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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #109  
Old July 14th, 2014, 10:35 PM
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Re: The G.I. Joe Project

My son and I are making our way through the 80's show now. He likes it so far. Not as much as he liked Voltron or likes original Transformers but we are only 3 episodes in.

He loved your cobra soldiers.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #110  
Old July 14th, 2014, 11:06 PM
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Re: The G.I. Joe Project

That is great to hear! I actually grew up with the comic books but also watched the cartoon too. So many of my design decisions will be influenced by the comic book version of characters & events.
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  #111  
Old July 14th, 2014, 11:19 PM
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Re: The G.I. Joe Project

You do know that both versions of Storm Shadow had a sword and bow, right? I still have both figures, Cobra SS came with nunchuks, and backpack that was both a quiver for arrows and scabbard for his katana and knife. He also had a bow that popped on and off of it. Joe SS had a Wolverine-like claw, a compound bow, and a backpack that was more square but also held his sword and had arrow details on it.

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  #112  
Old July 14th, 2014, 11:28 PM
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Re: The G.I. Joe Project

Yeah, I know he has the bow while with Cobra too. I just wanted to make sure the Joe version and Cobra version was distinct from each other and having the two designs focus on different weapons seemed like a good idea.
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  #113  
Old July 15th, 2014, 08:21 AM
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Re: The G.I. Joe Project

Quote:
Originally Posted by Yodaking View Post
That is great to hear! I actually grew up with the comic books but also watched the cartoon too. So many of my design decisions will be influenced by the comic book version of characters & events.
He's 6 so he doesnt make any distinctions yet. as long as its the same name and general look he's good.

It is cool watchin toons I remember.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #114  
Old July 20th, 2014, 07:17 PM
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Re: The G.I. Joe Project

While gearing up for some Baroness tests, I decided to make a small change to the Cobra Leadership power. I'm dropping the bonding range from 8 down to 6, that moves it more in line with what C3G's sidekick bonding range. Even though I tested Destro with it at range 8, I'm going to leave him at 180 points for now.
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  #115  
Old July 20th, 2014, 10:25 PM
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Re: The G.I. Joe Project

I painted up a few more minis. Previously I worked on Cobra units, now I have some actual joes. I mostly followed what you've already done YK. Few changes though. I used Crossbones for Roadblock (really like the gun for him). I used the hat from the zombie drill sergeant for Slaughter and I added a nunchuck to Quick Kick that was from the Ronin figure. Overall I'm quite happy with them.

Spoiler Alert!

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  #116  
Old July 20th, 2014, 10:32 PM
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Re: The G.I. Joe Project

Looking good! I bought a bunch of those BATS minis a few weeks ago. It will be a while before I get around to doing them but they are at least in the pipeline now.
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  #117  
Old July 21st, 2014, 09:30 AM
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Re: The G.I. Joe Project

Nice work on those fret!

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  #118  
Old July 23rd, 2014, 06:13 PM
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Re: The G.I. Joe Project

I REALLY like your use of Wonderman there for Sgt. Slaughter! Paint jobs look excellent!!!

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  #119  
Old July 27th, 2014, 11:27 PM
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Re: The G.I. Joe Project

Unit Tested:

Spoiler Alert!

-------------------------------------------------------------------------------------------------------------------------------------
NAME OF THE TEST UNIT (The Baroness)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
pass

- FUN TEST/ Consider whether or not the design was fun to play.
pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
pass
_____________________________________________________________
Squad Test 1
- Does it pass, Yes or No? yes
- What should be the unit's point value? IDK, Baroness wasn’t the real let down here, it was the Hydra Agents. Maybe 90 points?
- Give a brief overview. With her powers, solo tests would not tell us anything. These two squad tests will see how her base stats and bonding power stacks up with other squad/hero bonding options. Counterintelligence will not come into play as she has no hero allies to move and no X OM powers to disrupt. Based on my HoSS Major Derlin testing, the Counter Intelligence power is worth around 20 points.
Map: Swamps of Dagobah
Units: The Baroness @100, Hydra Agents x3 (340) vs. Hand Ninja x2, Elektra (340)
Spoiler Alert!

_____________________________________________________________
Squad Test 2
- Does it pass, Yes or No? yes
- What should be the unit's point value? 100
- Give a brief overview. Came down to who won initiative in the final round.
Map: Swamps of Dagobah
Units: The Baroness @100, Cobra Troopers x3 (250) vs. Street Thugs x2, Black Mask (250)
Spoiler Alert!

Army Test 1
- Does it pass, Yes or No? yes
- What should be the unit's point value? 120
- Give a brief overview. Giving her some allies now and bumping her points up by 20. While the Wrecking Crew has no X OM power to disrupt, if she can find the X OM Deadshot & Ghost can both benefit from the a free move.
Map: Swamps of Dagobah
Units: The Baroness @120, A.I.M. Agents x3, Deadshot, Ghost, Crimson Dynamo (800) vs. The Wrecking Crew (800)
Spoiler Alert!

Recap: Baroness got no real help from her rag tag band of hero allies. Dynamo & Ghost both died without ever rolling attack dice, while Deadshot only managed to deal 1W of damage on 2 attacks. AIM proved to be a pretty effective bonding option though. Baroness & the AIM Agents (360 points) essentially took out 2 of the Wrecking Crew (380 points)
_____________________________________________________________
Army Test 2
- Does it pass, Yes or No? yes
- What should be the unit's point value? 110-120?
- Give a brief overview. Both Night Wing and Cyborg use the X OM, so removing it would be quite helpful for team Cobra. I threw Black Panther in so Destro could boost his range as he is at the top of the Arms Dealer synergy list with 6 attack. Baroness may help move Black Widow into position to pounce and having two Cobra leaders to bond with the Troopers should help them excel. Weather Wizard will try to protect all of them from ranged attacks and Baroness may also be able to move him up. So this should be a pretty good evaluation of the current tested Cobra units.
Map: Swamps of Dagobah
Units: The Baroness @ 120, Destro, Cobra Troopers x4, Black Panther, Weather Wizard (800) vs. Night Wing, Cyborg, Starfire, Raven (800)
Spoiler Alert!

Recap: Game momentum seemed to swing back and forth a few times and it was fairly close at the end even though Cobra no longer had the fire power to beat Ravens’ Magical Defense/Wound Transfer combo. The X removal & bonus movement was useful, blocking Cyborg from healing twice & moving Destro up into range for his SA. Black Panther only used the ranged attack once before engaging to negate the Jungle and/or high ground bonus, but that one attack was pretty helpful as it killed Nightwing. Having 2 Cobra Leadership figures kept the Cobra Troopers involved.
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  #120  
Old July 27th, 2014, 11:35 PM
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Re: The G.I. Joe Project

Baroness lost the two team tests @ 120 points but I'm going to leave her at 120 for now as she seemed to pull her weight in both games.
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