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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#25
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It looks like I will be updating the Synergy charts soon |
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#27
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(Could also, btw, be movement bonding, which, esp. with the attack bonus, could be effective. A ver...) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#28
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I kinda agree. I doubt we'll ever see pure bonding again...wait, the spiders have pure bonding... Well I doubt we'll see it involving very powerful units. This seems like it would be a simple summon. Nonetheless, it will be a great opportunity to field negoksa.
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#32
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I think Truth's statement about innacuracies is accurate, even if Sir Dupuis' powers have changed dramatically.
The Wolves will have a Special Attack that lets them attack from at least 2-3 spaces away, methinks. The Foot Soldiers will probably have a version of Tough against melee attacks, putting them somewhere between the Gorillinators and the Gladiatrons. The elves are probably all bolluxed up. I think Ulginesh is misrepresented in this info, and Emiroon has who-knows-what. I think the defense power is for the staff only, and the Raining Fire ability is probably a Special Attack. I think the Grok Riders have Marro Warlord Bonding, not a Saylind-like summon. The flanking power is a good one! The other powers seem to confusing to really speculate, beyond Phantom Walk and maybe Nijna Disappear. It is clear that the person who wrote this information knew nothing about the game but read the cards. As a friend of mine put it, "I am hearing much that would require a major rewrite of the core rules." |
#33
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#34
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I'm wondering if the Marro Cavalry will actually be of a creature type "Marro", or if they'll be some obscure off shoot.
Specifically, I wonder if you'll be able to grow more of them and activate them through the Hive? This is going to be a great summer. |
#35
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As I posted elsewhere, I am hoping the Regiment have a Bayonet ability--something that perhaps allows a d20 roll to do damage with a successful defense roll (or just a weak form of counterstrike--limited to only a single hit). We'll see of course. I hope it isn't just Melee Defense. (Though, yes, that is most likely.)
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#36
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New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
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