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  #13  
Old August 17th, 2009, 06:19 PM
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Re: Viper Strategy

The problem with this approach is that with only one squad of each kind of Viper, they have no punch. Vipers are a swarming unit, meant to overwhelm the opponent. With just 3 figures of each, they are immediately weakened by any loss and will become a less effective OM right away. The ONLY way this would work out is with a series of successful Frenzies, and frankly, that's not strategy - that's just hoping for a miracle.


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  #14  
Old August 17th, 2009, 08:44 PM
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Re: Viper Strategy

Quote:
Originally Posted by CheddarLimbo View Post
The problem with this approach is that with only one squad of each kind of Viper, they have no punch. Vipers are a swarming unit, meant to overwhelm the opponent. With just 3 figures of each, they are immediately weakened by any loss and will become a less effective OM right away. The ONLY way this would work out is with a series of successful Frenzies, and frankly, that's not strategy - that's just hoping for a miracle.
Well put!


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  #15  
Old August 18th, 2009, 09:47 AM
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Re: Viper Strategy

Quote:
Originally Posted by Heroscape Elffy View Post
Quote:
Originally Posted by MegaSilver View Post
This seems really close to trying to be a Strategy Article, without the name. You should of consulted someone before even posting this. Also, someone already has made a strategy article for the vipers.

Try to clean up whatever you can salvage of this, for too many problems exist.

MegaSilver, Unit Debate Master
This is not even CLOSE to a Strategy Article. The Strategy Articles go very in depth in one unit. And the people who write them know what they're doing.

This 'strategy'? I believe this would be called a flop. The vipers just don't stay alive long enough to do much, in most cases. Scratch the Vipers, and just use Romans.
We agree on the same thing. It should of never been posted.

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  #16  
Old August 18th, 2009, 11:01 AM
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Re: Viper Strategy

You want some Viper strategy? Here it is - worry about how many times your opponent can attack you, not how hard they attack.

If your opponent has units that can attack 4 or more times per turn, you're in a lot of trouble unless your D20 is really hot, or you're playing some sweet bait & switch games....

....which brings me to how to play the Vipers: bait. Everyone knows the Venoc Vipers can't block anything. So, the only way to keep them alive is to make sure they aren't shot or swung at. Also, once they start being attacked, they need to be able to replace their fallen quickly. How do you do that? Simple - you don't use them until they can reach the opponent in one move. You use some other unit to bait the opponent in, and then you switch to the Vipers once they can reach. And, by the way, 9 move can reach quite far.

Once you've accomplished this, it's far easier to swarm your opponent with Vipers. Any successful Frenzies become a nightmare for your opponent to deal with.

So, how do you bait in the opponent? You need to use a ranged unit that forces the opponent to close in. Hmmmm.... I wonder who that could be?

Krav Maga Agents - 100
Raelin - 180
Venoc Warlord - 300
Venoc Vipers x5 - 500, 20 hexes

Move out Raelin on turn 1, then just load up the Krav. Kill as much as you can while back-pedalling, bringing the opponent's figures to you. Once they're in range, activate the Vipers.

In a match that didn't have a starting zone restriction, it would be fun to try Krav + Vipers x10 at 500 points, 33 hexes...

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  #17  
Old August 18th, 2009, 11:04 AM
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Re: Viper Strategy

Quote:
Originally Posted by killercactus View Post
You want some Viper strategy? Here it is - worry about how many times your opponent can attack you, not how hard they attack.

If your opponent has units that can attack 4 or more times per turn, you're in a lot of trouble unless your D20 is really hot, or you're playing some sweet bait & switch games....

....which brings me to how to play the Vipers: bait. Everyone knows the Venoc Vipers can't block anything. So, the only way to keep them alive is to make sure they aren't shot or swung at. Also, once they start being attacked, they need to be able to replace their fallen quickly. How do you do that? Simple - you don't use them until they can reach the opponent in one move. You use some other unit to bait the opponent in, and then you switch to the Vipers once they can reach. And, by the way, 9 move can reach quite far.

Once you've accomplished this, it's far easier to swarm your opponent with Vipers. Any successful Frenzies become a nightmare for your opponent to deal with.

