|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#5089
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
I was thinking about Krey at 65 points but attack buffs do always have scary potential. I playtested her with Microcorp in several games and getting three of them next to her on height is 3x5 dice which can be quite nasty. She's squishy enough that I could see a small buff to something like the range or points on her though yeah. Jan's marker is supposed to be representing the "momentum"/hard-to-hit nature of a fast-moving cavalry charge in terms of being difficult to pin down with ranged attacks (also where the name of that power comes from). So as he's rushing in the arrow and gunfire targeting is difficult. It's perhaps a little more abstract than a lot of powers, whether *too* abstract, I'm not sure. It works for me but perhaps not for others. Kafnirra tags Wild figures for the overall theme, so she can bond with and soak damage for both MacDirks and Dreadguls (which both tie into her general thematics) but not for Knights (who don't, and already have very good defense and don't really need the help). Knights could still use her as a flexible ranged attacker though, in the vein of Hrognak. I actually did play some with her at 6 life, but it felt a bit obnoxious for the points - it might be right though (or 6 life and 95 or 100 points perhaps). |
#5090
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#5091
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
You can set up Raelin, Krav and her which can do some nasty damage but even backed by Raelin, she's not super survivable on 3 life and 2 defense unless your d20 is running really hot, and you can't use Romans as a bonding screen to get her into position either like you can with Marcus - your best bet is Scarlet with her OM1 double/triple positioning but that is another 110 points to sink. If you're doing any of that you're almost certainly better off doing other ranged pods as far as I can tell, but I may have missed something somewhere. The Agents do have more range generally, so on some maps and match-ups I could def. see it being a potential problem still that I just didn't run into as much as I could have and that could be a good reason to increase her points and her stats a little (I want her to stay fragile for exactly these reasons though). Do you think there is a point range where the effect is more balanced? She does not seem worth as much as Marcus's 100 points gets you to me. I also don't hate the idea of reworking it to be a limited version of Andask's effect, something along these lines: LASER SIGHT When a Tricky figure you control adjacent to Agent Krey attacks an enemy figure with a normal attack, before defense dice are rolled, you may re-roll all attack dice that did not show skulls. Laser Sight does not affect Agent Krey. Laser Sight may only be used once per turn. That would allow her to still fill a similar role while reducing her buffing ceiling considerably (and actually would work nicely with Agent Carr's Sword of Reckoning in tandem with Scarlet, if you activate both of them as part of her Mission Assignment - which is cool). Could be only a single dice reroll to really hit her power level hard, and/or "within 2 clear sight spaces" rather than strictly adjacent, but any/all of this would keep her theme and role intact while curbing the most degenerate scenarios of stacking up a super-buffed pod. EDIT: I suppose you can pair her with Laglor and Raelin and Agents, which is something Marcus can't do; you don't have too many points for Agents or screens left after doing that (110 for Laglor, 80 for Raelin, 70 for her is 260, and the cheapest Tricky ranged squad is Gorillinators at 90 so you can fit just two squads into most army sizes - or something like Krav and 2x Rats at 500) but it does give you a decently strong pod that some armies probably have issues with. Whether it's meaningfully different in terms of play to something like Q9 pods in that instance I'm not sure, but it was something I didn't consider. |
#5092
|
|||
|
|||
Re: The Pre-SoV Workshop
I appreciate the feedback, guys!
