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Old December 23rd, 2018, 10:11 PM
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Lightbulb HERO BATTLE (Heroscape Arena?)

So I had an idea for a game variant, and I'm not sure if it has been proposed before or not, but the basic idea is this:


Hero Battle:
(This variant works easily for 2-5 or potentially more players).

Rules:
During the Draft, each player selects one Unique Hero to represent them in the battle. Yes, just one.

That's it!

Obviously, this creates some imbalances regarding point costs. However, I've come up with what I think is a fun and effective solution: Upgrades.

"Upgrades" would come in the form of cards with single abilities on them. They could be items granting either general abilities (such as Flying, Counterstrike, etc.) or weapons with Special Attacks.

Each upgrade would have an appropriate point cost, and the upgrades would be drafted after heroes are chosen.

Abilities that scale in effectiveness according to base stats (such as Double Attack/Rapid Fire) could have variable point costs, or a multiplier (15 pt x Unit's Attack stat, for example)

I am still trying to decide if players can purchase higher base stats, such as higher movement, attack, defense. Life seems like an obvious choice for an upgrade card (body armor?), as it can go a long way to making games more balanced. Although a Life "maximum" might be necessary.

The upgrades could be added to a player card for organization. I've included a mock-up of what one could look like:



I whipped it up in paint in a few minutes just to illustrate my suggestion. Of course, the final design would look much prettier. And I am open to suggestions on how the layout can be improved or if other fields should be added.

Here is an example of a card with an Upgrade:



Players would agree on a point total and draft upgrades till they meet that total. Or have an upgrade maximum (for example, 4).

The map would encourage arena-style combat. Perhaps additional item upgrades could even be scattered around the map...

What do you guys think?
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Old December 24th, 2018, 04:06 AM
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Re: HERO BATTLE (Heroscape Arena?)

Looks just like my attachment cards I made for some assassin creed cards. The biggest thing you can run into with these for any hero would be balancing them. A jetpack may have quite a bit more use to Q9 than it would to Sir Gilbert, etc.
Here's a link to what I have came up with in my thread.
https://www.heroscapers.com/communit...ad.php?t=50614

Its for sure a fun idea. Welcome to the site. Just out of curiosity, are you the same guy that got in touch with @Sir Heroscape to see if I would make a template. If so, I do plan on getting to it eventually.
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Old December 24th, 2018, 08:11 PM
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Re: HERO BATTLE (Heroscape Arena?)

Quote:
Originally Posted by TREX View Post
Looks just like my attachment cards I made for some assassin creed cards. The biggest thing you can run into with these for any hero would be balancing them. A jetpack may have quite a bit more use to Q9 than it would to Sir Gilbert, etc.
Here's a link to what I have came up with in my thread.
https://www.heroscapers.com/communit...ad.php?t=50614

Its for sure a fun idea. Welcome to the site. Just out of curiosity, are you the same guy that got in touch with @Sir Heroscape to see if I would make a template. If so, I do plan on getting to it eventually.
Yes, that's very close to what I have in mind! Great job.

I take your point about the balancing issue, which is why I visualize the point costs being based on the maximum possible benefit. The results is that each upgrade would feel somewhat overcosted compared to their benefit, but would lead to better fairness overall.

And no, that wasn't me. I was actually active here once upon a time many years ago, but I recently got back into scape and it seemed better to start fresh with a new account.
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