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  #1  
Old November 29th, 2007, 09:55 PM
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Beast and bonding... is it inevitable?

Arrow Gruts have Beast Bonding, as I'm sure you're all aware.

When Beast is released in the first Marvel HS expansion will he bond with the Arrow Gruts? Even if his type is Adventurer or Scientist, his name will still be Beast- that suggests to me that technically he will be able to bond with the Arrow Gruts. (The precedent I see here is Gladiatron Movement bonding. Their type is hunters, but obviously they benefit from this ability of the Blastatrons.)

I don't spend much time in the Marvel area, so I apologize if this is old news.

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(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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Old November 29th, 2007, 10:11 PM
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No, he will not bond with the Arrow Gruts. Yes, his name is Beast, but Beast Bonding works on Class, not name. No, it doesn't say this explicitly in the rules, but I'm sure we can easily get Craig or even WotC* to tell us so.

*Just mention the similarities between Class reference in Heroscape and Class references in Magic and they might figure it out.


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  #3  
Old November 30th, 2007, 11:57 AM
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Re: Beast and bonding... is it inevitable?

Quote:
Originally Posted by Jexik
Arrow Gruts have Beast Bonding, as I'm sure you're all aware.

When Beast is released in the first Marvel HS expansion will he bond with the Arrow Gruts? Even if his type is Adventurer or Scientist, his name will still be Beast- that suggests to me that technically he will be able to bond with the Arrow Gruts. (The precedent I see here is Gladiatron Movement bonding. Their type is hunters, but obviously they benefit from this ability of the Blastatrons.)

I don't spend much time in the Marvel area, so I apologize if this is old news.
As part of the continuing effort to prove that Marvel 'Scape is incompatible with Classic 'Scape, I think it's imperative that we insist upon this interpretation of the rules
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  #4  
Old November 30th, 2007, 08:07 PM
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As far as I'm concerned, anyone who still feels Heroscape is incompatible with Marvel Heroscape is incompatible with this part of the forums. :P
Except Sky, cuz he's silly.

C3G can be played with official Heroscape, but it's not recommended.


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  #5  
Old December 1st, 2007, 03:04 AM
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Re: Beast and bonding... is it inevitable?

Quote:
Originally Posted by Jexik
Arrow Gruts have Beast Bonding, as I'm sure you're all aware.

When Beast is released in the first Marvel HS expansion will he bond with the Arrow Gruts? Even if his type is Adventurer or Scientist, his name will still be Beast- that suggests to me that technically he will be able to bond with the Arrow Gruts. (The precedent I see here is Gladiatron Movement bonding. Their type is hunters, but obviously they benefit from this ability of the Blastatrons.)

I don't spend much time in the Marvel area, so I apologize if this is old news.
The bonding works. It's right on the Arrow Gruts card. It says "Beast" in the description of "BEAST BONDING".
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  #6  
Old December 1st, 2007, 02:15 PM
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That's what I thought, but I didn't see anyone else mention it much, and I was sure someone would try to say that it wouldn't work. The funny thing to me is that the only way to make Beast not bond with the Arrow Gruts would be for him to not be Beast.

Quote:
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(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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  #7  
Old December 1st, 2007, 02:20 PM
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  #8  
Old December 1st, 2007, 03:26 PM
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I was under the impression that bonding worked based on the little descriptor text on the left-hand side of the card. Wouldn't Beast be classified as a Mutant and thus mean this won't work, or is there an errata bit I missed someplace regarding bonding?

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  #9  
Old December 2nd, 2007, 06:45 AM
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Quote:
Originally Posted by Fatespuppet
I was under the impression that bonding worked based on the little descriptor text on the left-hand side of the card. Wouldn't Beast be classified as a Mutant and thus mean this won't work, or is there an errata bit I missed someplace regarding bonding?
I think it should be safe to assume that these people are joking. Unless Beast's Class is beast, it won't work.

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  #10  
Old December 2nd, 2007, 07:35 AM
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Quote:
Originally Posted by IAmBatman
As far as I'm concerned, anyone who still feels Heroscape is incompatible with Marvel Heroscape is incompatible with this part of the forums. :P
Except Sky, cuz he's silly.


I did tell a guy at the NY tourney he was not allowed to use the bright red blood markers on his Heroscape cards, he was very hospitable and began using the crimson ones. If you think I am joking you would be wrong
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  #11  
Old December 2nd, 2007, 10:02 AM
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Quote:
Originally Posted by NecroBlade
No, he will not bond with the Arrow Gruts. Yes, his name is Beast, but Beast Bonding works on Class, not name. No, it doesn't say this explicitly in the rules, but I'm sure we can easily get Craig or even WotC* to tell us so.

*Just mention the similarities between Class reference in Heroscape and Class references in Magic and they might figure it out.
So you can only bond if its in the CLASS? What about HUMAN CHAMPION BONDING?
LOL, just playing Devil's Advocate
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  #12  
Old December 2nd, 2007, 12:10 PM
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Quote:
Originally Posted by PochoMan
Quote:
Originally Posted by NecroBlade
No, he will not bond with the Arrow Gruts. Yes, his name is Beast, but Beast Bonding works on Class, not name. No, it doesn't say this explicitly in the rules, but I'm sure we can easily get Craig or even WotC* to tell us so.

*Just mention the similarities between Class reference in Heroscape and Class references in Magic and they might figure it out.
So you can only bond if its in the CLASS? What about HUMAN CHAMPION BONDING?
LOL, just playing Devil's Advocate
Beast Bonding only has one requirement and that is the Class Beast. Human Champion Bonding has two requirements, race (human) and class (champion). I don't see how that's playing devil's advocate.


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