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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #1  
Old January 9th, 2008, 09:20 PM
The Super Atheist The Super Atheist is offline
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Plastic Army Men Customs

You can get like 40-50 for a dollar or two.



Rifle Grunts

4 figure common squad



life 1

move 5

range 6

attack 2

defense 3

points 70 - 80 points?


Flanking Manuever

If a Rifle grunt is destroyed, you may move two others up to 3 spaces each, and move bonuses may be added such as road.







Flamethrower Team

3 figure common squad

Life 1

move 5

range 5

attack 4

defense 4

Flamethrower special attack

basically the same thing as mimring's special, except it has a range of 5.

Exploding flamthrower

When a flamethrower dude is killed by a non-adjacent attack or a disenegagement strike by a figure with more than one range, roll the D20. If you roll a 14 or higher, any figure adjacent to the dead flamethrower guy instantly takes 1 wound, except soulborgs and figures with lava resistence.

How many points?
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  #2  
Old January 9th, 2008, 09:59 PM
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robbdaman robbdaman is offline
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robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun
Can you get them in 1:48 scale though? Most plastic army men are usually a 1:20 something scale.

R~
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  #3  
Old January 9th, 2008, 10:13 PM
The Super Atheist The Super Atheist is offline
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Quote:
Originally Posted by robbdaman
Can you get them in 1:48 scale though? Most plastic army men are usually a 1:20 something scale.

R~
I don't know. probably. The whole point of using Plastic Army men is becuase you only spend a few dollars, and have plenty of extras to melt .
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  #4  
Old January 10th, 2008, 02:39 AM
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STAROCEAN980 STAROCEAN980 is offline
 
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Cool.
I think if you make the flamethrower special 4 range they should be priced at 120 or 110.

How about this?

A 3 figure common squad.

Bazooka Veterans

1 life

5 move

6 range

2 attack

4 defence


Large specialist
When a Bazooka Veteran attacks a large or huge figure add 2 dice to his attack.

Charged Shell
If none of the Bazooka Veterans attack this turn add 1 attack die to this card next turn.

110 points

My maps:

R.I.P. Ugly-Caco
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  #5  
Old January 10th, 2008, 02:24 PM
The Super Atheist The Super Atheist is offline
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Dude, awesome idea.

The assualt veterans should be powerful, but only be able to attack twice a round.

The AA vets should have a bonus attack and range against flyers.
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  #6  
Old January 10th, 2008, 06:01 PM
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STAROCEAN980 STAROCEAN980 is offline
 
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Ok. Got another for you!

Assault Veterans

3 figure common squad.

life 1

move 5

range 6

attack 5

defence 4

Overheat
If all 3 Assault veterans attack this turn only one of them can attack next turn.

100 points

My maps:

R.I.P. Ugly-Caco
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  #7  
Old January 10th, 2008, 07:05 PM
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HS ~ KNT HS ~ KNT is offline
 
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I bought some awhile back to do this to, but they turned out about a head too tall, and annorexic. The figures are so skinny, it's scary.

~Neko: Leaving, sadly. I hope to see you all around. =^-^=

Making Custom Fixes for Heroscape Once more, I will say my camera hates me.
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  #8  
Old January 11th, 2008, 07:30 PM
areo5000 areo5000 is offline
 
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yours
Exploding flamthrower

When a flamethrower dude is killed by a non-adjacent attack or a disenegagement strike by a figure with more than one range, roll the D20. If you roll a 14 or higher, any figure adjacent to the dead flamethrower guy instantly takes 1 wound, except soulborgs and figures with lava resistence.

myn with changes

Exploding flamethrower

When a flamethrower team member is killed by a non-adjacent attack or a disenegagement strike by a figure with more than one range, roll the D20. If you roll a 14 or higher, any figure adjacent to the dead flamethrower team member instantly takes 1 wound, except soulborgs and figures with lava resistence.

sorry i just wanted to fix it
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  #9  
Old January 11th, 2008, 09:28 PM
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Padwhite Padwhite is offline
 
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Quote:
I don't know. probably. The whole point of using Plastic Army men is becuase you only spend a few dollars, and have plenty of extras to melt .
Sorry to hijack the thread, but this reminded me of the hilarious Michael Richards skits on Fridays.

http://www.youtube.com/watch?v=3emNv...eature=related
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  #10  
Old May 13th, 2010, 08:48 PM
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odbo255 odbo255 is offline
 
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Re: Plastic Army Men Customs

Pardon the necro. But I decided to add to this thread rather than start a new thread duplicating the topic.

I've been thinking about this custom for a while. Based on feedback/refinement I may take it to the next step of creating an army card.

ARMY MEN
JANDAR

HUMAN
UNIQUE SQUAD (4 figures)
SOLDIERS
DISCIPLINED
MEDIUM 5

1 LIFE
MOVE 0
RANGE 0
ATTACK 0
DEFENSE 0

REDEPLOY
After moving and before attacking, each Army Man may be moved to any empty space. If they are engaged, they will not take any leaving engagement attacks.

REINFORCEMENTS
After attacking you may roll the 20-sided die. If you roll a 16 or higher, place a previously destroyed Army Man on any empty space. Newly placed Army Men cannot move or attack this turn.

Items for trade
Heroscape lives on: 3FG C3G C3V CHCG24 CMSP NM24 SoV
Tournament Maps: BoV WoV
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