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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#337
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Re: Arch-vile's customs (updated March 2019)
Crawlers of Lolth look like they can be really strong. I like the Fyorlags with Estivara as is, and these guys looks like they can do that but better. Your Queen Spider design will be a strong way to power through heroes (while enhanced by Estivara of course).
Crawlers x4 Estivara Queen Spider x2 This seems like it would be a solid (but simple) army, and feels like it might be the build that they costed around. I’d rather get more Crawlers, but they’ll eat up spaces. When compared to the Venocs, the price lines up. Losing Frenzy, but gainting Bonding and a squad figure is probably worth 15 points. Good job AV! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#338
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Re: Arch-vile's customs (updated March 2019)
Thanks flameslayer. Comparing to Venocs is pretty smart, I hadn't thought of them. They are pretty similar though since I believe Frenzy averages out to equal a 4-man squad. My main comparisons were the Fyorlags and the other 4-figure melee bonding squads like Romans or Greeks.
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#339
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Re: Arch-vile's customs (updated March 2019)
Have a few minutes, I wanted to chime in on the Scarecrow. He looks like he could make for a decent trick OM + Assassin figure. But only having 4 attack would make even a trick OM turn be somewhat weak. To help his viability, you might be able to give him a power that boosts his attack when you end the disguise. Either way, the scarecrow looks like a cool idea.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#340
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Re: Arch-vile's customs (updated March 2019)
Nice customs you have on this thread.
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#341
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Re: Arch-vile's customs (updated March 2019)
Thanks Heroscaper 101, I appreciate it.
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#342
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Re: Arch-vile's customs (updated March 2019)
I finally came up with a design for this crazy looking figure. Corporal Xeno Tullius is a human from futuristic Earth (hence the silly name and armor). Adaptive Armor gives him insane survivability against swarms, but high-attack heroes and bonding figures don't mind it so much. It's especially powerful in the endgame. Earth Slam Special Attack is reused from the Earth Elemental, cementing his role as a hero able to take on bread & butter squads. |
#343
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Re: Arch-vile's customs (updated March 2019)
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#344
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Re: Arch-vile's customs (updated March 2019)
Adaptive Armor is a really neat power. It feels like it could slot right in with Thorian Speed or any other rule-twisting power, and it's definitely a great counter to squads. The lack of crazy stats should help keep him from dominating elsewhere, though.
All in all, I really like this guy, even with his silly name. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#345
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Re: Arch-vile's customs (updated March 2019)
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#346
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Re: Arch-vile's customs (updated March 2019)
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#347
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Re: Arch-vile's customs (updated March 2019)
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I'm also a fan of this card. Great anti-squad powers while leaving him with plenty of weaknesses -- very 'Scapey. Only thing I'm not sure if I buy is the 6 move for such an armored mini. Speaking of, what mini did you use for it? Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#348
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Re: Arch-vile's customs (updated March 2019)
You can have more than 1 common squad, 1 attack from them is great because most squads come in two, three or four. A heavy hitter who can roll 6 or more attack might be a bummer if you roll no shields and it might be more of a bummer even if the attacking rolls a skull on every die.
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