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Software Software created for enhancing HeroScape |
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#49
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Re: Heroscape with HexScape
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#50
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Re: Heroscape with HexScape
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Normally, hsa files are created by SpukeBoy's army creation tool, but that obviously wouldn't have a figure you created yourself. Hope that helps. "It's better to ask for forgiveness than permission." |
#51
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Re: Heroscape with HexScape
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They contains the list of the army cards composing the army, one per line If your custom army card id is ethanB_DaBoss, that's what you'd put in the .hsa file. If you want this army card three time, just put "3x ethanB_DaBoss" instead. |
#52
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Re: Heroscape with HexScape
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Yes, you may uses the 3d models anyway you like. We do this work for the community. If a better way than Hexscape arises to play online 3d heroscape game, I'd be happy because it'd be good for the community. |
#53
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Re: Heroscape with HexScape
What will it take to add buildings into the mix?
Will you need scans or can they be made virtually? You use VS to create the map to import correct and then the rest is through HexScape? Thank you. Very impressive work so far. Replay would be really nice. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#54
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Re: Heroscape with HexScape
Buildings can be created in any CAD program. They need to be saved as .obj files.
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#55
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Re: Heroscape with HexScape
That sounds simple enough. And then they just drop in?
Thank you! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#56
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Re: Heroscape with HexScape
As obstacles like trees it should be easy. But if you want buildings that figures can be placed on it is a different story. I'm sure it can be done, but I don't know how.
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#57
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Re: Heroscape with HexScape
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Step two, add it to VirtualScape (or another map-making program) and tell the program how to use the object. I haven't messed around with VirtualScape, so I don't know how complicated that would be. Looking at the files, though, the objects are in sgl format with bmp textures. Step 3, after exporting the map file, you would add the asset to HexScape. Lyrgard could tell you how to do that. "It's better to ask for forgiveness than permission." |
#58
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Re: Heroscape with HexScape
Thank you. I do not want to get to far ahead here. I just wanted to know if it could be done to pass that on to the powers that be in C3G.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#59
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Re: Heroscape with HexScape
Concerning custom buildings :
The main problem is that VirtualScape does not support them, and VirtualScape's dev stoped working on it. More than just custom building, I find it a problem to depend on a software that is no more maintained to povide maps (the problem is somewhat alleviated by the fact that no new decors are released, obviously, but still) (Oh, and don't understand me wrong, VirtualScape is a WONDERFULL software, and the community wouldn't be what it is now without it !!) So, there is 3 options for custom buildings : 1) Someone take over VirtualScape and improve it to include custom building 2) Someone create a new software to create virtual map, that include custom decors, and I add the code to read that format (as I did for VirtualScape) 3) I create a map editor into HexScape / I create a separate software to create map. Option 3 is the one that would give me the more flexibility, but it is also the biggest work for me, so I don't know when I could be able to do that. Whatever the solution, it would need to have a notion of space where the figures can stand on the decors, especially for custom buildings. Currently, in HexScape, I manage that by having transparent hex tiles (I use it mainly for the ladders, when I read a ladder piece from the VirtualScape file, I also add a transparent hex so the figure can stand on it. So any custome building would just need to have a 3d models and the coordinate of transparent hex tiles for the figure to stand on.) So, in short, adding custom building in HexScape is easy, as long as there is a software to create map with custom decors. As far as I know, this software does not exist yet. The easiest and quickest way to do it would be to add custom decors and invisible tiles into VirtualScape. I won't take over VirtualScape developpement, mainly because I already have my hands full with HexScape, because VistualScape is in C++ and it is not my usual language, and because it binds to windows libraries, and I don't have any computer on windows at home. Disregarding HexScape, it seems there is a growing concern about VirtualScape, with recent graphical cards, and perhaps with Windows 10. So it would be really good if someone could take VirtualScape over ! @SlipperySlope : yes, the 3d models are in sgl format, with bmp texture. SGL is a custom format created by VirtualScape creator. VirtualScape sources include a software to create file in sgl format from another format. |
#60
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Re: Heroscape with HexScape
That is not encouraging. I know C3G contacted the programmer for VS and he sounded willing to help but no one knew how to talk to him on a programmer level.
Thank you very much. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |