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#37
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Re: C3V/SoV-inclusive Power Rankings
Ulfrid is definitely higher...he's like an assassin sometimes...at least a B+ IMHO
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#38
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Re: C3V/SoV-inclusive Power Rankings
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I think Myrrdin is more a B as well, though no higher. D20 boosts are hard to nail down a real value to. I haven't played any other figure enough to guess ranking yet. |
#39
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Re: C3V/SoV-inclusive Power Rankings
A few notes on some of those:
I played Arashara quite a bit and she is solid, but she only sporadically really shifts a battle. I'd put her at B. Ulfrid can be a total beast. I'd say A-, personally. Havech Eradicators are crazy solid if you use them mostly as melee, with only important ranged attacks. I'd say B+ for them. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#40
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Re: C3V/SoV-inclusive Power Rankings
Just for fun I'll throw my hat into the ring as to how I feel about the new figures power rankings.
A- Vulcanmech Incendiborgs: They don't have any glaring weakness, although 4 move is slow there 10 threat range is passable for a range squad. with there special attack they can be successful in the squad heavy meta game. Redundant allows them to hold on to height or impotent chock points for the rest of your army. B+ Skeletons of Annellintia: There survivability with Reanimation and there mobility with Undead Legion means they have a shoot versus almost anyone, there reliance on there cheerleader and there weak stats means they could fall to armies a lot weaker then themselves. Ulfrid Hornwrangler: Good survivability and the potentially to dish out a lot of damage in one turn is the trade mark of the dwarfs heroes and Ulfrid is no exception. I feel he is a little weaker then the other dwarfs in axegrinders builds but being able to also fit into 4th mass builds earns him is rank Arashara Goshiri: If you allow your opponent to get through 16 or sometimes 20 Romans or Greeks to attack her then your playing them wrong, although she still fears assassin figures like Phantom Knights or Airborne Elites. Her value is lowered if your not playing with glyphs, but a 50 50 shoot each turn of potentially turning any game around can't be undervalued, her 4 attack comes in handy more then one might think. B Havech Eradicators: They can deal a lot of damage very fast, to the opponent or yourself. If you have to play them prominently as a melee squad then your basically playing with the horned skulls but for 15 more points, and those occasionally ranged attacks can backfire to often for them to be ranked higher. Though They really can shine in the hands of skilled player who know how to use them. Myrddin: the only figure that I have not played multiple games with so his rank is more theory scapeing the anything. With his low defense and potentially high variance self wounding special power he can perform poorly quite easily, his solid special attack and game changing power counter balance that earning him a average B. Martial La Hire: A nice stand alone hero that will usually kill around his points unless the dice are particularly hot or cold. B- Deathstrike Thrall: They will rarely kill there points, but they do allow the Preyboods to kill there points worth and beyond more often. Versus hero heavy armies they can be lethal, it's a shame that the meta game is squad heavy. Skull Demon: Helps push the Deathknights closer to competitiveness, they still are fairly fragile especially with the Deathknights having a difficult time screening for them like other higher men melee squads can do for there Cheerleader. C+ Command Courier: Although fun in causal games, a large point investment for order marker flexibility with a vulnerability to special attacks does not cut it for me. Elaria the Pale: Another fun figure in casual games that helps out some underused figures, her susceptibility to heroes and lack of multiple attacks per order maker hurts her more then her other powers help her. Last edited by infectedsloth; August 31st, 2012 at 03:35 PM. |
#41
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Re: C3V/SoV-inclusive Power Rankings
Havech Eradicators rock! At Islandscape July 21st, Gurei-Ornery, a Maryland player, won it all with Havech Eradicators x3, Tulbakra, and Marro Warriors, going 5-0, with a point total of over 1300! After this showing, they should be either an A- or B+. And they also give Tulbakra a huge boost, because you want to use them as meele whenever possible.
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#42
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Re: C3V/SoV-inclusive Power Rankings
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They're perfect for reverse the whip because players who haphazardly shoot from range will find this strategy to be their undoing. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#43
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Re: C3V/SoV-inclusive Power Rankings
Great post, infectedsloth.
I have a preliminary draft of updated rankings done, but if there any other testers who want to chime in, please do so. |
#44
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Re: C3V/SoV-inclusive Power Rankings
Well met!
Based on the very little experience playing, and a bit more considering during army building, my impressions (bold below): Quote:
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#45
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Re: C3V/SoV-inclusive Power Rankings
Based on my experiences in play testing I would rate them as following:
Martial La Hire: solid B. Probably the best cleanup melee figure in the game for his points, but no bonding or other synergy to speak of. Myrrdin: a C+/B- in tournament play, where his abilities may be difficult to use consistently from game to game. Havech Eradicators: a B or B+ in tournament play. They have the potential to fare much better in casual play, where one game with great luck is all they need. Vulcanmech Incendiborgs: B+ or A-. They're slow, so it can be difficult for them to get height, but when they do it's a sight to behold. Paired with Raelin and a good screen, they could be highly effective. Thankfully, they're no Q9. Command Courier: C+/B-. These guys give a bump to some great figures that rarely see tournament play, and they can last a surprisingly long time in the end game with a bit of luck. Unfortunately, OM flexibility is not the most valuable asset in most tournament-worthy armies. Skull Demon: C+/B-. The Skull Demons make the Death Knights into a more competitive build against melee armies, but unfortunately they still have no answer for the range that dominates the tournament scene. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#46
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Re: C3V/SoV-inclusive Power Rankings
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#47
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Re: C3V/SoV-inclusive Power Rankings
I will now post the rankings that I feel are fair:
A- Vulcanmech Incendiborgs B+ Havech Eradicators Ulfrid Hornwrangler Skeletons of something starting with A B Myrdin Arashara Goshiri B- Martial La Hire Deathstrike Thrall Skull Demon C+ Command Courrier Elaria the Pale Casters of Valhalla: THE Competitive HeroScape Podcast!
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