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  #37  
Old December 21st, 2009, 09:03 AM
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Re: The Book of The Deepwyrm Drow

Hey folks: The Rev says he would rather you guys posted pure theoryscaping over in Tai-pan's cool pre-release thread.
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  #38  
Old December 24th, 2009, 06:13 PM
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Re: The Book of The Deepwyrm Drow

Drow vs. H. gruts:

Numbers: Gruts win. 4 gruts, 3 drow.
Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range.
Offense: Drow win. They both have equal attack, but the drow have poisonous weapons.
Defense: Drow win. They both have equal defense, except the drow can HID.
Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack.

DROW: 3
GRUTS: 2

Drow win 3-2
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  #39  
Old December 24th, 2009, 11:28 PM
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Re: The Book of The Deepwyrm Drow

Deleted, apologies.

Last edited by Cleon; December 27th, 2009 at 02:43 PM.
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  #40  
Old December 27th, 2009, 12:27 PM
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Re: The Book of The Deepwyrm Drow

Quote:
Originally Posted by obsidian lol View Post
Drow vs. H. gruts:

Numbers: Gruts win. 4 gruts, 3 drow.
Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range.
Offense: Drow win. They both have equal attack, but the drow have poisonous weapons.
Defense: Drow win. They both have equal defense, except the drow can HID.
Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack.

DROW: 3
GRUTS: 2

Drow win 3-2
Offense: Gruts Win: Drow's poison weapons are moot against squads (1 Life) Gruts attack 4 (or 5 with bonded hero) times per OM

Drow 2
Gruts 3

Gruts Win 3/2

If a chicken and a 1/2, can lay an egg and a 1/2 in a day and a 1/2, how long would it take a grasshopper with one wooden leg to kick all the seeds out of a cucumber?
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  #41  
Old December 27th, 2009, 01:20 PM
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Re: The Book of The Deepwyrm Drow

Quote:
Originally Posted by Bolo View Post
Quote:
Originally Posted by obsidian lol View Post
Drow vs. H. gruts:

Numbers: Gruts win. 4 gruts, 3 drow.
Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range.
Offense: Drow win. They both have equal attack, but the drow have poisonous weapons.
Defense: Drow win. They both have equal defense, except the drow can HID.
Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack.

DROW: 3
GRUTS: 2

Drow win 3-2
Offense: Gruts Win: Drow's poison weapons are moot against squads (1 Life) Gruts attack 4 (or 5 with bonded hero) times per OM

Drow 2
Gruts 3

Gruts Win 3/2
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  #42  
Old December 27th, 2009, 01:38 PM
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Re: The Book of The Deepwyrm Drow

Quote:
Originally Posted by Bolo View Post
Quote:
Originally Posted by obsidian lol View Post
Drow vs. H. gruts:

Numbers: Gruts win. 4 gruts, 3 drow.
Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range.
Offense: Drow win. They both have equal attack, but the drow have poisonous weapons.
Defense: Drow win. They both have equal defense, except the drow can HID.
Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack.

DROW: 3
GRUTS: 2

Drow win 3-2
Offense: Gruts Win: Drow's poison weapons are moot against squads (1 Life) Gruts attack 4 (or 5 with bonded hero) times per OM

Drow 2
Gruts 3

Gruts Win 3/2
...Or we could just bring in some knights, which own the Drow and Heavies. Let me see...

Numbers: KoW: 4~Heavies: 4~Drow: 3~Advantage to KoW/Heavies
Spacial Coverage: KoW: 4~Heavies: 5~Drow: 6~Advantage to Drow (But seriously no one uses KoW without Gilbert. If we include Gilly, Knights sometimes lose, sometimes tie, sometimes win! )
Offense: KoW: 3 (4 with Gilbert)~Heavies: 3 (4 with various Orc heroes)~Drow: 3~Advantage to Knights/Orcs
Defense: KoW: 4~Heavies: 3~Drow: 3~Advantage to Knights
Bonding: KoW: 7~Heavies: 4~Drow: None~Advantage Knights/Orcs


KoW~5
Heavies~2
Drow~1 ()

As you can see, the knights own them both.