Quote:
I didn't know that the color white was associated with a specific faction when used for translucent figures, as I overlooked the new Aldorn units that are undergoing review; my bad. Given the differences between the Air Elemental and the Specters of Aldorn, I thought that white semi-translucent figures would be valid for any ghostly or immaterial design. I see we interpreted the appropriateness of the Psychopomp Species differently: as you said, it's the specific variety of supernatural being that performs the Cwn Annwn's job, so it seemed fine to me. I am aware of Shiftrex's Wulfing Hunters (of which I am a fan!), but I think that the Annunhounds distinguish themselves from Wulfings fairly well. While both designs share a General and a Class, as well as the limitations of a two-man melee squad, a significant difference lies in the fact that the Wulfings must remain unengaged to fully utilize their special powers, while the Hounds must engage as many key figures as possible to maximize the reward of their bonding turns. Also, although they both operate within a similar thematic and synergistic area, the Wulfings only offer direct synergy benefits to themselves, while the Annunhounds work with any Hunter Hero. I think there's enough creative space for both submissions, all things considered. In the worst case of overlap, though, it would be easy enough to switch the Annunhounds to Einar as a nod to the Master of the Hunt. They're both inspired by the UK's Wild Hunt stories, after all. Further exploration of the Psychopomp/Wild Hunt themes would be interesting, too. Quote:
Quote:
Also, I can see that people don't share my enthusiasm for the "Psychopomp" species. I suppose I could call them "Entities" or "Fairies" as a more generalized description of not-quite undead spirits, similar to classic 'Scape's uses of "Arachnids" instead of "Spiders" and "Undead" instead of "Vampire" for the Fyorlag Spiders and the Esenweins, respectively. |
#5093
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
|
#5094
|
|||
|
|||
Re: The Pre-SoV Workshop
OK, I've made some adjustments to Agent Krey I think help her out in terms of balanced power, theme/interest level and fun synergy without changing much about her theme or role; a flat Tricky Attack Enhancement was a little boring anyway, and Targeting Laser is worse with podding up squads (while still offering some utility), gives more agency/decision-making on the part of the player playing with her, and better with more fun Tricky hero play with units like Darrak Ambershard and Agent Carr; specifically the Scarlet play with Mission Assignment in conjuction with Agent Carr seems particularly cool to run with this adjustment whereas with the flat attack buff was much less interesting. I also bumped her up by 10 points which in conjuction with the ceiling reduction of her attack buff hopefully makes her potential a bit less overall - Kira Jax says her base stat-line with no abilities is probably worth about ~25 points (Kira having +1 range and an OK ability at 30 points), so you're paying 55 points for the two abilities on top then which I think seems fairly reasonable. Would greatly appreciate some more thoughts on this version of her (and on the other three units in their current states) if anyone has the chance! |
#5095
|
||||
|
||||
Re: The Pre-SoV Workshop
That made her more broken. And less fun to play with, as it adds in more pauses and rolls into the attack phase.
|
#5096
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
If her points cost gets much higher than 80, then with either effect it's just a Marcus-style character with a buff effect on generally worse stuff with mostly worse stats and no movement buff for the same amount of points isn't it? Or is Marcus considered "too good" and thus anything submitted to SoV should be drastically below his power curve to the point where it's not appropriate to use him as a vague power level guider? I think the difference between adding more dice rolls to a phase is not nothing but generally the powers that just add a +1 to a synergy group are less "fun" in terms of consideration of player agency in my opinion - this effect already exists on Andask so clearly it's been deemed to cross beneath that bar of "is this worth it" in at least that case, I'm not sure what would make this one so much less fun than him to run? I don't know, maybe I'm being dumb and missing something super obvious with this. I'm fine to use either effect here honestly. |
#5097
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
While +1 die is a higher ceiling, rerolls of misses is better for consistency, which is what a pod needs more than anything. Krav have decent enough Attack on their own on a hill anyway. I'd have to run the numbers, but I'm pretty sure that 4 Attack with rerolls will more consistently do a point of damage than 5 Attack. Raelin + Rats + Krav/other Agents is already top-tier. Adding in an attack buff just makes that all the nastier. |
#5098
|
|||
|
|||
Re: The Pre-SoV Workshop
Quote:
To be honest a lot of my games were just with her, Scarlet and Microcorp/other "fun" units and without Raelin (partly because I was using Delta points in most of them, so Raelin is a lot less efficient there), where she doesn't have anywhere near as much of a scary utilization or ceiling. Perhaps it's better to just go back to the drawing board on her design and focus more on the other three, who hopefully don't run into these sorts of issues as much? (also if I submit only Codename: Scarlet at some point, someone else could do their own repaint for the final Nakita which would be fun) |
#5099
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Highly competitive players in highly competitive tournaments will know how to abuse this. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#5100
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |