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Maps & Scenarios Battlegrounds and scenarios |
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#1
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DanieLoche's Maps
Hello everybody,
Here is a few maps I've made along the years. Organs of Battle :
VIRTUALSCAPE FILE
Spoiler Alert!
La Source mère: 2 RotV; 1 FotA et 1 TJ VIRTUALSCAPE FILE
Spoiler Alert!
Canyon's Road:
Pic for heroscape online:
Spoiler Alert!
The Wall:
Spoiler Alert!
Vydar's Tree :
PDF File (explanation about start-zone): HERE
Spoiler Alert!
Jabba's Palace :
More pics :
Spoiler Alert!
Millenium Falcon :
Evident special rules : Figures are not allowed to fly. Water tiles count as off-map spaces: you can't count for range & line of sight through water and can't move through them. Line of sight are also blocked by the battlements and walls. Ladders attached to walls are only for decoration, you can't move on them (unless you want to climb the pieces of furniture). Other images :
Spoiler Alert!
Wampa's Cave :
Normal Ice and Snow. I made it for different game types: Casual game : 400 points per army. Use the Blue and Yellow starting zones (19 hexes) . And if want to put a glyph, it's the one on the water tile. StarWars Scenario : Ignore the yellow start-zone: Player one have to save Luke (glyph with the letter "L") until the round 8 ! After, it's too late, a Wampa started eating his head... Wampa's team start in the purple starting zone (=the dungeon tiles), The savers starts in the blue starting zone. Dungeon Crawl Game : The same starting zones as for HoSS Scenario. the Blue player has to cross the frozen room going to the Violet point (shadow tile) The figures that manage to reach this point are removed from the battlefield and then could continue the scenario. Purple player control the creatures of the room, the only order is 'Kill'em all !'. You can add a bonus glyph on the rock tile to help the heroes if you want. You can notice that I let the choice of the exact conditions to win for both sides, and the army points, etc... but the ideas are here. Last edited by DanieLoche; May 24th, 2014 at 03:16 PM. Reason: Added Star Wars maps. |
#2
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Re: DanieLoche's Maps
o_O
Awesome! I suppose some more competitive maps are forthcoming? |
#3
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Re: DanieLoche's Maps
Of course!
2-3 competitive maps coming soon. |
#4
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Re: DanieLoche's Maps
That's a lot of glyphs on Le Source mere! Was this just a normal 'kill em all' scenario or was their an objective based on the flag at the top of the battlements?
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#5
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Re: DanieLoche's Maps
I like them! Lots of RotV power glyphs is always fun and has a nostalgic feel.
Also, I would not recommend double stacking waters when building competitive maps, because its both wasteful and unattractive. |
#6
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Re: DanieLoche's Maps
We use a personal rule for water: you have to stop you move when you enter on a water space, but from a water space to another one, it cost you 2 hexes, you don't have to stop.
These 2 maps are more fun than competitive (mainly the second map). Organ of Battle is a very very nice map. Strangely enough, the elevations are a problem for ranged units: line of sights are often denied! There is a great dilemma: It's better to "gain high ground as fast as possible" or "run between the heights". A pretty map. The second map is more fun, I made it to introduce the game to a friend. The objective was to posses the more glyphs as possible in 8 rounds. Here is a first map more competitive: (added to the OP) Canyon's Road: 1 RotV, 1 RttFF, 1 FotA (for the road tiles), 1 TJ VIRTUALSCAPE FILE Pic for heroscape online:
Spoiler Alert!
Last edited by DanieLoche; April 1st, 2013 at 07:13 AM. Reason: Added Virtualscape File |
#7
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Re: DanieLoche's Maps
Canyon's Road looks pretty neat. Not sure if having the road being the highest point is good or not though.
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#8
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Re: DanieLoche's Maps
Looks pretty cool! However, I would reccomend opening up the middle a bit, and maybe adding glyphs to the sides?
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#10
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Re: DanieLoche's Maps
Quote:
Here is another one: The Wall: 1 RotV + 1 FotA FIRTUALSCAPE FILE
Spoiler Alert!
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#11
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Re: DanieLoche's Maps
Quote:
Just one critique- it's not proffered (by me at least) to have the base of the columns sitting directly on the table around the edges were you can see them. Not a big issue, just my preference. |
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