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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#506
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Re: The C3G Book of Doctor Doom
I mean Hulk doesn’t specify that there’s only one marker, I feel like if Zatana removes it Hulk could just place another one. I think Doom would have his own marker, you’re correct in assuming he doesn’t get any marker when a power specifies “start the game with X color Markers”.
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#507
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Re: The C3G Book of Doctor Doom
I do agree that whatever the ruling is for what happens with Zatanna removing the marker from the game would essentially be the same as the ruling here. If that Hulk can truly still place a marker, then Doom just spawns his own as well.
I don’t feel that spawning extra hardware from nowhere is particularly intuitive for the end user, though. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#509
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Re: The C3G Book of Doctor Doom
It is not. There’s no official ruling on that for Zatanna as far as I know.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#510
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Re: The C3G Book of Doctor Doom
Would the solution to this be to just change the wording Hulk's card to say "a red Rage Marker" instead of "the"?
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#511
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Re: The C3G Book of Doctor Doom
Yea I’m on my phone and haven’t gotten to look at Hulk’s exact wording for the Zatana situation but I would say any power that just instructs you to place a marker on Doom’s card if something happens but doesn’t start the game with those markers would give Doom a new marker of his own to track it.
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#512
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Re: The C3G Book of Doctor Doom
DOOM'S WARD
After revealing an Order Marker on the Army Card of a Unique Doctor Doom you control and taking a turn with Doctor Doom, you may take an immediate turn with Kristoff. You may not take any additional turns with any other figures you control. If you MPD Reed's powers, on your next OM turn that round, could you use Fantastic Leader 4 to take turns with possibly 3 other Adventurers (including/excluding Kristoff), then Doom, then again with Kristoff? |
#513
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Re: The C3G Book of Doctor Doom
Yep, seems right. Reed lacks the magical no additional turns language.
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#514
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Re: The C3G Book of Doctor Doom
Thank you!
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#515
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Re: The C3G Book of Doctor Doom
Karat noticed Doom probably shouldn't be able to auto-destroy opponent's occupied VDO's.
SW's recommended change: MYSTIC POWER DRAIN 14 After taking a turn with Doctor Doom, you may choose any opponent's figure adjacent to him. Roll the 20-sided die. If you roll 14 or higher and the chosen figure is a Unique Hero or Event Hero, take one additional turn with Doctor Doom. During this turn and for the rest of the round, Doctor Doom may use any special powers on the chosen figure's Army Card, and cannot choose a Unique or Event Hero for this special power. If you roll 14 or higher and the chosen figure is not a Unique Hero or Event Hero, destroy inflict a wound on the chosen figure and remove a wound from this card. |
#516
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Re: The C3G Book of Doctor Doom
I have a proposal for a wording change up in the sanctum.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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