So, how do you bait in the opponent? You need to use a ranged unit that forces the opponent to close in. Hmmmm.... I wonder who that could be?

Krav Maga Agents - 100
Raelin - 180
Venoc Warlord - 300
Venoc Vipers x5 - 500, 20 hexes

Move out Raelin on turn 1, then just load up the Krav. Kill as much as you can while back-pedalling, bringing the opponent's figures to you. Once they're in range, activate the Vipers.

In a match that didn't have a starting zone restriction, it would be fun to try Krav + Vipers x10 at 500 points, 33 hexes...
I never thought of using the "bait and switch" strategy. Thanks!

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  #18  
Old August 21st, 2009, 03:09 PM
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Re: Viper Strategy

personally I would like the vipers but igf you ru into death walker 8000 it will turn into a massacre
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  #19  
Old August 21st, 2009, 03:23 PM
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Re: Viper Strategy

I agree with what most people are saying
" 1 common squad in any army is bad news.":
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  #20  
Old August 21st, 2009, 06:06 PM
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Re: Viper Strategy

Quote:
Originally Posted by Knight of Feylund View Post
I agree with what most people are saying
" 1 common squad in any army is bad news.":
There are a few circumstances where I think it's okay, but it's mostly in a drafting situation.

9 times out of 10, the strength and value of any Common squad comes from having multiple cards. EXPECIALLY with a squad of 0 Defense figures.


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  #21  
Old August 21st, 2009, 08:06 PM
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Re: Viper Strategy

Quote:
Originally Posted by CheddarLimbo View Post
Quote:
Originally Posted by Knight of Feylund View Post
I agree with what most people are saying
" 1 common squad in any army is bad news.":
There are a few circumstances where I think it's okay, but it's mostly in a drafting situation.

9 times out of 10, the strength and value of any Common squad comes from having multiple cards. EXPECIALLY with a squad of 0 Defense figures.
For example, the Protectors of Ullar can operate on just one squad, as longs as you use your order markers wisely. They can get a lot done in one turn, and usually die by the next.
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  #22  
Old August 21st, 2009, 08:18 PM
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Re: Viper Strategy

Since when are people not allowed to post their own strategy articles? This has no resemblance to the "official" strategy articles whatsoever. I would encourage searching for other threads on the issue first, unless your idea is altogether novel. Contributors are provided that status if they wish to upload with permission of the admins. Give the guy a break.

I don't think the army originally posted would hold up very well against most armies, and refer to some of the other posts for what I think are better ways to use the viper army.

Quote:
Originally Posted by MegaSilver View Post
This seems really close to trying to be a Strategy Article, without the name. You should of consulted someone before even posting this. Also, someone already has made a strategy article for the vipers.

Try to clean up whatever you can salvage of this, for too many problems exist.

MegaSilver, Unit Debate Master
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  #23  
Old August 21st, 2009, 08:22 PM
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Re: Viper Strategy

Exactly as I said before. I've posted a couple strategy...ish things. If anyone has ever read one of the in depth reviews, they'll notice that at the beginning of the post it says 'Please do not use THIS FORMAT without the permission of the Writer Circle.' Not 'Please do not make any strategy articles.'
Quote:
Originally Posted by pinche_guey View Post
Since when are people not allowed to post their own strategy articles? This has no resemblance to the "official" strategy articles. Contributors are provided that status if they wish to upload with permission of the admins. Give the guy a break (though I don't think the strategy would work very well against most armies).

Quote:
Originally Posted by MegaSilver View Post
This seems really close to trying to be a Strategy Article, without the name. You should of consulted someone before even posting this. Also, someone already has made a strategy article for the vipers.

Try to clean up whatever you can salvage of this, for too many problems exist.

MegaSilver, Unit Debate Master
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  #24  
Old August 25th, 2009, 09:10 AM
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Re: Viper Strategy

He's perfectly at liberty to post some strategy ideas. We just ask that, if someone wants to write an official "Unit Strategy Review", and call it that, that they run it through the Unit Strategy Reviewers' Circle first.

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