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  #13  
Old September 9th, 2022, 11:40 PM
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Sheep Sheep is offline
was heroscaper2010. Now Beep, Beep, I'm a Sheep
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

My submissions!


Requires: 1 RotV, 2 M:TCB, and 1 TJ
.PDF Download


Requires: 1 BftU, 2 M:TCB, and 1 RttFF
.PDF Download

Last edited by Sheep; October 3rd, 2022 at 02:18 PM. Reason: Final update for Shaolin Monastery
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  #14  
Old September 12th, 2022, 10:21 AM
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Thanks for running this, Tommy!
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  #15  
Old September 12th, 2022, 03:29 PM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

My Submissions!


Thermal Shock
Terrain Sets: 2x MtCB, 2x TT
.pdf Download
.hsc Download

----------

Now I gotta go make a map thread, lol.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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Last edited by Vydar_XLIII; September 29th, 2022 at 10:24 AM. Reason: Withdrawing It Burst from the Sewer
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  #16  
Old September 15th, 2022, 11:55 PM
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Typhon2222 Typhon2222 is offline
now with morh frostrating pun-ishment
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

My submission.

Thanks for organizing this, @MegaSilver .

Nightfall Download PDF
Uses: 2 M:TCB, 1 BftU, 1 RttFF


Last edited by Typhon2222; October 3rd, 2022 at 08:21 PM. Reason: Updated image after tweaking map.
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  #17  
Old September 15th, 2022, 11:59 PM
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MegaSilver MegaSilver is offline
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Quote:
Originally Posted by Typhon2222 View Post
My submission.
You mean your first submission, right?
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  #18  
Old September 16th, 2022, 08:39 PM
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Ericth74 Ericth74 is online now
Setting the Table for Super
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

A map to rep C3G, clearly too big for you guys but I had fun building it.

Sokovian Aftermath

Map uses: RotV, MtBC x2



What the map would look like with C3G touches
Spoiler Alert!


Good luck to everyone who enters!

Last edited by Ericth74; October 9th, 2022 at 03:53 PM.
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  #19  
Old September 16th, 2022, 08:55 PM
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Typhon2222 Typhon2222 is offline
now with morh frostrating pun-ishment
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Quote:
Originally Posted by MegaSilver View Post
Quote:
Originally Posted by Typhon2222 View Post
My submission.
You mean your first submission, right?
Hah hah, thanks @MegaSilver . Maybe!
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  #20  
Old September 17th, 2022, 07:56 PM
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Dysole Dysole is offline
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Here We Go

Y'all asked me for 5x Marvel Map. Behold my latest monstrosity.

Yo Dawg I Heard You Like Marvel So We Put Some Marvel In Your Marvel So You Can Marvel While You Marvel

Requires Marvel: The Conflict Begins x5



~Dysole, who will submit another one once she has another cursed idea
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  #21  
Old September 17th, 2022, 08:47 PM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Its the Comic Sans for me.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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  #22  
Old September 17th, 2022, 09:04 PM
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Dysole Dysole is offline
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Have You Just Now Noticed?

Quote:
Originally Posted by Vydar_XLIII View Post
Its the Comic Sans for me.
All my map titles are in Comic Sans.

~Dysole, who doesn't do half measures
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  #23  
Old September 17th, 2022, 09:10 PM
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A3n A3n is offline
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Hey, what are the size restrictions for this contest? Last time I entered a contest judged by ARV it was deemed too large (I like large maps personally). I see a lot of submissions in the ARV that are hex shaped is that a preference for them?
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  #24  
Old September 18th, 2022, 12:11 AM
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Vydar_XLIII Vydar_XLIII is offline
 
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Re: ScapeCon III Marvelous Map Contest: Maps Due Oct 9th, 20

Quote:
Originally Posted by A3n View Post
Hey, what are the size restrictions for this contest? Last time I entered a contest judged by ARV it was deemed too large (I like large maps personally). I see a lot of submissions in the ARV that are hex shaped is that a preference for them?
There aren't any specified size requirements / restrictions. But since these are for 1v1 tournament play. I'd say something in the range of 13-15 hexes between start zones and 15-17 across the middle / widest point is a pretty good rule of thumb to start with.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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