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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#37
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This is an interesting idea. I don't know about making it impassible to small/medium. I think the idea of a 1 movement penalty is a good idea.
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Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#38
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or you could have different factions leave behind different effects.
Like Utgar figures leave a lava tile Jandar leaves ice Ullar leaves a tree Vydar leaves a Water Tile and einar leaves Castle pillar? I thought I was wrong once, but I was mistaken. |
#39
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This is an awesome idea which I have never considered, I like the sound of a complete graveyard terrain and figure set, the reviver and retrievers. I think it would add a very cool aspect to the game, as for keeping track of the bodies...
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I went with 1 per 200 thinking about my armies. Alot of figures are around 100 points, so 1 per hundred would still be like resurrecting your entire army, and 1 per 300+ I don't think would be enough. Just adding my Guess who's back, back again? Chilli's back. Tell Skahen. |
#40
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Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#41
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I tried it one time and it was nearly impossible to get across the map. In the end I walled in my oponents figures and killed them all.
Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me." Dan: "I'm filled with reckless desire." |
#42
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The Skull Markers from the game HeroQuest make great corpse markers. We used them for a number of games involving a custom Zombie scenario.
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#43
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Nevermind - Reading the thread title, I thought this was about something else...
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#44
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Re: Playing with Dead bodies
Hey, I play with dead bodies. lol. The rules I use is, the spaces that the fallen warriors are on, are impassable unless the warriors sacrifice their movement to move the body to another adjacent hex. It also affects line of sight using the figure as the body and not a proxy marker. In a morbid way, it looks cool to see the dead warriors pile up on the battlefield, creating differant and difficult stratigems to your advantages and your enemies disadvantages. As of right now, I am playing a type of "wave-after-wave" assault using all the common squads I own, by constantly resending them out to battle Sonlen and now my fallen Syvarris. Using a points system of PLUS and MINUS Pts, based on how you ATK/DEF and get glyphs, plus others, to unluck super items (character-specific) to use as a trump against the invading horde. The items themselves gives the warrior great advantages but it also has even greater disadvantages. So, its that Yin-Yang affect in how and when to use these items. Getting little off topic, when I ramble on, but I probably wont go back to just taking the fallen warriors off the battlefield, even the large and huge warriors...lol
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