|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I prefer Deadly Shot off of Merlyn.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
|
#38
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I like that direction. Might be hard to track if he's inflicted a wound or not this round (maybe use a marker?) but I like the idea.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#39
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I mean obviously the idea was to give him a shared power with Bullseye, but none of the current Dark Avengers draft go out of their way to share something with their villain forms...so Deadly Shot is valid.
Personally I think an archer/sniper with Deadly Aim just feels fresher than one with Deadly Shot. I guess it's one of those things where the group can decide. Quote:
Quote:
|
#40
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I like that a lot. Very Bullseye.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#41
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I think your reasoning for Deadly Aim over Deadly Shot is solid.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#42
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I prefer Deadly Aim too. Deadly Shot would retroactively make Merlyn less interesting and distinct.
|
#43
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
my worry would be that Hawkeye would make Bullseye feel less interesting and distinct. I'm hoping the class difference (Assassin vs. Charlatan) and the annoyance of a Self-Importance clone will be enough to keep them separate.
|
#44
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I'm a little confused about how many times he gets to attack on his 'Self Importance' turns.
I'd also really recommend reusing Self Importance and then having his 'Off the Handle' power do all the heavy lifting as far as 'his Self Importance turns look like this and Self Importance only works under these circumstances', like how Raph has Wrath of Raph modifying Self Importance. (Self Importance has language to clean up the way it interacts with other instances of Self Importance, so reusing it is mechanically cleaner than doing a knock-off) Really dig the overall direction, though! Always happy to see more Charlatans, and this definitely feels like "Hawkeye" as I remember him. EDIT: Oh, and I like keeping Deadly Aim as a Bullseye signature! I think the different synergy web and the Self Importance mechanic definitely differentiate him from OG Bullseye. |
#45
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
Quote:
If he inflicts a wound on his first attack and removes the marker, would he get the double attack? I don't like that it's open ended. (I made an attempt at changing this, see the red text) Both Self-Importance characters before this had a movement power that S-I referenced. How flexible are we willing to go with that? Could we edit it to reference something else or remove it entirely? (See the blue text) Quote:
--------------------------------------------------------------------------- Really not digging hitting 4 powers and max text length on "crazy guy who shoots arrows really well" so I'm going to throw out an alternate workaround suggestion.Quote:
|
#46
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
I was thinking something like this:
Quote:
I'm very into the 'steal an OM' direction, though! |
#47
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
How will Self Importance work without a movement power?
|
#48
|
||||
|
||||
Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
1) Fudge the text a little bit, like has been done with some versions of Speed Dodge, so it boosts some other aspect of his card.
2) Remove that clause entirely (I don’t like this option) 3) Give him a movement power like Grapple Arrow (I don’t like this option either) 3) Don’t use Self Importance, find a new way to get the same effect. (See the power I posted underneath the dotted line) |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Wolvie's Dark Avengers 8 new Cards. | Wolvie | Comic Hero Custom Creations | 170 | March 31st, 2011 04:46 PM |