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  #1  
Old December 13th, 2006, 09:50 PM
Braxev Braxev is offline
 
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Braxev's Maps; *NEW* 2MS Maps, Wet Mess and Mayhem!

One MasterSet Maps

The Pass of Braxev



Allisong's Wrath



Braxev's Stand



Ruins of Kellren



Well of Valorvale



Forest Trails



Two MasterSet Maps


Kellren's Guard



Kellren's Pass



Showdowns



Breached



*NEW* Wet Mess


*NEW* Mayhem
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  #2  
Old December 13th, 2006, 09:56 PM
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AgentX-127 AgentX-127 is offline
 
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That's really cool!
The teleporting underground thing reminds me of Diablo.

Great way to stretch out a modest collection!


You really should enter the Holiday Map Contest,
see my signature.
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  #3  
Old December 14th, 2006, 01:25 PM
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Junge Roman Junge Roman is offline
 
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The underground concept is really cool. (the rest of the map is nice, too)
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  #4  
Old December 14th, 2006, 01:32 PM
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Taelord Taelord is offline
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Looks awesome, but I don't see a way to get on top of the castle walls. and yeah, you should enter into the map making contest. Nerak is a cool figure.

Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me."

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  #5  
Old December 14th, 2006, 01:47 PM
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Those look great! Teleportation is a really fun element to add to any game. Way to get the most out of a limited supply, too!
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  #6  
Old December 16th, 2006, 07:00 AM
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Ch1can0 Ch1can0 is offline
 
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Re: Braxev's Ancient Locations and Landscape Selection (Ball

Hi Braxev,

welcome to the boards!

Very creative idea with the underground part of your map, thatīs cool =)

Quote:
Originally Posted by Braxev
with glyphs acting as "teleportation" glyphs allowing you to go underground instead.
You should write that in the scenario text of your pdf, so players know it.

Quote:
Originally Posted by Braxev
As you can see, the uneven terrain (which is still traversable, as far as I can tell, and I spend a long time telling)
In the last screenie by the hidden glyph there is a high spot for example the tarns with their move of 4 canīt pass. Also a double hex figure like Krug with itīs move of 5 will not pass. 2 hex is already pretty narrow to maneuver, but i think all units should be able to move forward on the map.

Quote:
Originally Posted by Braxev
The twisty nature of the underground and the molten rock is designed to allow melee units a chance while still giving spots for ranged units to do what they do best.
Is the underground meant as an alternative way for melee units to get to the other side? If they walk and canīt slither they will take too long to get through imo. If you perhaps donī want it like that, you could write in the scenario, that the water in the underground is not deep, so that units doesnīt have to stop in the water.

Quote:
Originally Posted by Braxev
I hope you guys like it!
I do. =)

Quote:
Originally Posted by Braxev
If I get a positive response I'll upload some more.
hehe thatīs good, i would like to see more of your maps!

Bye, Chicano.

My Maps for 1, 2 and 3+ Mastersets

"We donīt cost enough." - Marro Warrior, just cloned.
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  #7  
Old December 17th, 2006, 10:07 PM
Braxev Braxev is offline
 
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New maps, to be seen in the first post! Enjoy!

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  #8  
Old December 17th, 2006, 10:18 PM
TyG17 TyG17 is offline
 
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I like the well of valorvale. I love the way you use your limited sets. great concepts and i look forward to seeing more of your maps.

Ty G
- There will never be another me...

Back from the dead...
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  #9  
Old December 21st, 2006, 09:59 AM
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Bixby Bixby is offline
 
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Welcome to the boards Braxev. Love the maps. We have typically played large maps in teh past, but in the new year we are going to mix it up with some campaign ideas and smaller maps. I like the ideas you have posted here.

-Matt
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  #10  
Old December 23rd, 2006, 04:53 AM
Sammertime Sammertime is offline
 
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I downloaded and built your map, the well one, and it looks sweet but your directions didn't include starting areas. The map is not symetric and me and my friends can't agree on fair starting loctaions.
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  #11  
Old December 23rd, 2006, 09:28 AM
Braxev Braxev is offline
 
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Yeah, unfortunately when I was designing and playtesting that map it occured to me as well that I had no "fair" starting area. The only real places I can suggest are on the outside of the underground around the well and in the "free space" next to the gateway. That's where I did it. I also took down some of the lava "ridge", claimed it didn't hurt anything, and used it to build starting areas off the sides of the map. I'm sorry for the trouble it caused you!

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  #12  
Old December 23rd, 2006, 02:04 PM
Sammertime Sammertime is offline
 
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Oh thats ok, I'll figure something out. I really like your maps.

"They are all dead, save one. And one broken Jedi cannot stop the darkness that is to come."
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