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Last edited by Bladethorne; December 27th, 2009 at 05:29 PM. Reason: Orcs just got an even smaller advantage count.
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  #43  
Old December 27th, 2009, 01:59 PM
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Re: The Book of The Deepwyrm Drow

Quote:
Originally Posted by Bladethorne View Post
Quote:
Originally Posted by Bolo View Post
Quote:
Originally Posted by obsidian lol View Post
Drow vs. H. gruts:

Numbers: Gruts win. 4 gruts, 3 drow.
Spacial coverage: Drow win. The Drow can move one more space than the gruts, equal range.
Offense: Drow win. They both have equal attack, but the drow have poisonous weapons.
Defense: Drow win. They both have equal defense, except the drow can HID.
Bonding: Gruts win. Bonding with a hero is more useful than being used for a special attack.

DROW: 3
GRUTS: 2

Drow win 3-2
Offense: Gruts Win: Drow's poison weapons are moot against squads (1 Life) Gruts attack 4 (or 5 with bonded hero) times per OM

Drow 2
Gruts 3

Gruts Win 3/2
...Or we could just bring in some knights, which own the Drow and Heavies. Let me see...

Numbers: KoW: 4~Heavies: 4~Drow: 3~Advantage to KoW/Heavies
Spacial Coverage: KoW: 4~Heavies: 5~Drow: 6~Advantage to Drow (But seriously no one uses KoW without Gilbert. If we include Gilly, Knights sometimes lose, sometimes tie, sometimes win! )
Offense: KoW: 3 (4 with Gilbert)~Heavies: 3 (4 with various Orc heroes)~Drow: 3~Advantage to Knights/Orcs
Defense: KoW: 4~Heavies: 3~Drow: 3~Advantage to Knights
Bonding: KoW: Tons~Heavies: Again, tons~Drow: None~Advantage Knights/Orcs


KoW~5
Heavies~3
Drow~1 ()

As you can see, the knights own them both.



~Bladethorne



I'd say the Knights have the advantage over the orcs in terms of # of bonding heroes. Orcs have 4, and KoW have 7.


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  #44  
Old December 27th, 2009, 02:03 PM
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Re: The Book of The Deepwyrm Drow

Thanks, Gorthan, I just wasn't about to go looking for all those heroes they bond with. They have too many.



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  #45  
Old January 16th, 2010, 02:05 PM
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Re: The Book of The Deepwyrm Drow

I was running a game with the Drow, and although everyone complains that they are "frail" or "slight" in size (they need some vitiam D) it makes it surprisingly easy to hide them in and around LoS blockers.

This is a case where size does matter and that size is small!


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  #46  
Old January 16th, 2010, 03:08 PM
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Re: The Book of The Deepwyrm Drow

I Dunno if it is fair to line up the Drow, Knights and Orcs and compare them stat by stat to see which one is better. This might be valid in a blind draft tourney, but then again...the Orc based armies did better in Gencon 2009 than the Knight based armies. The value of the Orcs Disengage proved to be critical when facing the rat screen found so often in the current metagame. So those number crunching does mean much.

However, in a DRAFT game the Drow do have advantages that can be used on certain maps and certain counterdrafts.

Plus, both the Orcs and Knights have been around for awhile and have developed a good supporting cast of heroes. The drows just showed up. Give them a few waves and see if they synergies with other stuff.

And why are we comparing them against two of the best melee squads in the game and complaining they are not better in every possible way? I thought people liked that there was no power creep in Hero Scape.

Finally, I do not think it was the designers intention to make the best melee squad ever when designing the drow. However, they did make an interesting squad that does have some interesting strengths.

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  #47  
Old January 30th, 2010, 10:44 PM
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Re: The Book of The Deepwyrm Drow

Here's a scenario: A Deepwyrm Drow and another one of your figures are engaged to a figure without disengage or phantom walk. Said figure disengages both of your figures and you roll 1 skull for leaving engagement strike. Do you get to roll for Poison Weapons just because a Deepwyrm Drow is part of the leaving engagement attack or do you have to roll 1 die at a time to determine that?
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  #48  
Old January 30th, 2010, 10:47 PM
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Re: The Book of The Deepwyrm Drow

Quote:
Originally Posted by Creationist View Post
Here's a scenario: A Deepwyrm Drow and another one of your figures are engaged to a figure without disengage or phantom walk. Said figure disengages both of your figures and you roll 1 skull for leaving engagement strike. Do you get to roll for Poison Weapons just because a Deepwyrm Drow is part of the leaving engagement attack or do you have to roll 1 die at a time to determine that?
1 die at a time.

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