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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Valiant
I was thinking about the Minutemen Valiant Army boost, what would you pick out of all the valiant characters. If I forgot anyone please feel free to add them. The army has to contain The MinuteMen
Minutemen 70 Drake 110 Finn 100 Throgrim 100 Sir Denrick 100 Knights of Weston 70 Alastair Macdirk 110 |
#2
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Sir Gilbert - 105 - also valiant
4th Mass x3 - 210 Knights of Weston x2 - 140 Eldgrim - 30 - also valiant Total - 485 It sucks to lose the extra 15 points, but oh well. You could go with 4th Mass x2 and add Finn or Thorgrim. This army would probably see one army of knights bond with the Vikings until the vikings die and they go onto Gilbert. Then the other squad of knights bonds with Gilbert, who helps move the 4th Mass up to use their Wait and Fire. Charos is also valiant, btw Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3
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*Thorgrim and Finn are 80 points each
Charos 210 4x4Mass 280 (props to spider posion) 490 Gilbert 105 2xKnights 140 2x4thMass 140 Sentinals(also valiant) 110 495 Saylind 80 (also Valiant) 4xthMass 280 Alistair 110 Eldgrim 30 500 |
#4
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3x4th Mass 210
Charos 210 Thorgrim 80 Total 500 I used it against Atmospro last weekend and bested his orc/beast bonding army (but I think he may have been taking it easy on me ) |
#5
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I like
Drake Charos 2x 4th Mass Line Drake and Charos charge while The Minutemen laydown cover fire |
#6
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It's not completely Valiant, but my tournament winning army was:
Gilbert Mass 4th x2 Knights x2 Airborne Elite (Valiant as long as they're waiting on their plane or dead) Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#7
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Is it really worth having all your army devoted to being valiant just for 1 meger d dice?
Throw in some people like Marcus, AE L33t, or some rats even. Just make sure they die before the 4th does and you still get your d boost if thats what you seek. ...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one. |
#8
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I hope this idea belongs in this thread...using the threat of an All Valiant army to keep Raelin in the game. A "Raelin's Insurance Policy" army:
3X Mass 4th 210 Charos 210 Raelin 80 500 Raelin is there to give +2 dice to the Mass or Charos (7 dice counter strike!), and to perhaps present a tempting target to your opponent. If she gets offed, all your 4th Mass suddenly get their valiant bonus. If your opponent refuses to take her out, she keeps boosting. |
#9
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I like that army, hedgeknight; thanks for sharing!
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#10
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Wow, I like Hedgeknight's suggestion as well. I can't improve upon it.
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#11
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The only drawback to Hedge Knight's idea is that you have to keep your fourth Mass huddled around Raelin in order to benefit from that bonus and their range does not provide for that strategy.
I would suggest: Concan 80 Denrick 100 Eldgrim 30 Knights x 2 140 4th mass x 2 140 There are a lot of good heroes here, which suggests they would do well against an all-orc or Samauri army. You could switch Denrick and Eldgrim for Gilbert: this might be a better choice since he would help boost the knights; however, I wanted to include Concan, since he gets little love, but he can rock. or Alastar 110 McDirk Warriors x 2 160 4th mass x 3 210 total 480 The McDirks won't last long with bonding and by the time they are eliminated, your 4th mass could be in such a position as to allow the Wait and Hold tactic. This is risky, however, since the 4th mass are not that good at cleanup. |
#12
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R˙chean, TRQ, thanks!
Quote:
See, the "insurance policy" in the build is that Raelin does the 4th more good dead than alive, so you can play more aggressively with her than you normally would. She can grab glyphs, she can even launch a suprise attack. If your opponent takes her out quickly, then at least she's taken the heat off Charos for a few turns, and she leaves your 4th Mass with their Valiant bonus. If you opponent chooses to let her live rather than see 12 Minute Men get a third defense die, then you have Raelin. It's kind of a win-win. |
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