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  #25  
Old August 5th, 2010, 07:19 PM
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Felindar Felindar is offline
 
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Re: Romulan Commander male - Brainstorm

I will leave things sit till Sat. and work up a new writeup.

Chage to Loyal
Get rid of bonding
Change bonding to something else like move as one
Change Secret plan to constant inish bonus


Vote yey or nay and let me know what you think.

Pete

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  #26  
Old August 5th, 2010, 08:01 PM
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Re: Romulan Commander male - Brainstorm

Quote:
Originally Posted by Felindar View Post
I will leave things sit till Sat. and work up a new writeup.

Chage to Loyal
Get rid of bonding
Change bonding to something else like movement bonding
Change Secret plan to constant inish bonus


Vote yey or nay and let me know what you think.

Pete
Sounds good, yey!

Pete
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  #27  
Old August 6th, 2010, 12:50 AM
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Re: Romulan Commander male - Brainstorm

Quote:
Originally Posted by Felindar View Post
I will leave things sit till Sat. and work up a new writeup.

Chage to Loyal
Get rid of bonding
Change bonding to something else like move as one
Change Secret plan to constant inish bonus


Vote yey or nay and let me know what you think.

Pete
I think this is a move in the right direction.
Yea. I anxiously await your write up.


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  #28  
Old August 6th, 2010, 01:06 AM
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Re: Romulan Commander male - Brainstorm

Quote:
Originally Posted by mac122 View Post
Quote:
Originally Posted by Felindar View Post
I will leave things sit till Sat. and work up a new writeup.

Chage to Loyal
Get rid of bonding
Change bonding to something else like move as one
Change Secret plan to constant inish bonus


Vote yey or nay and let me know what you think.

Pete
I think this is a move in the right direction.
Yea. I anxiously await your write up.
I concur.
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  #29  
Old August 6th, 2010, 09:06 AM
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SirGalahad SirGalahad is offline
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Re: Romulan Commander male - Brainstorm

Yes and also to him being unique.

I know that I do not know.
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  #30  
Old August 8th, 2010, 12:10 PM
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Felindar Felindar is offline
 
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Re: Romulan Commander male - Brainstorm

Commander Keras Trekscape





The figure used for this unit is a Heroclix figure to be determined after their release.



TBA



Background:
TBA



Commander Keras

Romulan Star Empire
Romulan
Unique Hero
Commander
Loyal

Medium 5
LIFE 6
MOVE 5
RANGE 4
ATTACK 4
DEFENSE 4
POINTS ? 130


Move as one
When an order marker is reveled on Romulan Commander male you may instead take a move up to there total movement any Four Romulan cards you control.

Sneak attack
If at least one order marker is on Keras, you may add 3 to your initiative roll.





_________________________________________________________________



Character Bio - Beamed from the expoding Bird of Prey at the last moment by the ship sent by the Prator to watch the results of his test, he has been sent back to the Zone to pay for his failure.










-Rulings and Clarifications-
  • N/A



  • _________________________________________________________________
-Combinations and Synergies-

Move as One lets him move large numbers of romulan cards to the site of the battle.

Synergy Benefits Received











Classic:
  • N/A
Marvel:
  • N/A
Other:
  • N/A
Synergy Benefits Offered













Classic:
  • N/A
Marvel:
  • N/A
Other:
  • N/A
_________________________________________________________________










-Strategy, Tactics and Tips-
  • N/A
-Playtest Results-
  • (Insert first playtest here)
  • (Insert second playtest here)
  • (Insert third playtest here)
_________________________________________________________________


Design Notes:

God makes us strong for a little while so we can defend the weak.
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Last edited by Felindar; August 8th, 2010 at 12:19 PM.
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  #31  
Old August 8th, 2010, 12:43 PM
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Re: Romulan Commander male - Brainstorm

Moving up to 12 Romulan squad figures every turn seems like a bit much, what if it were bulleted (since there's plenty of room on the card):

If you roll
  • 1-4, move no Romulan figures
  • 5-12, move up to 3 Romulan figures
  • 13-17, move up to 6 Romulan figures
  • 18 or higher, move up to 9 Romulan figures
Numbers are flexible, but this would be similar to Marro Drones, but just for move, not attack, right?

