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  #1  
Old September 24th, 2012, 04:04 PM
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Seattle NHSD 2012

This is a placeholder for the greater Seattle area National Heroscape Day thread.

--
SEATTLE NATIONAL HEROSCAPE DAY at Third Place Commons Meeting Room in Lake Forest Park, WA.

NOVEMBER 3rd (Saturday)


Third Place Commons
Upper Level, Lake Forest Park Towne Centre (near the Food Court)
17171 Bothell Way NE
Lake Forest Park, WA 98155


This is a return to our original Seattle 'Scapers venue.

Registration: 1:00pm PST
First Match: 1:30pm PST

Closing: 9:00pm PST


(Sorry for the late start but this is when the venue was available. There is great food available, so we suggest showing up a little early -- grabbing lunch and then being ready to jump in quickly to the Battle of All Time).


Players will provide their own army, of up to 450-points (No Marvel, but C3V and SoV allowed). 24-hex start zone limit.

C3V and SoV units:
http://www.heroscapers.com/community...ad.php?t=33402
==

Nomad's Maps:
Ruins of Ticalla
http://www.heroscapers.com/community...o=file&id=3779

Mt. Thaelink’s Saddle
http://www.heroscapers.com/community...o=file&id=3778

Morindan Graveyard {modified}
Special Scenario
http://www.heroscapers.com/community...o=file&id=3792

Mist of Loch Laur

Haukeland Archipelago



See Post 12 for Nomad's maps.

--
Kai's Maps:
(Note I am using these maps for inspiration but modifications will be made):

SWAMP (Bleakewoode)
Under the Canopy by Dignan
http://www.heroscapers.com/community...o=file&id=3600

SAND (Lindesfarme)
Cradle of Titans by Dignan {modified}
http://www.heroscapers.com/community...o=file&id=1204

DUNGEON (Anud)
Bad Moon Rising by GameBear
http://www.heroscapers.com/community...o=file&id=3073


LAVA (Volcarren)
Obsidian Playground
http://www.heroscapers.com/community...o=file&id=3800


CASTLE - Elswin "Vampire's Keep"
http://www.heroscapers.com/community...o=file&id=3799


==
RSVP's:

1. obfuscatedhippo
2. Nomad
3. Huskies16
4. felnar
5. longy418
6. passive-assassin
7. forgehammer
8. aubrien-assassin
9. murkee
10. agent dex
11. hutcale18
12. LangStone
13. robbdaman
14. White_Q_Knight
15. Road Rage
16. Master of Disaster



Thanks,
*Kai

Last edited by obfuscatedhippo; November 2nd, 2012 at 06:55 PM.
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  #2  
Old September 24th, 2012, 08:37 PM
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Re: Seattle NHSD 2012

I'm getting excited!

Thanks for organizing this *Kai. Saturday 11/3 works perfectly.

This will give us Puget Sounders an opportunity to hit Portland's 10/20 NHSD tournament. If you are interested in heading south on 10/20 let me know and work out carpools/lodging, etc.

Peace,
Nomad
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  #3  
Old October 13th, 2012, 12:16 PM
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Re: Seattle NHSD 2012

Updated OP with Venue: going back to Lake Forest Park : )

==
Draft: FORMAT

==
EVENT THEME – CONQUEST: VALHALLA

OVERVIEW:
This year we will be trying a new tournament format called “Conquest: Valhalla.” Each player will build and bring their own army totaling no more than 450-points.

Each map will also have a Pre-Made army that one player may use in their match. There will be 10 Pre-Made armies with each assigned to a board that represents one of the lands of Valhalla. The Pre-Made armies will be composed of figures that are of lower-power ranking or from the C3V and SoV custom releases.

PLAYER BUILD ARMY:
For building their own Army, players may select units from any official Heroscape set (except for Marvel) or official promotion (including Samuel Brown). Players may also choose C3V or SoV units that have been released on Heroscapers.com. Once the Army is registered it cannot be altered during the tournament. The army may be up to 450-points.

PRE-MADE ARMIES OF VALHALLA:
The Organizers (Nomad and Kai) will provide 10 Pre-Made armies to represent the lands of Valhalla. Each location will showcase different terrain and expansions from Heroscape backstory/history. The units chosen to compose the Pre-Made armies were based on terrain synergy, power ranking, and theme. A goal of the Pre-Made armies is to bring units into the tournament that seldom see play and to also showcase the new C3V and SoV units that have been released. It also gives participants the chance to play a variety of armies during the event.

