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  #37  
Old December 29th, 2010, 09:40 AM
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Re: The Book of Quicksilver - Design Phase

Awesome! I'm here if there are any design questions that need to be sorted out, but you've got my trust.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #38  
Old December 29th, 2010, 02:12 PM
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Re: The Book of Quicksilver - Design Phase

Clarification:

Quote:
WHIRLWIND VORTEX SPECIAL ATTACK
Range Special 1. Attack 1 + Special.
Instead of moving and attacking normally, choose an adjacent figure to attack. Move Quicksilver up to six spaces. Quicksilver may not move on to the same space twice and may not disengage from the chosen figure at any point during the Whirlwind Vortex Special Attack. Add 1 die to Quicksilver's attack for each space he moves.
Suppose Quicksilver is engaged with a figure and both are on Level 1. During his WVSA, Quicksilver has to climb. Does he still get +6 dice, even though he may have only moved laterally 1-5 spaces?

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  #39  
Old December 29th, 2010, 03:56 PM
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Re: The Book of Quicksilver - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Clarification:

Quote:
WHIRLWIND VORTEX SPECIAL ATTACK
Range Special 1. Attack 1 + Special.
Instead of moving and attacking normally, choose an adjacent figure to attack. Move Quicksilver up to six spaces. Quicksilver may not move on to the same space twice and may not disengage from the chosen figure at any point during the Whirlwind Vortex Special Attack. Add 1 die to Quicksilver's attack for each space he moves.
Suppose Quicksilver is engaged with a figure and both are on Level 1. During his WVSA, Quicksilver has to climb. Does he still get +6 dice, even though he may have only moved laterally 1-5 spaces?
I'm thinking no. Conceivably he could move one space and then use the next 5 moves to get up to the top of 4 levels of terrain. He'd only actually have moved onto 2 spaces and I don't think the spirit or theme of the power would allow him to get the attack of 6 in that case because he didn't get enough momentum around the defending figure to build up much of a Vortex.

Would the change below help clarify it any better?

Quote:
WHIRLWIND VORTEX SPECIAL ATTACK
Range Special 1. Attack 1 + Special.
Instead of moving and attacking normally, choose an adjacent figure to attack. Move Quicksilver up to six spaces. Quicksilver may not move on to the same space twice and may not disengage from the chosen figure at any point during the Whirlwind Vortex Special Attack. Add 1 die to Quicksilver's attack for each space he moved onto during this Whirlwind Vortex Special Attack.

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...Iron Maiden - The Wicker Man

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  #40  
Old December 29th, 2010, 04:15 PM
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Re: The Book of Quicksilver - Design Phase

That makes sense, and helps to clarify. That's how I'll playtest him.

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  #41  
Old December 29th, 2010, 04:19 PM
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Re: The Book of Quicksilver - Design Phase

Cool. He looks to be fun.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #42  
Old December 29th, 2010, 08:12 PM
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Re: The Book of Quicksilver - Design Phase

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Quicksilver

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this character’s powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS – Prof X and Cyclops; Negative synergy with Sentinel; Movement bonus with Avalanche

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and what are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS - decisions about whether to stay engaged or use the movement bonus and potentially sacrifice the SA next turn

- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS (225). Move is sufficient to usually gain height advantage for normal attack or gain height after normal attack. Sometimes risky to stay engaged for SA.
Spoiler Alert!


_____________________________________________________________

- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS Challenged against squads as a single attack Hero, but moblility allows him to generally dictate where the fight will take place. Useful as a hit-the-closest-squaddie-and-run figure. SA not as useful, because it gives everyone else time to swarm him.

All tests on Badru Valley
Spoiler Alert!


_____________________________________________________________

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS

All tests on Badru Valley

Spoiler Alert!


_____________________________________________________________

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary..
Spoiler Alert!

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; January 15th, 2011 at 04:42 PM.
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  #43  
Old December 29th, 2010, 08:43 PM
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Re: The Book of Quicksilver - Design Phase

Looks like Quicksilver is pretty beefy so far. Cool

Though....

Quote:
TEST 2
Batman-Bruce (200)
Quicksilver wins T3R3 with 2 wounds from Evasive Strike. Batman kept Grappling to force Q to re-engage and risk ES.
Since Q is melee only, doesn't he always risk Evasive Strike? Anytime Bats is attacked within 5 spaces ES gets rolled for if the attacker is in sight. It's not Engagement Strike like like Mystique where re-engaging would matter.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #44  
Old December 30th, 2010, 12:11 AM
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Re: The Book of Quicksilver - Design Phase

Quote:
Originally Posted by Hahma View Post
Looks like Quicksilver is pretty beefy so far. Cool

Though....

Quote:
TEST 2
Batman-Bruce (200)
Quicksilver wins T3R3 with 2 wounds from Evasive Strike. Batman kept Grappling to force Q to re-engage and risk ES.
Since Q is melee only, doesn't he always risk Evasive Strike? Anytime Bats is attacked within 5 spaces ES gets rolled for if the attacker is in sight. It's not Engagement Strike like like Mystique where re-engaging would matter.
First match, Bats tried to play Q straight up melee with his higher normal attack, since he couldn't multiple 'Rang him. When that didn't work, he tried to Bat-Grapple and ping at him with a single 'Rang each turn.

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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  #45  
Old December 30th, 2010, 12:17 AM
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Re: The Book of Quicksilver - Design Phase

Hahma - great job representing the spirit of the power here. I agree with your interpretation and wording tweak.
I'll go ahead and make that change in the OP and link Sir G's playtest, unless that's already been done.
Sir G - thanks for much for stepping up and tackling this one! Results look good so far, but you might want to start testing him at 230 points at this point!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #46  
Old December 30th, 2010, 12:28 AM
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Re: The Book of Quicksilver - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Quote:
Originally Posted by Hahma View Post
Looks like Quicksilver is pretty beefy so far. Cool

Though....

Quote:
TEST 2
Batman-Bruce (200)
Quicksilver wins T3R3 with 2 wounds from Evasive Strike. Batman kept Grappling to force Q to re-engage and risk ES.
Since Q is melee only, doesn't he always risk Evasive Strike? Anytime Bats is attacked within 5 spaces ES gets rolled for if the attacker is in sight. It's not Engagement Strike like like Mystique where re-engaging would matter.
First match, Bats tried to play Q straight up melee with his higher normal attack, since he couldn't multiple 'Rang him. When that didn't work, he tried to Bat-Grapple and ping at him with a single 'Rang each turn.

Yeah, but ES on Batman is Evasive Strike, not Engagement Strike...

317-149
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Pepperony - 14/09/13
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  #47  
Old December 30th, 2010, 12:46 AM
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Re: The Book of Quicksilver - Design Phase

You're right, I'll re-check those two.

EDIT: OK, went back through the notes and restarted from where I screwed up. Playtest sheet updated.

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; December 30th, 2010 at 01:40 AM.
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  #48  
Old January 1st, 2011, 04:14 PM
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Re: The Book of Quicksilver - Design Phase

Added HH vs. Flash and squad tests vs. S.H.I.E.L.D. Agents and Hand Ninja.

Clarification question on WVSA. Suppose there is a fig adjacent to the one that Q is spinning around. Since Q has Superspeed, he can move through all figures. It makes sense to me that he should get to add an attack die for the space the adjacent fig occupies, even though Q can't move "onto" that space.

Is that the intent?

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED

Last edited by SirGalahad; January 1st, 2011 at 04:35 PM.
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