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  #1  
Old July 30th, 2006, 10:05 AM
minotaur35 minotaur35 is offline
 
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initiative glyph

Am I wrong in thinking this glyph is broken? we played with it as a permanent glyph for the first 5-6 games then decided it was too powerful and started leaving it out. now we have switched to if you find it you get glyph and can use it any time but only once. This works nicely and can almost guarantee you get first shot somewhere down the line when you really need it. +8 everytime seemed too much
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  #2  
Old July 30th, 2006, 10:15 AM
matty420 matty420 is offline
 
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I agree we did exactly the same thing you did, and using it only once seem to work much better.
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  #3  
Old July 30th, 2006, 12:05 PM
K/H_Addict K/H_Addict is offline
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as i said in another thread, i dont use glyphs. if i ever decide to do a scenario, i will, but about 99% of my games a last man standing
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  #4  
Old July 30th, 2006, 12:21 PM
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Grungebob Grungebob is offline
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Re: initiative glyph

Quote:
Originally Posted by minotaur35
Am I wrong in thinking this glyph is broken? we played with it as a permanent glyph for the first 5-6 games then decided it was too powerful and started leaving it out. now we have switched to if you find it you get glyph and can use it any time but only once. This works nicely and can almost guarantee you get first shot somewhere down the line when you really need it. +8 everytime seemed too much
I like your house variation, but I don't think this glyph is broken at all.
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  #5  
Old July 30th, 2006, 01:02 PM
Logan_Xavier Logan_Xavier is offline
 
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Nah, I don't think it;s broken either.

We use up to three in our games. About 1/2 the time, the person with the Initiative glyph rolls crappy, and ends up going third or fourth.

So really it gives a little boost, that can be beat if the roll is low. Anything over 13 (with the glyph) is hard to beat on a natural roll of a D20.

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  #6  
Old July 30th, 2006, 01:34 PM
capfan capfan is offline
 
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I agree that the glyph is too powerful. I hardly ever use this one and never the range one.
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  #7  
Old July 30th, 2006, 01:57 PM
Command-and-Conquer Command-and-Conquer is offline
 
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No its not broken. We rarely play with gylphs because we think it makes the game unfair. I don't think it makes it unfair, just that we dont play with them very often.

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  #8  
Old July 30th, 2006, 02:50 PM
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Aranas Aranas is offline
 
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Broken? No, that glyph is certainly not broken! We even hardly try to hold that glyph.

Things you might have missed in the rulebook:
Figures can't pass through friendly engaged figures.
Figures can't attack themselves.

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  #9  
Old July 30th, 2006, 02:58 PM
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I agree with several other posters....it isn't broken.

I used to think it might be but if the glyph is in play and your opponent is holding it down, that only means that you have to approach each round as if you will not have initiative.

IMO, (and many others) the only glyph that begins to even approach being broken is the Glyph of Ivor (range + 4)
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  #10  
Old July 30th, 2006, 03:03 PM
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netherspirit netherspirit is offline
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Quote:
Originally Posted by R˙chean
IMO, (and many others) the only glyph that begins to even approach being broken is the Glyph of Ivor (range + 4)
I concurr. Ivor glyph is the closest to something that is broken in this game.
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  #11  
Old July 30th, 2006, 05:20 PM
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Pilgrim Pilgrim is offline
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Quote:
Originally Posted by netherspirit
Quote:
Originally Posted by R˙chean
IMO, (and many others) the only glyph that begins to even approach being broken is the Glyph of Ivor (range + 4)
I concurr. Ivor glyph is the closest to something that is broken in this game.
Well, that and Taelord's cost.

Woops - did I say that out loud?

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  #12  
Old July 30th, 2006, 08:24 PM
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Initiative is fine for me, as it only ever comes once per round. Ivor is eliminated from our games. Too much range.
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