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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old May 28th, 2010, 05:52 AM
Griffin Griffin is offline
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The Book of Sub-Mariner

The Book of Sub-Mariner

C3G MARVEL SUPER SECRET EXCLUSIVE 3
THE ARROGANCE OF ATLANTIS



The figure used for this unit is a Heroclix figure from the Fantastic Forces set.
Its model number and name are #067-069 / Sub-Mariner.
Its model number and name are #203 / Namor.
_________________________________________________________________

Character Bio - Sub-Mariner is known to the surface dwellers of Earth as a reclusive defender of the sea that has little interest in the above world life. However, in his home beneath the sea, he is known to his fellow Atlanteans as King Namor, ruler of the sea.
_________________________________________________________________


-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As an Atlantean, Sub-Mariner has these Atlantean Synergies.
  • As a King, Sub-Mariner has these King Synergies.
  • As an Atlantean King, Sub-Mariner can have his defense boosted by adjacent Atlantean Palace Guards.
  • As a figure with a special power benefitting from water tiles, Sub-Mariner can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:
  • As an Atlantean King, Sub-Mariner can allow the Atlantean Palace Guards to move with their Loyal to the Throne special power.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
27 July 2021 - Water Dweller updated to allow him to move through water.

Last edited by tcglkn; February 10th, 2022 at 01:51 PM.
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  #2  
Old May 28th, 2010, 07:29 AM
Griffin Griffin is offline
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Re: Namor - Brainstorming Phase

NAME = SUB-MARINER
SECRET IDENTITY = NAMOR MCKENZIE

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = KING
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 250


WATER DWELLER
Sub-Mariner does not stop his movement when entering water spaces. While on a water space, Sub-Mariner may not be targeted by a non-adjacent attack, and you may add 2 dice to his defense.

FROM OUT OF THE DEEP
If Sub-Mariner begins his turn on a water space, you may add 2 to his move and 2 dice to his normal attack.

WATER AVENGER
While Sub-Mariner is on a water space, and after a friendly figure within 8 clear sight spaces of Sub-Mariner rolls defense dice against an opponent's attack, you may immediately place Sub-Mariner on an unoccupied space adjacent to that friendly figure. After moving with Water Avenger, if Sub-Mariner is adjacent to the attacking figure, the attacking figure receives one wound. When Sub-Mariner moves with Water Avenger, he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING

Last edited by tcglkn; July 27th, 2021 at 10:16 AM.
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  #3  
Old May 28th, 2010, 08:16 AM
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A3n A3n is offline
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Re: Namor - Brainstorming Phase

Your pic isn't showing in the first post.
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  #4  
Old May 28th, 2010, 08:17 AM
Griffin Griffin is offline
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Re: Namor - Brainstorming Phase

Hmmm.... I can see it.... Oh well, I will just grab a new one right quick.
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  #5  
Old May 28th, 2010, 08:19 AM
Griffin Griffin is offline
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Re: Namor - Brainstorming Phase

How about now?
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  #6  
Old May 28th, 2010, 08:32 AM
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A3n A3n is offline
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Re: Namor - Brainstorming Phase

Quote:
Originally Posted by Griffin View Post
How about now?
Nope
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  #7  
Old May 29th, 2010, 12:37 AM
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Re: Namor - Brainstorming Phase

I want him to be good both in water and on land with different powers that work in each.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old May 30th, 2010, 12:21 AM
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Re: Namor - Brainstorming Phase

I've no real idea about this guy...
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  #9  
Old May 30th, 2010, 12:25 AM
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Re: Namor - Brainstorming Phase

  • Flying
  • Super Strength
  • swimming (doesn't stop in water)
  • some sort of Water Strength and/or extra movement in water
  • heavy-hitter stats
  • possibly some sort of positive synergy with future Atlanteans or negative synergy with Humans.
  • King, Arrogant, Atlantean
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  #10  
Old May 30th, 2010, 12:34 AM
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Re: Namor - Brainstorming Phase

  • Perhaps a power like Lurking Ambush where he gets some kind of bonus if he starts his turn in water or passes through water during his move.
  • Fly
  • Each two water spaces count as one move.
  • Doesn't lose lives from being away from water
  • Elitist/Arrogant
  • Super Strength
  • Pretty much powerful all the way around.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #11  
Old May 30th, 2010, 01:58 AM
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Re: Namor - Brainstorming Phase

It seems like if he can just fly that a water movement power would be unnecessary, though. Maybe if it's part of a larger water power that lets him move faster in water than he could fly.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old May 30th, 2010, 06:52 AM
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Re: Namor - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
It seems like if he can just fly that a water movement power would be unnecessary, though. Maybe if it's part of a larger water power that lets him move faster in water than he could fly.
True enough, if it's part of a Lurking Ambush - "type" power where if he starts out on a water space he can add X to his move and X to his attack. Maybe he wouldn't have a visible hitzone while occupying a water space.

From Out Of The Deep
While occupying a water space, Namor cannot be targeted by a non-adjacent attack. If he begins his turn occupying a water space, you may add 2 to his move and 2 to his normal attack.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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