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Maps & Scenarios Battlegrounds and scenarios |
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#25
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Re: Flash_19's Maps & Scenarios
I'm not too worried about that choke-point with the new pillar. It was already a chokepoint because the space used to be lava, and you can only very slightly move through that more easily than a pillar. It's just more noticeable now. Overall I think your changes are probably good. I'll admit that I have a very mild preference for the original version, but that might be due to some kind of weird attachment, because I have absolutely no good reason to mildly prefer it.
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Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#26
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Re: Flash_19's Maps & Scenarios
My thoughts EXACTLY! Lol I was thinking that and can’t put my finger on it. I think part of it may be the aesthetics. I think without that extra pillar it makes it look a little “better” for some reason.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#27
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Re: Flash_19's Maps & Scenarios
@Flash_19
you of course can make the decision on how to proceed, but the more I keep looking at it, the more I prefer the original version if Renoc Ruins. I think it’s really just that pillar you added. I liked it better without it. You could keep the other changes, but I do definitely like it better without the extra pillar. I think you’ve designed the map well enough that Melee shouldn’t have a problem charging across to Contest the opponent...and the defense glyph will definitely help with that. Your call, it’s just I can’t stop thinking about it hah...weird right?!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#28
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Re: Flash_19's Maps & Scenarios
Quote:
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#29
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Re: Flash_19's Maps & Scenarios
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#30
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Re: Flash_19's Maps & Scenarios
Quote:
That map was a fun one to make. As for Ruins of Rennoc, it might not look it from the picture, but this map is small, and troops get into the action fast. I had gotten some feedback about the interesting use of road before - and I know it's unconventional - but as I've tested it, I've liked how it's turned out. So, yeah, it is more aesthetic, and will only help with lateral movements, but with the size and flow of the map, I'm not too worried. But, we'll see with further playtesting. |
#31
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Re: Flash_19's Maps & Scenarios
I did like the idea of the lateral road at first, but elevation changes going perpendicular to it looked like they could be tricky in places. These were all just quick impressions really, though, so playtesting is certainly more valuable than my opinion.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#32
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Re: Flash_19's Maps & Scenarios
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#33
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Re: Flash_19's Maps & Scenarios
Looks cool flash. I like symmetrical 3 player maps
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#34
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Re: Flash_19's Maps & Scenarios
Ooo I like this map too! Maybe I’ll set this up for our 3-player game day
@TREX
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#35
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Re: Flash_19's Maps & Scenarios
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#36
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Re: Flash_19's Maps & Scenarios
Hey Flash, before I post the maps for my tournament this Saturday, can you post an updated Jandar's Summoning Circle, suitable for use without glyphs? You know, in case you happen to have one.
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