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#37
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Re: ScapeCon 2022 Feedback
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-- Would be cool to incorporate some of the new AoA glyphs too. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#38
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Re: ScapeCon 2022 Feedback
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So I don't think that competitively Firestorm is an issue. And while 4 of the 13 armies had FEs in them (with no other squad showing up in more than 2), the top 4 armies were all different (Firestorm, Gruts, GSW+Nilf, and Glad/Blast). I think that's a decent variety, and I don't think a rules change is needed. I think there are more subtle ways to lessen Firestorm. While I hadn't thought of FEs, maybe their dominance this past year shifts a build like Isamu, Nilfheim, Theracus, Greenscale Warriorsx3 to one like Marcu, Moltenclaw, Theracus, Greenscale Warriorsx3 (to take advantage of MC's lava resistance) or the map pool could have something like GameBear's Water Treatment Facility where water is more of a presence in key areas and is a threat to a pure FE army. I had a late round 3 ping of 1v4 on an FE that could have given me the win: on water that's a 50% killshot instead of 9.9%. The mixed elemental armies went 2-2, 2-2, and 1-3 which is definitely not overpowering. |
#39
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Re: ScapeCon 2022 Feedback
I'm not 100% against slightly tweaking Control Points as a concept, but I will say that Firestorm was very much a known quantity during development of the format and further testing. We found several armies that we thought were favored into it while still being solid into the field.
I'm not sure if Control Points is returning this year, but I look forward to people experimenting and figuring out some of the ways to beat it. Casters of Valhalla: THE Competitive HeroScape Podcast!
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