within 6 clear sight spaces of Zero-G. GRAVITY EXPLOSION SPECIAL ATTACK Range 1. Attack 3. All figures adjacent to Zero-G are affected by this special attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G. X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. A figure moved by this special attack will not take any leaving engagement attacks but will take any falling damage that may apply. KYMELLIAN HEALING FACTOR After taking a turn with Zero-G, if he is adjacent to at least one other small Enthusiastic Hero you control, remove one Wound Marker from this Army Card. FLYING Last edited by SirGalahad; April 30th, 2014 at 06:44 PM. |
#3
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Re: The Book of Zero-G - Design
I am very hopeful we are not having figures expose themselves.
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#4
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Re: The Book of Zero-G - Design
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#6
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Re: The Book of Zero-G - Design
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#7
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Re: The Book of Zero-G - Design
Quote:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#8
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Re: The Book of Zero-G - Design
I'm not sure if you've tested these guys yet as a team, but I wouldn't mind seeing 2 turns from Zero G with bonding power.
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#9
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Re: The Book of Zero-G - Design
I think 2 turns would shoot his cost way up. Also, these guys are Adventurers ... I don't know if we need that type of bonding on them. I'm cool with what's in the OP, though.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: The Book of Zero-G - Design
This is mostly just a little bit of a theme power that may help if you use these guys for clean up.
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#11
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Re: The Book of Zero-G - Design
I might be way off base, but since they are pretty niche figures and lightweights. I'd say give them a fighting chance to use their abilities and healing power. Otherwise 90% of the time they'll all be one-shotted and ONLY be worth drafting in a Reed Richards build. My
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#12
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Re: The Book of Zero-G - Design
Not if they're saved for clean up, which Tickle is suggesting is their best role. Also, having Order Marker flexibility should allow you to at least not lose Order Markers when one of them is one shotted. I think that the double activation would shoot their cost up enough that their being niche and lightweight would make them really tough to draft at that point.
And, again, in an army where they are drafted with Reed (and isn't that the only real way most Adventurers get drafted anyway?), I think the double activation would feel like overkill. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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