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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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It might be a bit more than could be represented successfully. So that could easily be changed back to a range of 1. I had his cinematic from Marvel Ultimate Alliance in mind when designing it: Regardless, it sounds like Karat has something planned for him already. |
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Re: Public Design Post
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Also you comment above that you plan on playtesting your Public submittals once the Design Phase starts but realistically you don't need to wait to playtest your submissions. Quote:
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Testing is more of a delay than art. Besides there were times recently where I had to review notes to remember something from the template because it had been so long since my last art assignment. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
See, you say "don't take this the wrong way", but it's so difficult to judge tone and attitude, as well as intent, when dealing with text. I feel often, my words are taken the wrong way. Lol You say I'm coming off aggressive, but I don't intend them to be. If anything, I'm passionate and excited is all. I mean no disrespect. Yet this certainly isn't the first time I've made a statement and it was taken in a way that was unintended. So that's probably on my end and poor word choice.
My issue is not with the members themselves, or the art department, or any of the sort. There's not one person or aspect responsible for why things drag out each time, I never meant to imply otherwise. But I've seen a design have everything in place, card created, but there were simple wording errors, and it still took 2-3 weeks to fix and put up a new version for final release. Something like that should be an easy 10-15 minute fix, but is a major hiccup. Now, I'm sure that statement will be read as a major insult or aggressive stance to take, but it's the honest take on a flaw in the system. And that's all I care about here, are things running smoothly and efficiently so that hiccups to that nature are avoided. I'm not blaming one person, or belittling their efforts, nor am I saying they have more or less time to offer. When you read my comments, give me the benefit of the doubt here, I'm not an asshole, contrary to what one or two might perceive, I'm just someone who hates to see certain things happen that could be avoided. I have the utmost respect and appreciation for what everyone has and does offer this project. Patience is certainly not my strong suit, but it's not like I'm trying to trade-in quality for quantity here. I'm not unwilling to wait for results. This was also never meant to turn into this sort of discussion. But I'm certainly going to try and extinguish any potential fires that my poor word choice, and sometimes impatient nature can spark up. |
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Re: Public Design Post
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
A potential remedy to that issue is Google Drive. The Hero's, or at least anyone in the Art. Department, should have every card they are currently working on, the .psd file(or whatever program is being used), uploaded to the Drive. That way anyone the Drive is shared with, can access anything anyone is working on with ease. Have a standard template and text etc.(which clearly you guys already do), and fixes like that would be extremely easy. It would be as simple as looking for the nMe of the card or the author, and making the changes and re-uploading.
C3G should, and often times is, a wheel. Each spoke in the wheel plays a role, but if one spoke is out, it still functions. My comments have never been aimed to insult a specific person's work, I completely understand and relate to being busy or just not always feeling up to the task. But the project should always be able to roll on regardless. The less potential hangup opportunities the better for everyone. But, you guys may very well have a system for all of this in tact already that you find works fine. But IMO, based on the scenario described, a fix to a new card that hasn't been released yet, if the original creator isn't able to make the edit needed, with how many are helping to keep this project going, no more than a day or two should pass before someone else picks up the ball and runs with it in their absence. Because it's much like traffic. If one dude steps on the brakes, everything else behind gets delayed. If someone isn't around or able to make the edit, that's 2-3 weeks that the next design is delayed, stack on any potential delays onto that one, so on and so forth. I don't feel that's an impatient mindset to desire the most efficient way in order to keep things running as smooth as possible for everyone involved, inside or out. I also don't find that to be offensive nor should anyone take that to heart as any kind of insult to the system. Everyone should always be thinking of ways to improve things. But yes, I'd imagine there's a system in place that works, and maybe my suggestion has been thought of and tried, and there's something I'm not taking into account. I just figured I'd bring it to the table. |
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Re: Public Design Post
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Also, Beta Ray Bill, for example, is actually finished except that he needs figure pics and a card - is there really any reason that should prevent the next design from getting a start on it? |
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Re: Public Design Post
I wouldn't want to build an assembly line where the last step took way longer than all the others; that's a surefire way to just zip everything forward temporarily and then just have it sit around waiting for completion. I think that would probably create a lot of stress without really decreasing any wait times.
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