For example, the Pre-Made army for Volcarren includes the Obsidian Guards who are great on a Lava-board. They have a very low power-ranking (D) because they are over-priced and are only good on a Lava-board. And because they are Guards who follow Utgar, the addition of Warden-816 adds to their theme. Moltenclaw was added to the team because he fits the lava-theme and also is he is recent release.

Some Pre-Made armies are built using a modified point value for certain units, with a target total of 500-points. Lower-ranked units had their point values adjusted to make them more competitive.

For example, the Pre-Made army for DUNGEON includes the Deepwyrm Drow, who are a solid B- unit. The Drow are strong on a dungeon and shadow board, but without bonding there are still many melee squads that outperform them. We calculated them as a 50-point squad for their Pre-Made army.

With these adjustments, and with the focus of terrain specialized units, the Organizers anticipate that the Pre-Made armies will have an advantage.

Thaelenk Tundra .. Snow & Ice .. Jandar
Jutangard .. Forest (Evergreen Trees) .. Ullar
Ticalla Jungle Jungle Aquilla
Anund .. Dungeon & Shadow .. Vydar / Drow
Volcarren .. Lava .. Utgar / Valkrill
Bleakewoode .. Swamp .. Marro
Lindesfarme .. Hot Sands .. Einar
Laur .. Mountains and Forest .. Jandar
Haukeland .. Islands (Water) ..
Castle Elswin .. Castle .. Utgar / Valkrill

Who gets to play the Armies of Valhalla?
After players are assigned to an opponent and then a map, they should compare tournament records. The player with the lower Win-Loss record has the first option to play the Pre-Made army that is assigned to that map. If they decline the Pre-Made army, they will play their own 450-point army. The second player then has the option of taking the Pre-Made army or simply playing their own army as well.

If both players have the same tournament record, they each roll the twenty-sided die. Highest result has the option to choose the Pre-Made army.
Whomever choses the Pre-Made army must set up their units on the board first. Play then proceeds following Master Rules. Since there is no time limit, players can begin whenever they are ready. Tournament Organizers can be called in for rules questions, disputes, etc.


GAME ASSIGNMENTS – ROLLING RUMBLE


Seattle’s NHSD 2012 will use a Rolling Rumble format.

At the start of the event, all players will register for the event and be given a tournament record sheet. The Organizers will randomly assign the first matches. Matches will not have any time limit – play will continue until only one army remains on the battlefield. After players complete the details of the match on their record sheet they should find another opponent. Available players should choose the next opponent first based on whomever has been waiting the longest for an opponent, then by an open map which both players have not battled on, and then by most similar Win-Loss record. If possible players should not compete on a map they have already played on. If players cannot choose between open maps, roll the twenty-side die. The highest result chooses the map. Players cannot battle the same participant more than once.

The goal of the Rolling Rumble format is to play as many matches as possible and to avoid downtime. There will be a planned break to allow everyone the chance to grab food, snacks, etc.

The player with the best overall record will be awarded the title of Champion of Valhalla.

CONQUEST: VALHALLA
Another element of the Conquest theme is that each map represents one of the historical regions in the world of Valhalla. When a player wins a match on a map, they are considered to have gained ‘control’ of that location.

As part of the tournament record sheet, players will track their battles and the player with the most battlefields (maps) “conquered” (Wins) will be awarded the title of Warlord of Valhalla.

If there is a tie for Tournament Champion, the deciding factor will be ‘control of battlefields’ determined by comparing Win-Losses based on maps.


GOOD SPORTSMANSHIP

Players will exercise good sportsmanship throughout the event. Good sportsmanship includes, but is not limited to:
• Being respectful to your fellow players and organizers, as well as other staff and patrons of The Card Kingdom present during the event
• Treating other player’s figures and property with care and respect
• No Cheating
• No Harassment or Foul Language
• No Stalling (taking longer with your dice rolling or turns than is necessary - to gain an advantage)

The Tournament Organizers reserves the right to ask any disruptive or unsportsmanlike player to leave the event.

