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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


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  #493  
Old March 30th, 2019, 11:42 PM
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Re: NEW CONTEST - Triple Play Frenzy

Quote:
Originally Posted by Br1an View Post
Here's my second submission:
I rebuilt this one entirely 4 times before I was happy with it. I wanted to go with a much crazier mish-mash of themes and expansions with my second submission, so I only used 1 of any expansion/master set.

Scoria Tribunal - Tournament
1 RotV
1 Sotm
1 Fota
1 VW
1 TJ

Scoria; a harsh, unforgiving wasteland. An ancient civilization, reclaimed by the marshy and molten terrain. Now prisoners of Valhalla are grouped into thirds and sent to the desolate planet to fight to the death amongts the ruins. Only the survivors of the winning team are pardoned. It is a frantic, unforgiving rush for bloodshed.

This looks great man. Thanks for the submission. Sometimes mash ups of terrain combos work out pretty well.
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  #494  
Old March 31st, 2019, 10:42 AM
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Re: NEW CONTEST - Triple Play Frenzy

Thanks @Br1an for another great submission!

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  #495  
Old March 31st, 2019, 10:45 AM
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Re: NEW CONTEST - Triple Play Frenzy

Today is the last day to get your submissions in!!!

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  #496  
Old March 31st, 2019, 04:17 PM
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Re: NEW CONTEST - Triple Play Frenzy

Sunken Outpost

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Is it an Abomination? Probably, but I wanted to make it.
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  #497  
Old March 31st, 2019, 05:01 PM
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Re: NEW CONTEST - Triple Play Frenzy

Nice!
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  #498  
Old March 8th, 2020, 02:52 PM
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Re: New contest - spartan scrolls

NEW CONTEST:



All right everyone, it's been a long break, but we're back in action with another exciting map building contest. We’re calling on all map builders to come up with competitive, tournament worthy maps and to submit them here for scoring. In the end, 10 maps will be chosen as the best and of the 10, #1 will be given a very high quality prize. And believe me, you don't wanna miss out on this! We've designed and prepared custom ARV DICE for the winner! Here are the 2 options the winner will be able to choose from. The set will be a full set of 12, 6-sided dice.

Option #1:

Option #2:

Why are we doing this?
It's time to have another contest and keep the excitement going with new and fun maps. Specifically we want this contest to challenge map makers to be lean and deliberate with every terrain piece. Restricting yourself to 1MS and 1 Exp can be quite difficult at times when trying to make a balanced map for tournament play.

Submissions Accepted Starting...
March 11th, 2020
Submissions will be due...
April 8th, 2020 @11:59pm MST

Guidelines
  1. This map contest will have a few changes from our normal guidelines in the OP:
    • Map submissions can have no more than 1MS and 1 Expansion to build.
    • Submissions can be previous maps you've built
    • For this contest BftU and SotM will not be considered expansions. Exception: you can build a map with BftU X2
  2. Maps MUST have a backstory as you submit the map. Help us envision being there, and the story behind it. It can be as simple as a couple sentences or much longer, but we want to see more than just the map itself.
  3. Remember to keep map design focused on the theme. This theme is fairly vague because we'd like to see some unique creativity with this one.

Scoring

ALL maps submitted will be revised and scored according to the following Rubric:
  • Aesthetics/Creativity(originality of build/looks good): 10pts
  • Balanced (doesn't favor one build over another): 20pts
    Maps should not heavily favor any one special ability to the point that it makes the map non-competitive if an army does not contain that ability (i.e. range, flying, etc.)
  • Fits Theme & Good name: 10pts

    Total: 40pts

*The sitting judges scoring the maps:
@Sir Heroscape
@Nomad
@BiggaBullfrog
@Flash_19
@Robber (Emeritus)
@TREX (Emeritus)
@Tiranx (Emeritus)

*Each map will have a rubric filled out, one from each judge. All the scores will then be averaged for one final score for that map.

*At the end of the deadline, the top 10 maps will be chosen and posted. A PUBLIC POLL will then be opened for the community to vote on the best map out of the top 10. The map winner will be posted after a week long poll and the prize awarded.

