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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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Re: Need interesting objectives for 10 player game
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#26
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Re: Need interesting objectives for 10 player game
Yup, this one would also work but the main thing is build several maps and have several games going at once. Do not try with 10 players at once. No more than 4 per game, IMHO. If you don't want to do a tournament-style event, this one is probably best.
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#27
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Re: Need interesting objectives for 10 player game
We normally play with multiple maps with no more than 4, and we've never played all together thinking that it would be too boring and long, but we decided to try it for once.
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#28
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Re: Need interesting objectives for 10 player game
If you must, then figure out something where multiple people can take turns at once. That's the only way I can imagine it working. Good luck!
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#29
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Re: Need interesting objectives for 10 player game
Thanks, I don't think it will be too big of a deal though, because I've got plenty of stuff for my friends to do when they're not taking a turn.
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#30
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Re: Need interesting objectives for 10 player game
Quests!!!
http://www.heroscapers.com/community...read.php?t=583 I have had a successful game with 6 player using quests. I love how you can each be completing your own quests...some independent of other players. They are great for multi-player. |
#31
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Re: Need interesting objectives for 10 player game
Well met!
FFA with very few points (250-350?). There are 10 regeneration spaces scattered around the map. Each player designates a primary Hero. Players only score points for killing primary Heroes - 1 point per Hero, regardless of cost. When a primary Hero is destroyed, the player to whom it belongs may place it on any open regeneration station. Would also work for heroes only, all Heroes regenerate and are worth 1 point when killed. |
#32
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Re: Need interesting objectives for 10 player game
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Thanks! We'll try that one out |
#33
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Re: Need interesting objectives for 10 player game
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#34
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Re: Need interesting objectives for 10 player game
One that I've used before with 3 people is a copy of the scenario from the marvel rulebook, where you place a special glyph on the map that is a sort of "power draining amulet." Only heroes can pick it up, and when the hero carrying the amulet kills another hero, the amulet gains the destroyed hero's power and grants it to the amulet bearer (we set the killed hero's card next to the amulet so we could track what powers it offered.) When the amulet bearer dies, the amulet drops where he died, and the powers stay attached to the amulet.
How many powers you allow the amulet to hold is up to you. You can allow it to hold an unlimited amount of power, or only 2 cards' powers, or maybe only 1 card's power. When we last played, we ruled that once the amulet had two cards on it, the owner would have to discard one if he wanted to drain another power onto it. Using this method, we had a Drake that had killed Raelin and Migol Ironwill one game. Drake darn near slaughtered everything with his flying, deadly strike, and thorian speed. The +2 defense to his nearby allies was just icing on the cake. Maybe you could try two different amulets? Whatever. I liked the game, but all in all it's still similar to killem all. I very rarely play with more than 3-4 people. I'd imagine a 10 person game lasting days! You could do Quests of Heroscape, too! I don't remember where to find it, but it's on the site somewhere. Or you could make up your own quests on paper, and hand them out in secret to the players. Regardless, players could complete quests such as "kill an utgar hero" or "have two heroes in the water at the same time" or whatever other goofy thing you can think of. Make it so each player has 2-3 quests and that they have to complete them all to win. Good luck! |
#35
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Re: Need interesting objectives for 10 player game
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#36
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Re: Need interesting objectives for 10 player game
We really like a variant we call "scouting."
Build a big map and mark ten or twelve hexes all over the place. The first team to visit the entire set of hexes wins. There's lots of fighting, but lots of gambling too, with leaving engagements, feints and fakes. |
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