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  #121  
Old October 23rd, 2019, 04:17 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Can you draw the same line twice? If you can't we probably need to say it in a way that makes that somewhat obvious. If you can, it might be better to simply repeat the first part again by saying do this one additional time or something like that?
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  #122  
Old October 23rd, 2019, 06:37 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Quote:
Originally Posted by Jaur0n View Post
Can you draw the same line twice? If you can't we probably need to say it in a way that makes that somewhat obvious. If you can, it might be better to simply repeat the first part again by saying do this one additional time or something like that?
Why would you draw the same line twice? You only roll attack dice once. Unless sheís completely surrounded by your own figures except one route... which would kinda be your fault at that point anyway.

Clarifying it could be nice though.

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  #123  
Old October 23rd, 2019, 06:54 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

The wording "You may also choose another 3 spaces in a straight line from Pyria." covers this. There are other powers in Heroscape that use the "another" terminology, and they never allow you to choose the same figure multiple times.
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  #124  
Old October 29th, 2019, 04:28 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Seems like something an R&C could cover.

I really like where she is right now guys.
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  #125  
Old November 10th, 2019, 11:21 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Playetested PYRIA but wasnít that helpful as I did well with other units so didnít use her much (had Knights and Vikings and put spirits on her). 5 move 7 range (with Finnís spirit) is pretty good, and she can definitely Kite around the board. More play tests needed.
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  #126  
Old November 12th, 2019, 07:45 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

I changed the wording to allow her to draw only a single line if desired, in case she was surrounded by friendlies. I didn't think she was that uncontrollable that she would blast her own in that case.

Quote:
TWIN FLAMETHROWERS SPECIAL ATTACK
Range Special. Attack 4.
Choose one or two straight lines from Pyria, each 3 spaces long. All figures on those spaces who are in line of sight are affected by Pyriaís Twin Flamethrower Special Attack. Roll 4 attack dice for all affected figures. Affected figures roll defense dice separately.
Suggested R&Cs:
Quote:
Q: Can Pyria choose the same three spaces for both Twin Flamethrower lines and affect figures on them twice?
A: No.
The lines but be in different directions.

Q: If Pyria is adjacent to a double-spaced figure and hits that figure with both Twin Flamethrower lines, is that figure attacked twice?
A: No. Figures affected by Twin Flamethrowers are only hit once, even if they are impacted by multiple lines.

Q: What order to the figures roll defensive dice?
A: In both lines, the figures closest to Pyria must roll defense first. The attack decides which line happens first.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If affected by Rod of Negation, she could not use Twin Flamethrowers. Exploit Weakness has no effect. Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? As a special attack, Twin Flamethrowers does affect destructible objects.

6. Do any of the powers unintentionally synergize with other players' units? No

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? No If is a small, medium, or large Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy?

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Twin Flamethrowers is optional since it is a special attack.

19. How do the powers interact with the Marro Hive? Even if affected by multiple lines, Twin Flamethrowers would only affect the Marro Hive once.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. Does any power's name or wording unintentionally prohibit the power's reusability? No

22. Does the text fit reasonably well on a card? Yes Use this tool to check: https://www.heroscapers.com/xorlof/x2cc.


Capitalization Checklist:

Named Special Power
attack dice
defense dice


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Elf" is singular.

2. Class is always singular for Heroes and plural for Squads. "Archmage" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. "Pyria's" is correct.

6. Special attacks should have a newline between the Range/Attack line and the description. This is correct.


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? Nothing special.

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Special Attack Checklist:

1. If the unit is a squad, can some of the squad members use the special attack while others attack normally? N/A Is it clear?

2. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

3. Does it require targeting? No If so, how does it interact with Concealment, Tribal Protection, and Combat Challenge?

4. How does it interact with Hard Targets? Nothing special.

5. How does it interact with Aura of Despair? Nothing special.

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Flutter/Exosuit X? A figure with these powers can only be affected once per Twin Flamethrowers attack, even if the figure moves onto a different affected space.

7. How does it interact with Ring of Protection? Nothing special.

8. How does it interact with One Shield Defense? Nothing special.

9. How does it interact with Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Nothing special.

10. How does it interact with Shield(s) of Valor? Nothing special.

11. How does it interact with Stealth Dodge/Nature's Protection? Nothing special.

12. How does it interact with Gift of the Empress Aura? Nothing special.

13. How does it interact with EMP Response? N/A

14. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special.

15. How does it interact with Temporal Jump? Rygarn could only be affected by Twin Flamethrowers once, even if he Temporal Jumps onto a different affected space.

16. How does it interact with Cell Divide? The newly-placed Divider would not be affected by Twin Flamethrowers, even if it was placed on an affected space.

17. How does it interact with Redundant Systems? Nothing special.

18. How does it interact with Purple Heart? Varan could die from Purple Heart before being affected by Twin Flamethrowers.

19. How does it interact with Teleport Reinforcements? The newly-placed Marro would not be affected by Twin Flamethrowers, even if it was placed on a different affected space.

20. How does it interact with Eternal War? The newly-placed Ebon Armor would not be affected by Twin Flamethrowers.

21. How does it interact with Wounded Rage? Kozil could kill Pyria before all affected figures roll defense dice. In that case, the figures would still be affected by the attack.
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  #127  
Old November 12th, 2019, 09:45 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Op updated.

Looks like Pyria is ready to move to playtesting as well.

from me.
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  #128  
Old November 13th, 2019, 03:21 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

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  #129  
Old November 13th, 2019, 10:31 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

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  #130  
Old November 13th, 2019, 11:50 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing


Again I did one playtest with her but I had too good a army so will need to playtest more.
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  #131  
Old December 7th, 2019, 08:14 AM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Is this enough votes to send Pyria to playtesting?
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  #132  
Old December 7th, 2019, 12:58 PM
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Editing

Ah, didnít realize I was sleeping on this. Yes, it is.
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