Last edited by obfuscatedhippo; October 13th, 2012 at 12:23 PM.
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  #4  
Old October 13th, 2012, 12:22 PM
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Re: Seattle NHSD 2012

Draft: Sample Armies ~

==
VOLCARREN (Lava)
Moltenclaw
Obsidian Guards x3
Warden 816
Isamu


ANUND (Dungeon/Shadow)
Mika Connour
Deepwyrm Drow x3
Drow Chainfighter x2
Elaria the Pale (C3V)
Nakita Agents
Otonashi



CASTLE ESENWEIN (Castle/Road)
Nicholas Esenwein (C3V)
Prey Blood Thralls x3 (C3V)
Skeletons of Annellintia x3 (C3V)
Iskra Esenwein
Rechets of Bogdan


LINDESFARME (Sand)
The Einar Imperium x3
Empress Kiova
Raelin the Kyrie Warrior (SotM)


BLEAKEWOODE (Swamp)
Marro Drudge x4
Marro Gnids x2 (C3V)
Othkurik the Black Dragon
Tul-Bak-Ra


JUTANGARD (Forest)
Master Win Chiu Woo
Shaolin Monks x4
Saylind the Kyrie Warrior
Sylvarris


TICALLA (Jungle)
Fyorlag Spiders x3
Sujoah
Wyvern
Estivara
Myrrdin (c3v)


LAUR
Quasatch Hunters x3
M-43 Resistance Fighers x3 (c3v)
Kira Jax (c3v)
Martial LaHire (c3v)


THAELINK
Dzu-Teh x3
Greater Ice Elemental
Tyrian the Kyrie Warrior (c3v)
Ice Troll Berserker


HAUKELAND (Water/Island)
Venoc Warlord
Armoc Vipers x3
Venoc Vipers x3
Fen Hydra

Last edited by obfuscatedhippo; October 30th, 2012 at 07:55 PM.
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  #5  
Old October 15th, 2012, 07:57 PM
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Re: Seattle NHSD 2012

Hey Seattle players. This thread is super-quiet.

Please RSVP : )
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  #6  
Old October 16th, 2012, 12:06 AM
Longy418 Longy418 is offline
 
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Re: Seattle NHSD 2012

Longy + 1 will be attending for sure. There are a few more from the south that plan on making it as well, I will let them confirm themselves. Looks like a great format. Thanks obfuscatted and Nomad.
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  #7  
Old October 17th, 2012, 11:32 PM
PassiveAssassin PassiveAssassin is offline
 
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Re: Seattle NHSD 2012

Hey y'all- I plan to be there, and I've had a couple friends show interest but I need to confirm with them. I'll post again when I find out.

Darren
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  #8  
Old October 18th, 2012, 11:39 PM
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Re: Seattle NHSD 2012

Good to have you Darren. There are a few more that have indicated via e-mail that they will be coming as well.

If any one else wants a ride down with us to the Portland/Vancouver NHSD tournament, please send me a PM by tomorrow (Friday) by 5PM. I'll be leaving early Saturday morning and returning early Sunday morning (free lodging is available).

Nomad
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  #9  
Old October 21st, 2012, 03:35 AM
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Re: Seattle NHSD 2012

Hey All! I know some will be coming up from the Portland area for this and I was hoping to join the caravan. Let me know details and all and I'll make plans to head up for what will be my first time in Seattle. Couldn't think of any better reason than Heroscape.

C3V and SoV! Fanscape r0xxorz!!
___________________________________
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  #10  
Old October 23rd, 2012, 10:07 AM
Longy418 Longy418 is offline
 
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Re: Seattle NHSD 2012

Longy's + 1 will not be making it more than likely, although I will still be there. Hopefully that seat will get filled from somebody else from the south.
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  #11  
Old October 25th, 2012, 07:15 PM
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Re: Seattle NHSD 2012

Come on Puget Sounders! Last year we had 25 'scapers at our NHSD. As of now, we only have about 10 confirmed.

It will be much more merrier with you! Please join us.

Begging Shamelessly,
Nomad
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  #12  
Old October 26th, 2012, 12:20 AM
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Re: Seattle NHSD 2012

The five maps that I will be bringing . . .

Jutangard: Morindan Graveyard Reduex


Laur: Mists of Loch Laur


Haukeland: Saltwater Swamp of the Haukeland Archipelago


Thaelink: Mt. Thaelink's Saddle v2


Ticalla: Ruins of Ticalla

Last edited by Nomad; October 28th, 2012 at 04:47 PM. Reason: Updating with more maps
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