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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Flash_19's Customs
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Yeah - the powers seem to fit the design that I'm going for, but it definitely doesn't feel right yet. I think I want to back off from the Warhulk's space, and try to give him some sort of multiple attack potential (maybe a Cleave-type special?) that fits a berserker with a giant axe. Though the Warhulk's special fits that concept really well of a berserker blind with rage attacking everything within range if possible. What would you think about something like this (rough draft): Quote:
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EDIT: Taking a wound sounds more thematic to me (why would flailing around a giant axe make him less capable of defending himself? but accidently wounding himself in his bloodlust? that sounds more thematic). And it's probably less punishing than losing 2 defense dice - that would be a pretty severe consequence |
#38
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Re: Flash_19's Customs
Id love some thoughts on this guy from anyone willing to give it.
The figure seems to be generally disliked, but it just feels so negelcted (and so many people already have it!). Here's the card: Does it make more sense to have Scrambled Communications only effect enemy Soulborgs? Would that feel too limiting? After playing with the Mindflayer Mastermind, a special attack that doesn't require LOS is really cool, but 4 spaces always felt so limiting, but I understand the need to keep the range reigned in. Is 5 spaces too far? |
#39
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Re: Flash_19's Customs
Really like this power combo. Very cool ideas. Only suggestion would be to Remove everything after the “Add 1 to your die roll” clause in Scrambled Communications. It’s already a cool power to switch OM’s of your opponents and I actually REALLY like that tactically rather than removing it entirely. The buff to the D20 roll just makes it a little too complicated and it’s a really cool simple power without it! Heck, you could even lower the roll if he’s playing too weak on that power. But yeah well done!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#40
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Re: Flash_19's Customs
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#41
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Re: Flash_19's Customs
Just want to throw it out there, maybe call it Armor piercing rounds instead of puncturing rounds. Are puncturing rounds even a thing. Just going off my knowledge of actual types of rounds and ballistics knowledge. There are ballistic tip rounds and armor piercing rounds which would describe what you are after best, also fmg (full metal jacket) rounds designed to go through soft targets and hollow points to do maximum damage to soft targets by spreading out as soon as they hit a target. There are a few more less common types of military rounds as well. Simplified communications looks good. Id say spray that mini black and give it a paintjob. The only thing I dont like about the robot is the blocked colors that arent really cohesive as a colorscheme.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#42
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Re: Flash_19's Customs
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As I've thought about it some more, I wonder if something like Mag Rail Special Attack, or Mag Pulse Special Attack would work? From all my experience, that kind of a name seems to fit what I'm going for.... Or maybe something else worth considering is the concept of a focused laser burning through an obstacle to damage an opponent (Star Wars 8 type thing?). Might also add an important limitation to the range of the special attack if there was a qualifier that prevented movement when using that special attack. But then, he's already a slow mover anyway... And yes. I do not love how he is painted. I think he could really shine with a different color scheme. |
#43
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Re: Flash_19's Customs
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#44
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Re: Flash_19's Customs
Here's the current draft of Major F19. Thanks again
@Sir Heroscape
and
@TREX
for the suggestions!
All feedback is welcome! |
#45
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Re: Flash_19's Customs
Looks good to me
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#46
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Re: Flash_19's Customs
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#47
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Re: Flash_19's Customs
450 Points
Highways and Dieways Glyphs: Wannok, Dagmar -F19, Warforged x3, Agent Carr -Minions x3, B-11 Resistance Fighters Which units survived? 2 Minions 3 B-11s Battle Summary Round 1 Minions x2, B11 x1 and WF x1, F19 x2. 2nd Order marker F19 could have set up behind trees, but could not hit his special attack because the 4 move wasn't quite enough to get into range, so instead he used the road to take a normal attack of 4v6 against a Minion that was blocked. Round 2 -Warforge move to cover -B-11 ping F19 for 1 wound -Warfoge cover for F19 more and kill a B-11 -Minions move (WF block an attack) -F19 takes height and misses a 5v3 against a B-11. Scrambled orders misses on Minion -Minions close in, killing a Warforged Round 3 -Minions do 1w to F19 (2 total) -WF kill 1 Minion -Minions kill 1 WF -F19 normal attack kills Minion, Scrambled Miss -Minions kill F19 -Lost OM (F19) Remainder Warforged fought pretty evenly with the minions the rest of the way, but the Minions won out. This left Carr vs. 3 of each squads. Carr got one but then whiffed against a 4 skull How useful were playtesting units' powers and how often did they come into play? Attacks 4v6 blocked by Minion 5v3 blocked by B-11 5v6 kills Minion 4v6 blocked by Minion Damage dealt: 1 Minion (33) Scrambled Orders: 0/3 Any additional comments (theme, balance, fun factor with and against)? -4 move was a bit stifling out of the gate on this map since the SZ goes directly into level 2 height. I had placed OM1 on Warforged, and I had to be careful to leave a spot open for F19 to land for his order markers. It also hindered him from getting a special attack off from behind tree cover on a B-11. The move restriction caused him to fall back on the road and take some ground there. Once he was there the special attack never was a factor as there was always a target within range for the higher attack normal attack. -I could have had one opportunity for the special attack on this map, but I couldn't get within range, after that I always had an enemy within sight, so the normal attack was more beneficial. I don't know if it makes thematic sense, but if the ranges were swapped on the normal and special attack, it would probably be more of a decision point. Just thinking to something like Tul-Bak who has a no LOS on a special attack (though much smaller). It just rarely comes up. This map was also heavy in tree cover, which is much different than Ruin cover, so maybe a more ruin in the battlefield map would make a difference. (or something like Desperado) -As for this one game, 110 seemed high. Honestly if you made the special attack affect 2 targets, that would go a long way (like DCM3 Explosive Rounds). Keeping the ranges as is. Then I think you've got some very interesting decisions -Does the F in F19 stand for Flash? Is this you? Are you a soulborg????? |
#48
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Re: Flash_19's Customs
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As for those questions, am I the only person conceited enough to name a custom figure for a game after their screen name on an internet forum? |
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