I know that I do not know.
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  #32  
Old August 8th, 2010, 04:11 PM
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Felindar Felindar is offline
 
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Re: Romulan Commander male - Brainstorm

You are moving a varied number.

from
Himself, Cheveas, The Centurian, a Sub-Commander

too at the other end 12 squadies.

Maybe a must start or end within 6 spaces of him. That would mean

Come with me
Go over there
Get over here

as posibilities but that dose limmit the number.

Also, if you moved them every turn you would never attack So I think you would loose.

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Last edited by Felindar; August 9th, 2010 at 09:53 AM.
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  #33  
Old August 12th, 2010, 01:04 AM
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mac122 mac122 is offline
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Re: Romulan Commander male - Brainstorm

The problem with allowing that many figures to move is not so much in the midst of battle, but the advantage that would give you on your first turn. Imagine being able to move 4 squads out of your start zone with one order marker. To me, that's broken. I'm not against a movement bond, but it should be limited to 2 squads or heroes - or make it 6 figures.

The initiative boost is good. 3 is a nice number.


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  #34  
Old August 12th, 2010, 10:21 AM
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Felindar Felindar is offline
 
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Re: Romulan Commander male - Brainstorm

Quote:
Originally Posted by mac122 View Post
The problem with allowing that many figures to move is not so much in the midst of battle, but the advantage that would give you on your first turn. Imagine being able to move 4 squads out of your start zone with one order marker. To me, that's broken. I'm not against a movement bond, but it should be limited to 2 squads or heroes - or make it 6 figures.

The initiative boost is good. 3 is a nice number.
How is that not just a weaker version of the Take a turn with two common or one Sing fig card?

We could
A. Go with the same bonding for all captains and commanders.
B. Make it less guys, but still more then you get with Strait take a turn bonding.
C. See if the Bullet point version will fit. I just watched the episode and that might point to the political infighting going on in the Bird of prey.

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  #35  
Old August 24th, 2010, 01:20 PM
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Re: Romulan Commander male - Brainstorm

OK. I think the Romulan Commanders have been stuck in the pattern buffer long enough. Time to let them out and get back to the discussion.

Mr. Felindar, a rough draft of Keras would be in order. Make it so.

Let's kickstart the discussions.


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  #36  
Old August 30th, 2010, 01:00 PM
Felindar's Avatar
Felindar Felindar is offline
 
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Felindar knows what's in an order marker Felindar knows what's in an order marker Felindar knows what's in an order marker
Re: Romulan Commander male - Brainstorm

Commander Keras Trekscape





The figure used for this unit is a Heroclix figure to be determined after their release.



TBA



Background:
TBA



Commander Keras

Romulan Star Empire
Romulan
Unique Hero
Commander
Loyal

Medium 5
LIFE 6
MOVE 5
RANGE 4
ATTACK 4
DEFENSE 4
POINTS ? 130


Move as one
1-4, move no Romulan figures
5-12, move up to 3 Romulan figures
13-17, move up to 6 Romulan figures
18 or higher, move up to 9 Romulan figures

Sneak attack
If at least one order marker is on Keras, you may add 3 to your initiative roll.





_________________________________________________________________



Character Bio - Beamed from the expoding Bird of Prey at the last moment by the ship sent by the Prator to watch the results of his test, he has been sent back to the Zone to pay for his failure.











-Rulings and Clarifications-
  • N/A



  • _________________________________________________________________
-Combinations and Synergies-

Move as One lets him move large numbers of romulan cards to the site of the battle.

Synergy Benefits Received












Classic:
  • N/A
Marvel:
  • N/A
Other:
  • N/A
Synergy Benefits Offered














Classic:
  • N/A
Marvel:
  • N/A
Other:
  • N/A
_________________________________________________________________











-Strategy, Tactics and Tips-
  • N/A
-Playtest Results-
  • (Insert first playtest here)
  • (Insert second playtest here)
  • (Insert third playtest here)
_________________________________________________________________


Design Notes:

God makes us strong for a little while so we can defend the weak.
DnD Customs
Comics Customs
Custom Terain
TREKSCAPE
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