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C3V and SoV Customs A place for C3V and SoV customs |
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#6361
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Re: Soldiers of Valhalla - nominations and discussion
personally I'd rather have Ambershard than 2 beakface rogues. while evasive is nice hide in the darkness and 2 more "life" gives him more staying power. 4 base attack is also much more reliable.
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#6362
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Re: Soldiers of Valhalla - nominations and discussion
With the backlog continuing to grow, we have decided to bump up to eight active Judges. wriggz is being brought back onboard to serve as our eighth. Welcome back!
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#6363
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Re: Soldiers of Valhalla - nominations and discussion
I for one am very excited to have wriggz back. Having him pop in a month ago and finish his review of Rujin was a very welcome surprise, and it'll be good to have him contributing regularly and officially again.
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#6364
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Re: Soldiers of Valhalla - nominations and discussion
Thanks I'm glad to be still on board. looks like some really awesome stuff. looking to throw an approval on the greats and some valuable feedback on the others.
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#6365
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Re: Soldiers of Valhalla - nominations and discussion
Masha Shingai by
@Astroking112
Samurai have long been a staple of Heroscape, and Demons have long been a staple of Samurai lore. Will Masha be the one to staple these staples together? Balance Masha’s big draw is his attack reduction, and playing with attack reduction is playing with fire. What makes Masha’s power so different from existing attack reduction powers is that it applies to all figures within a 4-space radius. Akumaken and the Skull Demon, the two figures that already play in this space, and both have a narrow range of effect: Akumaken only works on adjacent figures, and the Skull Demon only on figures directly attacking it. Still, for a single-attacking figure that needs activations to trigger the aura, 110 points is a relatively hefty cost. As far as price point, Masha’s stats looks quite similar to our last inductee Uzog, and he has some support capabilities just as Uzog does. Theme I think this design is wonderfully thematic. Einar is the right call for general, in my opinion, and the powers and stats complement the mini nicely. Creativity Awakened Terror is quite a creative way to boost the Samurai by helping to trigger their Counter Strike, and Fiery Retribution is also a creative way to help the Samurai against their archnemesis, figures with range. I also very much appreciate the limits put on Awakened Terror. It’s simple, thematic, and restrained. Playability What do you know, I played Masha with Samurai quite a lot while testing him. I tried mixing and matching the unique squads, using Kaemon Awa, and tossing in Tomoe Gozen for good measure. Most of the time I added Raelin as well, since she helps the Samurai have some extra fearsome defenses. I had three categories I was curious to see Masha armies against: Low attack long range armies (i.e. Aubriens, M-43s), short range armies (i.e. Teeth of the Makwa, Stingers), and melee armies (i.e. Blade Gruts, Greenscales). Against long range armies, I was worried that Masha would overwhelm by pushing forward and forcing opponents to either abandon high ground or be stuck with low attacks once Masha got within range. In practice, this didn’t really happen. Even attacks of 2 and 3 can get through Masha’s defense if you have enough of them, and the strategy I was concerned about doesn’t make staying in Raelin’s aura very feasible. It’s hard to set up for Fiery Retribution, too, because that often puts those ranged figures out of your Samurai’s threat range. Against short ranged armies, Masha is scary because his powers can both come into effect. It’s a screwed if you do, screwed if you don’t situation: You’re forced into Masha’s aura, where your attack is lowered, and then whenever you do break through you have a pretty good shot of dying. Great, huh? This really didn’t happen as much as I thought either. Engaging Masha enables you to attack him without risking any counter damage, and it’s worth taking the risk of a few Fiery Retributions here or there to take out a squad figure or put an extra wound on Masha. The Samurai squads can’t block you from engaging Masha either, because that sets them up to be attacked from outside the aura. These short range figures have high attack for the most part, and it’s not the end of the world to lose 1 die when attacking Masha’s (or Raelin’s) 3 defense. Against melee armies, my concern was that Masha would force figures to make low percentage attacks against Samurai and just die in droves. Again, this didn’t really come up as I