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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #25  
Old April 29th, 2010, 08:04 PM
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Re: Shooting Over "Voids"

Quote:
Originally Posted by Taeblewalker View Post
The real funny part is how the void, which allows LOS, disallows line of effect. Is there a glass mountain in the way?
The only way my OCDs can let me stand this rule is imagining a huge gapping hole with a massive updraft of air. You can see across, but can't fly or shoot. And then I try really hard not to think about it anymore...
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  #26  
Old April 29th, 2010, 08:39 PM
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Re: Shooting Over "Voids"

Quote:
Originally Posted by 1Mmirg View Post
Quote:
Originally Posted by Taeblewalker View Post
The real funny part is how the void, which allows LOS, disallows line of effect. Is there a glass mountain in the way?
The only way my OCDs can let me stand this rule is imagining a huge gapping hole with a massive updraft of air. You can see across, but can't fly or shoot. And then I try really hard not to think about it anymore...
Funny, I always thought of it as a "Balck hole" kind of thing, which sucked air into it
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  #27  
Old April 29th, 2010, 10:03 PM
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Re: Shooting Over "Voids"

Quote:
Originally Posted by 1Mmirg View Post
Quote:
Originally Posted by Taeblewalker View Post
The real funny part is how the void, which allows LOS, disallows line of effect. Is there a glass mountain in the way?
The only way my OCDs can let me stand this rule is imagining a huge gapping hole with a massive updraft of air. You can see across, but can't fly or shoot. And then I try really hard not to think about it anymore...
Yeah, I understand the reason for the rule as it is, but realistically it's hard to wrap your head around it.

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  #28  
Old April 29th, 2010, 10:17 PM
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Re: Shooting Over "Voids"

Quote:
Originally Posted by nyys View Post
Quote:
Originally Posted by 1Mmirg View Post
Quote:
Originally Posted by Taeblewalker View Post
The real funny part is how the void, which allows LOS, disallows line of effect. Is there a glass mountain in the way?
The only way my OCDs can let me stand this rule is imagining a huge gapping hole with a massive updraft of air. You can see across, but can't fly or shoot. And then I try really hard not to think about it anymore...
Yeah, I understand the reason for the rule as it is, but realistically it's hard to wrap your head around it.
Riiight.... But it's easy to wrap your head aroud aliens with weapons fused into them fighting Robots who are fighting Elves...


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  #29  
Old April 29th, 2010, 10:37 PM
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Re: Shooting Over "Voids"

Let's face it; the emperor wears no clothes! Heh heh. Seriously, play any way you want - the design and rules teams do a fabulous job with this game, and I'm just throwing tomatoes for laughs. Which reminds me of Dig Dug...

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  #30  
Old April 30th, 2010, 12:40 AM
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Re: Shooting Over "Voids"

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Ok, not it will hopefully work. This is what I am confused about:


[img] http://i796.photobucket.com/albums/y...ape%20Starter% [img]

If I were to count all the way around this the board, up to the bridge to get to the character, I would have to have a range of about 11 to hit him.

However, If I just count the hexes that CONNECT the bridge to the land terrain section, it would only account to this.

[img] http://i796.photobucket.com/albums/y...h_101_0493.jpg
[img]

The second scenario seems to make more sense to me, since the CONNECTING tiles show the distance between the top commando and the bottom one. Any help would be appreciated.
So here is the revised one, Im brand new when it comes to posting pictures, so bare with me.
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  #31  
Old April 30th, 2010, 12:46 AM
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Re: Shooting Over "Voids"

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  #32  
Old April 30th, 2010, 12:47 AM
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Re: Shooting Over "Voids"

Quote:
Originally Posted by Agent Mike View Post
Quote:
Originally Posted by Agent Mike View Post
Ok, not it will hopefully work. This is what I am confused about:


[img] http://i796.photobucket.com/albums/y...ape%20Starter% [img]

If I were to count all the way around this the board, up to the bridge to get to the character, I would have to have a range of about 11 to hit him.

However, If I just count the hexes that CONNECT the bridge to the land terrain section, it would only account to this.

[img] http://i796.photobucket.com/albums/y...h_101_0493.jpg
[img]

The second scenario seems to make more sense to me, since the CONNECTING tiles show the distance between the top commando and the bottom one. Any help would be appreciated.
So here is the revised one, Im brand new when it comes to posting pictures, so bare with me.
Mike just copy and paste the bottom tag under the pictures from photobucket...it is already formatted correctly
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  #33  
Old April 30th, 2010, 01:04 AM
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Re: Shooting Over "Voids"

...well, here is the tag from the first picture that didnt show up...

[img] http://i796.photobucket.com/albums/y...s/101_0492.jpg[img] void distance
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  #34  
Old April 30th, 2010, 01:38 AM
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Re: Shooting Over "Voids"

Dont put spaces between the IMG tags and make sure you put the / in the second tag


Here is your picture and you would not be allowed to count the "spaces" between under the rules of the game. IF you are playing with your friends and you want to house rule that the voids are "poisoned waters" or "bottomless pits" that cannot be entered into then you would be in range.


Last edited by Onacara; April 30th, 2010 at 01:49 AM.
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  #35  
Old April 30th, 2010, 10:32 AM
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Re: Shooting Over "Voids"

I count 9 (around the left side). So each figure must have a range of 9 or more to hit the other.

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  #36  
Old April 30th, 2010, 11:58 AM
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Re: Shooting Over "Voids"

I always thought this was one of the only rules Heroscape got wrong. It should either be a chasm; a giant, gaping hole that sinks to the pits of Hell that you could fly or shoot right across, or instead should be an invisible wall of force that cannot be passed over, through, or shot through.

This is simply anti-commonsense, which is the opposite of most of what Heroscape is about. I'd like to see this errata'd, since it makes absolutely no sense.

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