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  #361  
Old February 21st, 2021, 12:39 AM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by Cleon View Post
Wow you have a lot of new maps that are really hot. All use VW?
You got it. I hereby call these new maps, "The Lake of Fire and Brimstone".

EDIT: Thank you so much admins!

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Last edited by Flash_19; February 21st, 2021 at 09:58 AM.
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  #362  
Old March 7th, 2021, 10:22 AM
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Re: Flash_19's Maps: Map Overload 2/2/2021

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Originally Posted by Flash_19 View Post
Thanks guys! I appreciate you both passing that on to me. If you feel like it, I'd love to hear any thoughts if you do play on them!
Finally did manage to put a map up again, and so far Aeon has been great to play on. Really solid map, would recommend.


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  #363  
Old March 7th, 2021, 07:50 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by Flash_19 View Post
Thanks guys! I appreciate you both passing that on to me. If you feel like it, I'd love to hear any thoughts if you do play on them!
Finally did manage to put a map up again, and so far Aeon has been great to play on. Really solid map, would recommend.
Thanks so much for letting me know! Glad to hear you've enjoyed it.

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  #364  
Old March 10th, 2021, 05:39 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

I appreciate the attention to detail on the top level to add the extra space to one side to compensate for moving around different sized ruins.


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  #365  
Old March 12th, 2021, 09:50 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by NecroBlade View Post
I appreciate the attention to detail on the top level to add the extra space to one side to compensate for moving around different sized ruins.
That's good to know, thanks!

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  #366  
Old May 6th, 2021, 12:20 AM
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Re: Flash_19's Maps: Map Overload 2/2/2021

These maps were designed for the ScapeCon Map Contest:

Honor
Requires 1x RotV, 1x TT, 1x FoA



Desolation
Requires 2x SotM, 1x TJ

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  #367  
Old August 2nd, 2021, 12:42 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

What's your snow and ice rules for Honor?

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  #368  
Old August 2nd, 2021, 12:57 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by itsbuzzi View Post
What's your snow and ice rules for Honor?
Regular snow and ice. Heavy snow might work well enough, but I didn't design it with that in mind.

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  #369  
Old September 25th, 2021, 08:17 AM
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Re: Flash_19's Maps: Map Overload 2/2/2021

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Originally Posted by itsbuzzi View Post
What's your snow and ice rules for Honor?
I have the same question for Mist & Shadow!
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  #370  
Old September 25th, 2021, 11:13 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by Typhon2222 View Post
Quote:
Originally Posted by itsbuzzi View Post
What's your snow and ice rules for Honor?
I have the same question for Mist & Shadow!
I designed it as regular snow and ice. Slippery ice would be particularly rough, with heavy snow being only slightly better.

Sorry I didn't include that in the build instructions!

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  #371  
Old September 26th, 2021, 06:07 PM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by Flash_19 View Post
Quote:
Originally Posted by Typhon2222 View Post
Quote:
Originally Posted by itsbuzzi View Post
What's your snow and ice rules for Honor?
I have the same question for Mist & Shadow!
I designed it as regular snow and ice. Slippery ice would be particularly rough, with heavy snow being only slightly better.

Sorry I didn't include that in the build instructions!
Thanks! I always assume regular unless otherwise specified, but wanted to make sure.

It's a shame that the LAST thing most maps need is terrain that slows movement..... I wonder how many competitive/balanced maps have ever been made with heavy snow and slippery ice....
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  #372  
Old September 27th, 2021, 08:38 AM
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Re: Flash_19's Maps: Map Overload 2/2/2021

Quote:
Originally Posted by Typhon2222 View Post
Quote:
Originally Posted by Flash_19 View Post
Quote:
Originally Posted by Typhon2222 View Post
Quote:
Originally Posted by itsbuzzi View Post
What's your snow and ice rules for Honor?
I have the same question for Mist & Shadow!
I designed it as regular snow and ice. Slippery ice would be particularly rough, with heavy snow being only slightly better.

Sorry I didn't include that in the build instructions!
Thanks! I always assume regular unless otherwise specified, but wanted to make sure.

It's a shame that the LAST thing most maps need is terrain that slows movement..... I wonder how many competitive/balanced maps have ever been made with heavy snow and slippery ice....
I never make an assumption as 80% of the time there are specifications somewhere either in the instructions or in a post pertaining to the map. According to my list of "competitive" maps (maps used at Gencon, Scapecon, inducted into WoS, BoV or ARV) there are:

0 maps using both heavy snow and slippery ice
3 maps using only Heavy Snow
1 map using only slippery ice Winter Holdout
12 maps using normal for both
2 maps unknown

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