was worried it would. One of the things that new players often will forget in Heroscape is that they don’t need to take every opportunity possible. This is very true when playing against a Masha army. If you throw endless mindless attacks against 5-7 defense Samurai with 3 attack, you deserve to lose. Instead, a melee opponent to Masha should focus on Masha first, even forgoing attacks to develop more figures. If you do that, Masha falls quickly enough. All three scenarios had one common thread that I thought I’d mention seperately: losing initiative is killer for a Masha army. When that happens, all the Samurai are sitting there, often in non-ideal positions, waiting to get shot down. Same thing when Masha dies: it often leaves the Samurai player in a lurch. Summary There were several scenarios I was worried about in my Masha testing, but none of those scenarios really turned out to be very problematic. Instead, I had the opposite problem. It never felt like Masha could be the whole package. For all the intimidating powers on his card, he came across a little too flat, and never seemed to make the Samurai engine go like it was supposed to. I vote to induct Masha Shingai into the Soldiers of Valhalla |
#6366
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Re: Soldiers of Valhalla - nominations and discussion
Do you mind elaborating a little bit on how he fell flat for you? The review preceding this read more positive than negative to me, so I'm not sure if you're referring to him not tying the Samurai together well enough on his own or if the design itself didn't feel cohesive to you. I'd just like to get a clearer idea of what you viewed were the faults in case I need to work on another submission down the line.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#6367
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Re: Soldiers of Valhalla - nominations and discussion
My understanding of what Superfrog said is:
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#6368
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
I'm not sure what exactly I'd change, but I'd maybe consider 6 life or losing the adjacency requirement somehow. |
#6369
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
I'd be very hesitant to drop the adjacency requirement on Fiery Retribution because it makes playing him with Raelin significantly easier and more rewarding, and it doesn't sound to me like 6 life will fundamentally fix the issue you're having, but I'll keep that feedback in mind if I need to make any changes. I'm happy with how the current iteration has been performing, so I'll save any such ideas for workshopping if he eventually fails. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#6370
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Re: Soldiers of Valhalla - nominations and discussion
Wow! The SoV is currently full of some awesome awesome designs. I think this is possibly one of the best crops of units I've ever seen going through the SoV at one time, I wouldn't be surprised if they all end up going through! Really awesome, speaks tons on great ideas that the customs forums are full of.
With that said, I want to go ahead and throw another design on the pile for the SoV to consider. After a couple inactive years, I present my own Swaysil for re-submission. This version is very similar to the one I submitted 3 years ago, which I have quoted below: Quote:
I did consider changing changing the name of "Run Down" to "Run Down 13", however, I ultimately decided that I didn't like having a power with a number in it referring to 6-sided dice AND a power with a number in it referring to the 20-sided die. Ultimately it's just an aesthetic decision: there are precedents both ways. Availability was also a concern when I picked this custom back up. There are none available as almost all of the traditional online stores. However, I contacted Paizo, and as of yesterday evening (8/21) they have 217 available on their online store at $5.00. I hope that is acceptable. Thanks for your consideration! Last edited by Maklar the Silver Prince; September 20th, 2019 at 09:01 PM. |
#6371
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Re: Soldiers of Valhalla - nominations and discussion
Glad to see the availability is there to support this resubmission.
I liked the earlier version and I think both changes you made are good. to review Last edited by superfrog; August 21st, 2019 at 08:35 PM. Reason: and a big welcome back to the site! you've jumped in with both feet and it's really cool to see |
#6372
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Re: Soldiers of Valhalla - nominations and discussion
Just wanna jump in and say I've always loved this design and glad it's back in the mix. Hoping it gets some love from the judges. We're due for a Centaur!
EDIT: my only concern would be basing actually now that I look at the mini. Have you rebased it already? I'd be curious to see what it looks like and if it's balanced on a 2-hex (assuming it's a 2-hex mini?) Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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