Map Building Tips for Competitive Design (from the judges)
1. avoid putting Power Glyphs on height (exceptions may be made depending on the build)
2. Double-spaced figures must be able to access all glyphs
3. Glyphs should not be able to be reached turn 1 by 5 or 6 move figures
4. avoid too much elevation close to the start zone (exceptions may be made depending on the build)

Map Building Checklist: For Competitive Balance
Take into consideration:
  1. Does Raelin break this map?
    Look for spots she can fly to on turn 1. Can she get onto a single-hex height position? Can she get next to a jungle bush? Can she protect a glyph holder, or two glyph holders for that matter? Can she remain on height on an easily defendable position? These are types of things you want to look for
  2. Does a Dragon build break this map?
    Can a Dragon fly and turn 1 attack the opponents startzone? Not always unbalanced, but can be if the position is easily defendable or on height. You also have to consider how dragons fly and shoot. Could a dragon fly from perch to perch and remain unengaged while shooting an opponent?
  3. Do rats break this map?
    Look for choke points. Are there any areas where 1 or 2 rats could block an oncoming army and virtually lock the board down without much of a contest? Are the glyphs too easily obtained/defended by rats?
  4. Is it impossible to place the hive in the start zone?
  5. Is it too easy for pods to set up?
    There are many competitive builds that are played by finding a position and simply holding it while the opponent advances to attack. Consider finding areas where an army could easily set up their pod without being contested by an opponent, or where a position is too easily defendable from height.
  6. Is it too easy to defend/control glyphs?
    Generally speaking, you'll want at least 2-3 positions where an opponent can attack a glyph holder and even better if from height. Glyphs should be in a spot relatively equidistant from each startzone and in a fairly weak position. Glyph holders should be at a disadvantage.
  7. Is there elevation in the start zone?
  8. Can move 5 or 6 figures reach glyphs on turn 1?
  9. Are there too many choke points?
    Basically what was stated on the rats question. Look for too many narrow areas where map flow could get clogged down and hinder an army's ability to move and develop.
  10. Are you unable to develop armies quickly?
    This is harder to describe...but basically maps should allow your army to reach midmap at least by turn 3. Maps that hinder movement so much that fighting doesn't happen till Round 2 will make games slow and arduous. Develop maps that figures can move through without too much restriction. Too many elevation changes can cause problems with development.

If you can answer yes to 2 or more of these questions, you’ll likely want to revise your map. For more details on the above list, refer to Biggabullfrog's recent article on 10 Tips for Map Building
Prizes
ARV custom dice set (pick 1 option)!
Spoiler Alert!


Known Mapmakers
@TheSparkleInYourWater @Cleon @Skylord163 @TheEpicAlpaca @capsocrates @Tornado @Dad_Scaper @Colorcrayons @Dignan @All Your Pie @Annerios @arp12 @Bengi @BiggaBullfrog @Blodshogams @Browncoat @Buddy Lee @Cavalier @cavie @dok @Eclipse @Elstree @nyys @Fedex worker @Filthy the Clown @GaryLASQ @GeneralRolando @Hahma @Nadi @Hex_Enduction_Hour @hivelord @j-Bird @Jexik @killercactus @Killometer @kolakoski @kriegskeks @Lamaclown @legoboy @lonewolf @mad_wookiee @master4sword @MegaSilver @Mooseman @NecroBlade @Obsidian @ollie @pauldragon @peteparkerh @quozl @rednax @Retlaw @robbdaman @Robber @R˙chean @rym @Ryougabot @'Scaper94 @Shades fan @Sherman Davies @skyknight @Scapemage @srmalloy @stubobj @SuperflyTNT @Swamper @Taelord @tannergx @The CEE @tom @twilkerson @Typhon2222 @Viegon @Warlord Alpha @Wind Lane @Yodaking @zanter
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  #499  
Old March 8th, 2020, 03:08 PM
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Re: NEW CONTEST - The Spartan Scrolls

Cool dice!
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  #500  
Old March 8th, 2020, 03:12 PM
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Re: NEW CONTEST - The Spartan Scrolls

Quote:
Originally Posted by Yodaking View Post
Cool dice!
We think so too and their up for grabs!
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  #501  
Old March 8th, 2020, 04:43 PM
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Re: NEW CONTEST - The Spartan Scrolls

To all our mapmakers, please feel free to post maps to your individual map threads and tag the judges in the post if you'd like feedback. Getting feedback early can make a big difference, and we'd highly recommend you do it just in case you overlooked something. If you choose to get some feedback, please make sure you've posted a good picture (maybe even a few), so we can get a good feel for the map. You may even consider posting the .hsc file.

Happy map making!

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  #502  
Old March 8th, 2020, 05:00 PM
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Re: NEW CONTEST - The Spartan Scrolls

May make an attempt for this one. I'm unclear on what the theme we're aiming for is, though. Is there any info on that beyond the name of the contest?
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  #503  
Old March 8th, 2020, 05:02 PM
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Re: NEW CONTEST - The Spartan Scrolls

I like the tips. Is that a new feature? I might try this one. I appreciate having a month to work on it. The dice are gorgeous!

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  #504  
Old March 8th, 2020, 05:40 PM
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Re: NEW CONTEST - The Spartan Scrolls

Quote:
Originally Posted by All Your Pie View Post
May make an attempt for this one. I'm unclear on what the theme we're aiming for is, though. Is there any info on that beyond the name of the contest?
There’s less of a theme on this one and more focus on the challenge: competitive maps with limited terrain.
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