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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2041
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Re: The Pre-SoV Workshop
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My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#2042
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Re: The Pre-SoV Workshop
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Mechanically, it provides a decision point for the opponent. Attacking Exorrin is always a (slight) risk. But when he's at 3 wounds, attacking any of the Greenscales becomes a bigger risk, forcing you to take the smaller risk. It just provides some strategy for the opponent for when you attack the squad vs. the hero. Thematically, he only becomes desperate when he feels like he's dying himself (half life). If I took the threshold away, it would be more reminiscent of Zogross (the whole foil idea) and that might be good. It does make the opponent's decision a lot more straightforward, although not entirely so. As to dok's question, it was not supposed to work with your own figures killing Greenscales. That will go away in the next version, good catch. |
#2043
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Re: The Pre-SoV Workshop
SF, I hope that this post didn't get lost in the sauce.
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#2044
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Re: The Pre-SoV Workshop
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#2045
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Re: The Pre-SoV Workshop
Ok. But nothing to add about the two "taking wounds" powers, other than your comments about him being a sort of mirror of Zogross? That's fine.
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#2046
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Re: The Pre-SoV Workshop
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It's a "damned if you do, damned if you don't" that mirrors Zogross' forcing you into taking the opportunity strike. |
#2047
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Re: The Pre-SoV Workshop
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I think there is some confusion when we judge on theme or people talk about concepts like the Iron Triangle on how far to go to marry the miniature to mechanics and theme. For me at least, it is much more important to convey the proper feeling of the model than to add some marginal power to include a tiny quirk. |
#2048
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Re: The Pre-SoV Workshop
I also try to keep in mind figures like Valguard. The guy has a lizard arm (it's in his bio, even!) And no power to go with it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2049
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Re: The Pre-SoV Workshop
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#2050
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Re: The Pre-SoV Workshop
I think Valguard is largely misunderstood. His bio calls out how his alien lizard arm gives him great "stamina" and increases his "blood lust," so I believe that is reflected in his high Life and his First Assault. Valguard was the only human with higher than 6 life for a reason (until Tandros Kreel came around but he has magic items). Still, he's a good example that you don't need an explicit power called "ALIEN LIZARD ARM" to capture the theme of his figure.
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#2051
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Re: The Pre-SoV Workshop
I'm pretty close to submitting this to the SoV, so this is more of a polish up post than anything else. I wanna make sure I'm not missing anything glaringly obvious. I feel very good about where Jakaw stands. His availability is ~60 units after a quick glance at markets today and in an attempt to flesh out the Beakfaces a little more with available figures, I think I've found a good one.
Now before anyone goes crying that his Reckless Battle Rush is OP...I should point out that it's actually not in many cases. It definitely assists in his ability to hop out early game and grab a glyph, as well as a the occasional rush forward before the initial strike...but keep in mind this is before each round and there's no guarentee you'll win initiative. In practice, especially if he's on a glyph, you actually don't want him to use it, unless you're taking a risk to rush into an engagement if you win initiative. Which would then help his case, because he is being played recklessly as his personality and ability states. Notably, he does no have Glide, which is more because he's weighed down by armor and weapons, which also makes him perfect for running in and tying down units briefly while units arrive. His almost exact comparison would be Brave Arrow who at 50 points also carries a good punch, has a movement bonus, has an ability against ranged attacks but also increases attacks of those around him. Statistically Jakaw is the same with abilities very similar to Brave Arrows. His creativity and uniqueness are fun and exciting to play with his battle rush alteration as well as his conditional normal attack that isn't quite a double-attack and isn't quite a Reckless second swing like Martial La Hire. Of course, his use and viability is much more prominant with the potential additions of the Beakface Archer and Beakface Rogue, but even still, adding a lower point hero to the faction with fun unique abilities that can still be used and activated without the Archers help, make him a good addition to the game. I'm pretty sold on his design...so not asking for any major reworking here...but of course all opinions are welcome. Thoughts please? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2052
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Re: The Pre-SoV Workshop
Looks pretty solid. He's almost guaranteed to wound with each attack, but it's only a single attack. Stats remind me of the Drow Chain Fighter, but with more HP, and without a ranged ability. Added points for the additional HP, but he isn't a common so not too pricey. All looks good to me. If playtesting has gone well, I'd love to see him run through the SoV.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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