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  #1  
Old March 31st, 2013, 02:28 PM
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DanieLoche DanieLoche is offline
Marcel Marceau
 
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DanieLoche's Maps

Hello everybody,

Here is a few maps I've made along the years.

Organs of Battle :
  • 2 RotV,
  • 1 FotA,
  • 1 RttFF.
I tried to do a kind of labyrinth...
VIRTUALSCAPE FILE

Spoiler Alert!


La Source mère:
2 RotV; 1 FotA et 1 TJ
VIRTUALSCAPE FILE
Spoiler Alert!


Canyon's Road:
  • 1 RotV,
  • 1 RttFF,
  • 1 FotA (road tiles only),
  • 1 TJ.
VIRTUALSCAPE FILE

Pic for heroscape online:
Spoiler Alert!


The Wall:
  • 1 RotV
  • 1 FotA
VIRTUALSCAPE FILE


Spoiler Alert!


Vydar's Tree :
  • 2 RotV (the 2nd partially)
  • 1 RttFF
  • 1 FotA
  • 1 TJ
  • 2 Shadow tiles (Mika Connour)
VirtualScape File : HERE
PDF File (explanation about start-zone): HERE



Spoiler Alert!


Jabba's Palace :
  • 1 RotV
  • 1 BftU
  • 2 FotA
Virtualscape file can be found here.


More pics :
Spoiler Alert!


Millenium Falcon :
  • 1 Marvel
  • 2 FotA
  • 2 RotV, water only (=42 water tiles)
Virtualscape File : here.

Evident special rules :
Figures are not allowed to fly.
Water tiles count as off-map spaces: you can't count for range & line of sight through water and can't move through them.
Line of sight are also blocked by the battlements and walls.
Ladders attached to walls are only for decoration, you can't move on them (unless you want to climb the pieces of furniture).

Other images :
Spoiler Alert!


Wampa's Cave :
  • 1 Master Set - Battle for the Underdark
  • 2x Taelenk Toundra
Virtualscape File.
Normal Ice and Snow.
I made it for different game types:
Casual game :
400 points per army. Use the Blue and Yellow starting zones (19 hexes) . And if want to put a glyph, it's the one on the water tile.
StarWars Scenario :
Ignore the yellow start-zone: Player one have to save Luke (glyph with the letter "L") until the round 8 ! After, it's too late, a Wampa started eating his head... Wampa's team start in the purple starting zone (=the dungeon tiles), The savers starts in the blue starting zone.
Dungeon Crawl Game :
The same starting zones as for HoSS Scenario. the Blue player has to cross the frozen room going to the Violet point (shadow tile) The figures that manage to reach this point are removed from the battlefield and then could continue the scenario. Purple player control the creatures of the room, the only order is 'Kill'em all !'.
You can add a bonus glyph on the rock tile to help the heroes if you want.

You can notice that I let the choice of the exact conditions to win for both sides, and the army points, etc... but the ideas are here.


Bunch of useful resources (army cards,
blanks, online databases & more..!)
French Forum's admin.

Last edited by DanieLoche; May 24th, 2014 at 03:16 PM. Reason: Added Star Wars maps.
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  #2  
Old March 31st, 2013, 02:31 PM
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Re: DanieLoche's Maps

o_O

Awesome!

I suppose some more competitive maps are forthcoming?
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  #3  
Old March 31st, 2013, 03:40 PM
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DanieLoche DanieLoche is offline
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Re: DanieLoche's Maps

Of course!

2-3 competitive maps coming soon.


Bunch of useful resources (army cards,
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French Forum's admin.
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  #4  
Old March 31st, 2013, 06:32 PM
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Re: DanieLoche's Maps

That's a lot of glyphs on Le Source mere! Was this just a normal 'kill em all' scenario or was their an objective based on the flag at the top of the battlements?
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  #5  
Old March 31st, 2013, 10:24 PM
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Re: DanieLoche's Maps

I like them! Lots of RotV power glyphs is always fun and has a nostalgic feel.

Also, I would not recommend double stacking waters when building competitive maps, because its both wasteful and unattractive.
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  #6  
Old April 1st, 2013, 06:35 AM
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Re: DanieLoche's Maps

We use a personal rule for water: you have to stop you move when you enter on a water space, but from a water space to another one, it cost you 2 hexes, you don't have to stop.

These 2 maps are more fun than competitive (mainly the second map).
Organ of Battle is a very very nice map. Strangely enough, the elevations are a problem for ranged units: line of sights are often denied! There is a great dilemma: It's better to "gain high ground as fast as possible" or "run between the heights". A pretty map.

The second map is more fun, I made it to introduce the game to a friend. The objective was to posses the more glyphs as possible in 8 rounds.

Here is a first map more competitive: (added to the OP)

Canyon's Road:
1 RotV, 1 RttFF, 1 FotA (for the road tiles), 1 TJ
VIRTUALSCAPE FILE

Pic for heroscape online:
Spoiler Alert!


Bunch of useful resources (army cards,
blanks, online databases & more..!)
French Forum's admin.

Last edited by DanieLoche; April 1st, 2013 at 07:13 AM. Reason: Added Virtualscape File
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Old April 1st, 2013, 08:20 AM
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Re: DanieLoche's Maps

Canyon's Road looks pretty neat. Not sure if having the road being the highest point is good or not though.
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  #8  
Old April 2nd, 2013, 11:55 PM
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Re: DanieLoche's Maps

Looks pretty cool! However, I would reccomend opening up the middle a bit, and maybe adding glyphs to the sides?
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Old April 3rd, 2013, 07:12 AM
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Re: DanieLoche's Maps

Nice to put this stuff here Dan.

And hold on people, the best is still to come.

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  #10  
Old April 5th, 2013, 03:07 PM
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DanieLoche DanieLoche is offline
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Re: DanieLoche's Maps

Quote:
Originally Posted by Black_Charos View Post
Looks pretty cool! However, I would reccomend opening up the middle a bit, and maybe adding glyphs to the sides?
I don't put glyphs with virtualscape, but yes if you want to use glyphs they have to be to the sides.

Here is another one:

The Wall:
1 RotV + 1 FotA
FIRTUALSCAPE FILE
Spoiler Alert!


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blanks, online databases & more..!)
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  #11  
Old April 5th, 2013, 11:49 PM
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Re: DanieLoche's Maps

Quote:
Originally Posted by DanieLoche View Post
Quote:
Originally Posted by Black_Charos View Post
Looks pretty cool! However, I would reccomend opening up the middle a bit, and maybe adding glyphs to the sides?
I don't put glyphs with virtualscape, but yes if you want to use glyphs they have to be to the sides.

Here is another one:

The Wall:
1 RotV + 1 FotA
FIRTUALSCAPE FILE
Spoiler Alert!
I like it! It has a very classic look and feel.

Just one critique- it's not proffered (by me at least) to have the base of the columns sitting directly on the table around the edges were you can see them. Not a big issue, just my preference.
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  #12  
Old June 25th, 2013, 03:59 PM
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DanieLoche DanieLoche is offline
Marcel Marceau
 
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Re: DanieLoche's Maps

Here is a new map:

Vydar's Tree:

Material needed:
  • 2 RotV (the 2nd partially)
  • 1 RttFF
  • 1 FotA
  • 1 TJ
  • 2 Shadow tales (think about Mika Connour )
VirtualScape File : HERE
PDF File (avec explication sur les zones de départ): HERE

Some pics:




Bunch of useful resources (army cards,
blanks, online databases & more..!)
French Forum's admin.
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