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  #13  
Old July 3rd, 2006, 05:51 PM
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toddrew toddrew is offline
 
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Originally Posted by 0rbital
Lack of another master set really hehe. I didn't intend for the road to be raised. I built the cave, lake, and bridge first and then realized I used almost all the 24 hex pieces I had making it and didn't have enough pieces to add some height to the rest of the battlefield.

I just finished a game with a son on this map and the raised road became the focal point of the battle. I tried to get some OGs up to the lava but my son took them out with snipers before they could make it. He had Kelda sitting up there blocking the cliffs. Finally on turn three my airborne elites dropped onto the cliff and took them over. The rest of the battle was between my son's viking army against the samurai and Agent Carr on the road. Fun map to play on. I think I may come up with a coop scenario to fight guys up on the cliffs.
Funny how that unplanned elevation differential can really turn a battle.

Also, it's rough with the OG's if they don't start on lava, or have easy access to some - my condolences

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  #14  
Old July 3rd, 2006, 07:25 PM
0rbital 0rbital is offline
 
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I narrowed the map some and added height around the road so it removed it as the spot of the fighting. Much better the second round when Charos, Brunar, and the Wolves took out his army of Soulborgs.
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  #15  
Old July 6th, 2006, 04:42 PM
0rbital 0rbital is offline
 
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Out with the old and in with the new. Map #2 is gone and up with map #3 (pics in the first post of the thread). This time a 3 player level starting on volcanic mountains. A river divides the map with 2 long bridges joining them.
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  #16  
Old July 13th, 2006, 03:25 PM
0rbital 0rbital is offline
 
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Map #4 just a couple of bad pictures of it. Nice big map built on the pool table. My son and I are currently having a 1000 pt per side battle on it.



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  #17  
Old July 23rd, 2006, 06:51 PM
0rbital 0rbital is offline
 
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Map #5 cliffs of fire and ice my first map using the Tundra set.
Map is 4 MS, 2 RTFF, 1 VW, 1 TT Cliffs are inaccessible without flying. 3 player with 1 person starting behind the cliffs.








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  #18  
Old July 24th, 2006, 11:21 AM
Fsiv330 Fsiv330 is offline
 
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i like the volcano, if u had another vw set u could make a huge one

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  #19  
Old July 24th, 2006, 12:54 PM
0rbital 0rbital is offline
 
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1 TT really makes 1 VW look puny.
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  #20  
Old July 29th, 2006, 07:19 PM
0rbital 0rbital is offline
 
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Map #6 a landbridge of ice. 4 MS, 1 RTFF, 1TT, 1VW. Fun map, road hexes accelerate climbing up to the bridge, cliffs on side of the bridge give good sniping spots to the other side. Bridge base is 3 24 hex pieces clipped together. We've played it with light snow and slippery ice rules.




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  #21  
Old December 17th, 2007, 01:50 PM
0rbital 0rbital is offline
 
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Getting back into the game lately. Son just built a nice 7 MS map. Map goes off the table with castle ladders down to the floor probably not very practical but it looks cool. Will post some pics later.
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  #22  
Old December 19th, 2007, 11:46 AM
0rbital 0rbital is offline
 
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New map, excuse the crappy cell phone pictures. Big map around 7 MS plus several rttf, vw, tt, and castle sets.








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  #23  
Old December 19th, 2007, 02:20 PM
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Quote:
Originally Posted by 0rbital
Getting back into the game lately. Son just built a nice 7 MS map. Map goes off the table with castle ladders down to the floor probably not very practical but it looks cool....
....New map, excuse the crappy cell phone pictures. Big map around 7 MS plus several rttf, vw, tt, and castle sets.
Have you played on this big map Orbital?
What was the use of the ladders going down to the floor?


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  #24  
Old December 19th, 2007, 03:29 PM
0rbital 0rbital is offline
 
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I really don't know why he built stuff down to the floor probably because we had enough pieces for it It's water at the edge and down there so I suppose you could jump down it from the table to escape quickly. We are going to play 1000 pt armies on it this weekend haven't played anything on it yet.
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