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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4585
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Re: The Pre-SoV Workshop
Less drastic of sexual dimorphism then anglerfish I guess.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#4586
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Re: The Pre-SoV Workshop
I'm not a fan of just saying that female Vipers have no arms, especially when there are already plenty of species variants like Venoc, Onyx, Armoc, or Azurite to lean on as a precedent for creating a new Viper variant that looks pretty different.
That said, I think that Vipers have a pretty distinctive appearance that these miniatures just aren't hitting well enough. They look like big snakes, which takes a bit away from trying to sell them as solely HS Vipers. They feel like the closest thing that could be found, rather than the perfect fit for another Viper, unfortunately. I can probably buy a special species of armless Vipers that served as the inspiration for Wo-Sa-Ga, but I wouldn't want them to dilute the recognizability of the existing set of Vipers. Other than that, I would also want to see something like this on a HS base because of how wide the tail is. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4587
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Re: The Pre-SoV Workshop
For me, even more than the lack of arms the body postures don't look Viperish. Those have long bodies coiled over the groud which gives them a very snake look, while Vipers have shorter bodies and can apparently stand on the tips of their tails (and always do, when in action at least). The arm thing matters too, of course.
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#4588
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Re: The Pre-SoV Workshop
@Scytale
@Astroking112
Good to know, sounds like I had my hopes up. Unfortunately there are no Yuan-Ti minis around that are anywhere useful as Vipers.
Next question is, would this work as a Feral Swog? |
#4589
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Re: The Pre-SoV Workshop
What does it look like next to a Swog Rider?
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#4590
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Re: The Pre-SoV Workshop
For the life of me I cannot find my Swog Rider. Hence why I grabbed Dund instead. But this fella is beefier than the Swog Rider.
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#4591
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Re: The Pre-SoV Workshop
Based on pictures I’d say it’s 10% bigger than the Swog Rider’s Swog.
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#4592
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Re: The Pre-SoV Workshop
I'm more interested in seeing how the head, the tail, the feet, etc look next to a swog, to see how much it actually looks like a swog.
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#4593
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Re: The Pre-SoV Workshop
Well a Swog is a Sabertooth tiger, basically. Just skinny for some reason. I'll try to look for it again.
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#4594
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Re: The Pre-SoV Workshop
Quote:
Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; May 11th, 2021 at 05:19 PM. Reason: Youth is wasted on the young...That's why you need to remain immature! |
#4595
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Re: The Pre-SoV Workshop
Quote:
Not sure if these customs have been pursued with adjustment elsewhere, but since I have added Veguzza to my own collection, I thought it right to give feedback. I do think that +3 is a bit strong for protecting the Durgeth Ravagers. In swamp environment which is the main place they should really ever be played, their potentially +6 in swamp water with a +3 is a heavy perk for a low cost high damage squad figure. Having the Divining Rod only useable once per turn does help for balancing, but when there is only one figure attacking, then it will have constant use. Might I suggest even lowering it to +2? Perhaps he has come upon the Divining Rod but cannot unlock its full power. Furtherly I thought maybe his life could be 5 instead of 6. Mostly from comparing him with Uzog having 6 life, though 3 def. The normal durgeth folk do appear quite squishy. Hence the 2 def you gave I presume. Last edited by SchismaticSounds; June 16th, 2021 at 02:59 AM. |
#4596
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Re: The Pre-SoV Workshop
Sir H., how do you reconcile the "you control" language in Sustained by Blood with the theme? This mini's been around for awhile and FTMP I like what I see here, but that's strange to me. Perhaps you could eliminate that limitation and just reduce its health to 4 or something?
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