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#25
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Re: Dignan's Multiplayer Maps - New Maps 1/18
I have always loved Firestarter, and the fact that you made a bigger and badder version makes me happy!
Spread Positivity and the joys of gaming. |
#26
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Re: Dignan's Multiplayer Maps - New Maps 1/18
Quote:
I think it turned out well, but all the credit really goes to R˙chean. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#27
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Re: Dignan's Multiplayer Maps - New Maps 1/18
I just wanted to say on FireStarter Version 2, two of the RttFF walls are placed illegally, and therefore won't fit comfortably on the map!
I just figured i give you a heads up! Spread Positivity and the joys of gaming. |
#28
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Re: Dignan's Multiplayer Maps - New Maps 1/18
Dang it, I forgot to go back and fix that in the PDF. Someone else noticed that and I was planning on fixing it. Thanks for reminding me.
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#29
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Re: Dignan's Multiplayer Maps - New Maps 1/18
Quote:
Fire Starter 2.0 I got a couple of games on this bad boy. I've always loved the original Fire Starter By R˙chean, so I didn't find it a surprise that I loved this one, but what amazed me is how you kept the feel of the map the same even with changing the height on the sides. It really does make the map "Bigger & Badder." I'm actually very impressed how you upgraded the map to a bigger version and yet it still keeps it appeal, and the feeling of being rushed even though it's bigger, you still run into your opponent as fast and start conflict that much sooner, on about the second round depending on the player, the game should be very cutthroat and close quartered! The fact that their can be four players makes the action that much quicker, and if one try's to avoid it, they will be in trouble. If you haven't played the original Firestarter... play it as soon as you can. I would highly suggest you play both versions if you have the chance because the both may change the way you think about army building. I just wish more maps had the balls to start you on lava! from me Dignan! Spread Positivity and the joys of gaming. |
#30
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Re: Dignan's Multiplayer Maps - New Map 9/09
9/9: Just re-uploading Sacrifice after the website setback.
Map: Sacrifice Date Uploaded: 9/09/09 Requires: 3 RotV, 2 SotM, 2 TJ Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#32
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Re: Dignan's Multiplayer Maps - New Map 9/09
Cradle of Titans was sweet. =) I felt like a meanie, but I played 4x rats and 3x Microcorp. Those rats sitting on the wound glyphs just hosed the other armies… I think I used one squad of my Microcorps and didn't lose any? And a teammate with Syvvris up in a tower works pretty well…
I really liked how those wound glyphs were so protected, but I might make them something less useful so as to not encourage an all rat army. |
#33
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Re: Dignan's Multiplayer Maps - New Map 9/09
When you're making multi-player maps (everyone vs everyone, not team), do you have a "rule" of how many spaces you put between players?
How important is it to stop a player getting shot in their start zone before they get a turn? Would giving the a low(est) groundstart zone adjacent bonus giving jungle trees be a good way to mitigate this? Any nuggets of wisdom you can throw out there that you've figured out form building these maps? Doopa is Polish for awesome. Last edited by DrLivingston; November 11th, 2009 at 01:12 PM. Reason: I loved Cradele of Titan untill I played against 4 squads of rats, krav, Microcorp x 2, and Laglor. Ouch! So painful... |
#34
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Re: Dignan's Multiplayer Maps - New Map 9/09
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Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#35
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Re: Dignan's Multiplayer Maps - New Map 9/09
Dignan,
I was examining "...To Grandmother's House we Go." and I believe it uses 6 RotV because of the 12 Sand 3-hex pieces it uses. I'm not sure if you can replace those tiles with other sand hexes available or not, or if you meant to use extra tiles from SotM, but as it stands currently, the map uses 6 RotV. Really nice maps by the way. |
#36
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Re: Dignan's Multiplayer Maps - New Map 9/09
Quote:
Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
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