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Official Units Discussion of official HeroScape units |
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#37
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Re: The Book of The Deepwyrm Drow
Hey folks: The Rev says he would rather you guys posted pure theoryscaping over in Tai-pan's cool pre-release thread.
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#38
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Re: The Book of The Deepwyrm Drow
Drow vs. H. gruts:
Numbers: Gruts win. 4 gruts, 3 drow. Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range. Offense: Drow win. They both have equal attack, but the drow have poisonous weapons. Defense: Drow win. They both have equal defense, except the drow can HID. Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack. DROW: 3 GRUTS: 2 Drow win 3-2 |
#40
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Re: The Book of The Deepwyrm Drow
Quote:
Drow 2 Gruts 3 Gruts Win 3/2 If a chicken and a 1/2, can lay an egg and a 1/2 in a day and a 1/2, how long would it take a grasshopper with one wooden leg to kick all the seeds out of a cucumber? |
#41
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Re: The Book of The Deepwyrm Drow
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#42
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Re: The Book of The Deepwyrm Drow
Quote:
Numbers: KoW: 4~Heavies: 4~Drow: 3~Advantage to KoW/Heavies Spacial Coverage: KoW: 4~Heavies: 5~Drow: 6~Advantage to Drow (But seriously no one uses KoW without Gilbert. If we include Gilly, Knights sometimes lose, sometimes tie, sometimes win! ) Offense: KoW: 3 (4 with Gilbert)~Heavies: 3 (4 with various Orc heroes)~Drow: 3~Advantage to Knights/Orcs Defense: KoW: 4~Heavies: 3~Drow: 3~Advantage to Knights Bonding: KoW: 7~Heavies: 4~Drow: None~Advantage Knights/Orcs KoW~5 Heavies~2 Drow~1 () As you can see, the knights own them both. ~Bladethorne My sig would like to say that it is a sig. Let's all wave hi to the sig. Can't find what your looking for? Try the Index.
Last edited by Bladethorne; December 27th, 2009 at 05:29 PM. Reason: Orcs just got an even smaller advantage count. |
#43
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Re: The Book of The Deepwyrm Drow
Quote:
I'd say the Knights have the advantage over the orcs in terms of # of bonding heroes. Orcs have 4, and KoW have 7. Your curiosity will be the death of you....
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#44
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Re: The Book of The Deepwyrm Drow
Thanks, Gorthan, I just wasn't about to go looking for all those heroes they bond with. They have too many.
~Bladethorne My sig would like to say that it is a sig. Let's all wave hi to the sig. Can't find what your looking for? Try the Index.
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#45
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Re: The Book of The Deepwyrm Drow
I was running a game with the Drow, and although everyone complains that they are "frail" or "slight" in size (they need some vitiam D) it makes it surprisingly easy to hide them in and around LoS blockers.
This is a case where size does matter and that size is small! |
#46
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Re: The Book of The Deepwyrm Drow
I Dunno if it is fair to line up the Drow, Knights and Orcs and compare them stat by stat to see which one is better. This might be valid in a blind draft tourney, but then again...the Orc based armies did better in Gencon 2009 than the Knight based armies. The value of the Orcs Disengage proved to be critical when facing the rat screen found so often in the current metagame. So those number crunching does mean much.
However, in a DRAFT game the Drow do have advantages that can be used on certain maps and certain counterdrafts. Plus, both the Orcs and Knights have been around for awhile and have developed a good supporting cast of heroes. The drows just showed up. Give them a few waves and see if they synergies with other stuff. And why are we comparing them against two of the best melee squads in the game and complaining they are not better in every possible way? I thought people liked that there was no power creep in Hero Scape. Finally, I do not think it was the designers intention to make the best melee squad ever when designing the drow. However, they did make an interesting squad that does have some interesting strengths. "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#47
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Re: The Book of The Deepwyrm Drow
Here's a scenario: A Deepwyrm Drow and another one of your figures are engaged to a figure without disengage or phantom walk. Said figure disengages both of your figures and you roll 1 skull for leaving engagement strike. Do you get to roll for Poison Weapons just because a Deepwyrm Drow is part of the leaving engagement attack or do you have to roll 1 die at a time to determine that?
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#48
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Re: The Book of The Deepwyrm Drow
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
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