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AotV Maps & Scenarios Forum for Discussion of AotV Maps & Scenarios |
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[AotV] "Weird" Terrain Rules Discussion
The reverse side of the Shadows Over Innistrad cardboard terrain mats include darkened terrain that we can use for scenario-specific rules. Given that all of the other cardboard mats predominantly feature sand and the only 3D hexes are "Sandstone," these tiles represent a primary opportunity for making more interesting maps.
The original Arena of the Planeswalkers game called these even darker spaces (the flat ones with additional texturing in the picture above), which are in fixed positions on each board, "Weird Terrain." I'm not overly fond of this name myself, but I'd prefer for whatever we use to be representative of the actual rules used. It's worth noting that the initial plan seems to be that these spaces will be home to some alternate dimension within the story of Arena of the Valkyrie, probably where Ozuul emerges from in the climax of our Master Set's story. Thus far, discussion across the project has leaned towards having these spaces use special rules defined by each scenario. We could also consider a global rule similar to traditional HeroScape terrain, but it's worth noting that we're aiming to have 5+ scenario maps using just our core set of three boxes. That target is much easier to hit if we let the scenarios tweak the rules a bit as needed. To open up the floor, what ideas do people have for rules for these "Weird" spaces? I think that brainstorming some options for interesting rules could be a big help in giving the scenarios an initial shape. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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Re: [AotV] "Weird" Terrain Rules Discussion
My initial thoughts on rules for these was something that harmed all figures other than Ozuul and the shrimp, but that would likely be too much of a broad negative effect.
Some kind of warping reality could be interesting, perhaps when a figure starts it's turn there a D20 is rolled and the roll could determine the effect from a list, which would include negative or positive effects. Or maybe gravity is reduced here and anytime a figure is hit, it's knocked back a space from the attacker with no LEAs. |
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Re: [AotV] "Weird" Terrain Rules Discussion
On other thing of note is the black (non weirded) spaces on the mats we can make count as "Shadow". I would also like a standard rules for weird spaces and just like tundra maps, make both the Shadow and Weird spaces be optional. Here are some suggestions from my Herosape and Magic:AotP Cryptolith Map Contest
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#4
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Re: [AotV] "Weird" Terrain Rules Discussion
Some kind of reduced gravity could be a fun nod to Ozuul, albeit I'm also a bit hesitant about a movement-based terrain when we already have quite a few movement-based unit powers.
If we specify a "global optional rule," then I'd prefer for it to be simple and easy to remember like snow, swamp water, jungle pieces, etc. I'm also not a huge fan of overlapping scenario-defined rules with optional global rules since it could get a bit messy, but I might be alone on that. Thematically, I think that the darker spaces closely resemble bramble branches and thorns. I'll try to get a closer picture of the board at some point. Something that comes to mind with the flatness of the board is defining the bramble spaces as being at level 2 rather than level 1 (so they give height advantage, take 2 move to move "up" onto, etc.). This could also be paired with a negative power like being forced to roll the D20 after ending your turn on a bramble space and receiving a wound on an X or lower. Just a thought; I think that this could get a bit confusing when layered with the 3D sandstone hexes as well. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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Re: [AotV] "Weird" Terrain Rules Discussion
@Astroking112
- I think maybe we could make the black non weirded-spaces (and possible weirded spaces) be lower level like water on the mats are, making the other spaces have height on them, but I would not want to make anything level 2, as with water being level 0 already this would mean 3 different levels would be on the mats.
I think my suggestion below is the most simple suggestion that thematically works as vines and does not have movement bonus: Quote:
Also we can make some figures on our set have powers on this terrain (such as optionally ignoring rules), and Ozuul and the shrimpies would be good candidates. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; August 3rd, 2021 at 10:48 AM. |
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